Difference between revisions of "Problem Sleuth deck"
From Dvorak - A Blank-Card Game
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At the start of your turn, flip an Inventory card in play upside down, if possible. | At the start of your turn, flip an Inventory card in play upside down, if possible. | ||
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==Card List== | ==Card List== | ||
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{{Card | {{Card | ||
| title = Hairpin | | title = Hairpin | ||
| text = Can be used to open a door on a successful Sleuth Roll.<hr>The '''Minigun''' requires 12 '''Vim''' to be carried.<br>'''Action:''' Deal | | text = Can be used to open a door on a successful Sleuth Roll.<hr>The '''Minigun''' requires 12 '''Vim''' to be carried.<br>'''Action:''' Deal 3d damage. | ||
| type = Thing - Inventory | |||
| bgcolor = 00F | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Megaton Key | |||
| text = Requires 16 '''Vim''' to be carried..<hr>The '''Brass Knuckles''' require 1 '''Vim''' to be carried.<br>'''Action:''' Deal 1d damage for each 5 Vim the carrier has. | |||
| type = Thing - Inventory | |||
| bgcolor = 00F | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Desk Pieces Fort | |||
| text = '''Action:''' Search the deck for a Imagination Land card and put it into play. | |||
| type = Thing | |||
| bgcolor = 00F | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Flask of Whiskey | |||
| text = 3 charges.<br>'''Action:''' Add 1d Imagination to a person. | |||
| type = Thing - Inventory | |||
| bgcolor = 00F | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Five-Alarm Hot Sauce | |||
| text = 1 charge.<br>'''Action:''' Add 3d Vim to a person. | |||
| type = Thing - Inventory | | type = Thing - Inventory | ||
| bgcolor = 00F | | bgcolor = 00F | ||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} |
Revision as of 01:47, 7 November 2008
Problem Sleuth | |
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Designer | Zaratustra |
Date | November 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Hard-boiled detective adventures.
Inventory Bug
At the start of your turn, flip an Inventory card in play upside down, if possible.
Card List
Key
Thing - Inventory
Can be used to open a door.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
Card by Zaratustra
Ring of Keys
Thing - Inventory
Can be used to open up to three doors.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra
Hairpin
Thing - Inventory
Can be used to open a door on a successful Sleuth Roll.
The Minigun requires 12 Vim to be carried.
Action: Deal 3d damage.
The Minigun requires 12 Vim to be carried.
Action: Deal 3d damage.
Card by Zaratustra
Megaton Key
Thing - Inventory
Requires 16 Vim to be carried..
The Brass Knuckles require 1 Vim to be carried.
Action: Deal 1d damage for each 5 Vim the carrier has.
The Brass Knuckles require 1 Vim to be carried.
Action: Deal 1d damage for each 5 Vim the carrier has.
Card by Zaratustra
Desk Pieces Fort
Thing
Action: Search the deck for a Imagination Land card and put it into play.
Card by Zaratustra
Flask of Whiskey
Thing - Inventory
3 charges.
Action: Add 1d Imagination to a person.
Action: Add 1d Imagination to a person.
Card by Zaratustra