Difference between revisions of "Problem Sleuth deck"
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Zaratustra (talk | contribs) (New page: {{Infobox | title=Problem Sleuth | designer=Zaratustra | date=November 2008 | players=2+ | status=deck | unlocked=true }} [http://www.mspaintadventures.com/?s=4 Hard-boiled detective] adv...) |
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{{Card | {{Card | ||
| title = Key | | title = Key | ||
| text = <hr>The '''Handgun''' requires 4 '''Vim''' to be carried.<br>'''Action:''' Deal 1d damage. | | text = Can be used to open a door.<hr>The '''Handgun''' requires 4 '''Vim''' to be carried.<br>'''Action:''' Deal 1d damage. | ||
| type = Thing - Inventory | | type = Thing - Inventory | ||
| bgcolor = 00F | | bgcolor = 00F | ||
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{{Card | {{Card | ||
| title = Ring of Keys | | title = Ring of Keys | ||
| text = <hr>The '''Tommygun''' requires 8 '''Vim''' to be carried.<br>'''Action:''' Deal 2d damage. | | text = Can be used to open up to three doors.<hr>The '''Tommygun''' requires 8 '''Vim''' to be carried.<br>'''Action:''' Deal 2d damage. | ||
| type = Thing - Inventory | | type = Thing - Inventory | ||
| bgcolor = 00F | | bgcolor = 00F | ||
Line 58: | Line 58: | ||
{{Card | {{Card | ||
| title = Hairpin | | title = Hairpin | ||
| text = <hr>The '''Minigun''' requires 12 '''Vim''' to be carried.<br>'''Action:''' Deal 2d damage. | | text = Can be used to open a door on a successful Sleuth Roll.<hr>The '''Minigun''' requires 12 '''Vim''' to be carried.<br>'''Action:''' Deal 2d damage. | ||
| type = Thing - Inventory | | type = Thing - Inventory | ||
| bgcolor = 00F | | bgcolor = 00F | ||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} |
Revision as of 01:42, 7 November 2008
Problem Sleuth | |
---|---|
Designer | Zaratustra |
Date | November 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Hard-boiled detective adventures.
Inventory Bug
At the start of your turn, flip an Inventory card in play upside down, if possible.
Card List
Key
Thing - Inventory
Can be used to open a door.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
Card by Zaratustra
Ring of Keys
Thing - Inventory
Can be used to open up to three doors.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra
Hairpin
Thing - Inventory
Can be used to open a door on a successful Sleuth Roll.
The Minigun requires 12 Vim to be carried.
Action: Deal 2d damage.
The Minigun requires 12 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra