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| |type=Thing - Covenant | | |type=Thing - Covenant |
| |bgcolour =0000FF | | |bgcolour =0000FF |
| | |cornervalue =40 |
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| |type=Thing - Covenant | | |type=Thing - Covenant |
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| |type=Thing - Human | | |type=Thing - Human |
| |bgcolour =0000FF | | |bgcolour =0000FF |
| | |cornervalue =35 |
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| |type=Thing - Human | | |type=Thing - Human |
| |bgcolour =0000FF | | |bgcolour =0000FF |
| | |cornervalue =35 |
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| |type=Thing - Covenant | | |type=Thing - Covenant |
| |bgcolour=0000FF | | |bgcolour=0000FF |
| | |cornervalue =50 |
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| |type=Thing - Human | | |type=Thing - Human |
| |bgcolour=0000FF | | |bgcolour=0000FF |
| | |cornervalue =45 |
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This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so any help would be appreciated.
One more thing...no Halo Installations, Flood, Master Chief or Forerunners(maybe). It would just complicate things to try and tie this in with the whole Halo story arc.
Special Rules
A player must choose a race and allegiance at the start of the game. These are:
Human(UNSC), Human(Insurrection), Covenant(Sangheili/Elites) and Covenant(Jiralhanae/Brutes)
Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Black Market or Piracy to easily procure ships.
Then draw until you have three ships if you are Covenant, four if you are Human. This balances out the whole Covenant-has-shields-and-plasma-weapons against the Humans-have-nukes-and-not-many thing.
Card List
WSD = With shields dissipated.
WSA = With shields active
SHIVA nukes
Action - Human
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are Jiralhanae.
Plasma Torpedoes
Action - Covenant
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. You may also use this if you are UNSC.
Black Market
Action - Human(Insurrection)
Search the discard pile for a Human ship and move it into your hand.
Pack Leader Call To War
Action - Covenant(Jiralhanae)
Search the draw pile for a Covenant ship and move it into your hand.
Pack Leader Call To War
Action - Covenant(Jiralhanae)
Search the draw pile for a Covenant ship and move it into your hand.
Piracy
Action - Human(Insurrection)
Play this when you destroy an enemy ship to gain control of it. If it is Covenant WSD, its shields remain dissipated.
Spartan Team(boarder)
Thing - Human(UNSC)
Play when an opponent uses any boarder type Action on your ship to negate its effects. Action: If you have a Human transport, discard this card and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Spartan Team. If second roll is 1-7, discard Spartan Team as normal.
Reach Orbital Defence Grid(Objective)
Thing - Human(UNSC)
When this is in play, Choose one Covenant player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Earth is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Earth Orbital Defence Grid(Objective)
Thing - Human(UNSC)
When this is in play, Choose one Covenant player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Covenant ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Thing - Covenant
Action: Glassing: When a Human player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
Thing - Covenant
Action: Glassing: When a Human player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
Reach CASTLE BASE(Objective)
Thing - Covenant
When this is in play, Choose one Human player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Human ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Sigma Octanus IV Azure Coast(Objective)
Thing - Covenant
When this is in play, Choose one Human player to have 5 turns to destroy it, or their fleet is destroyed and they are eliminated from the game. Action: play this to immediately destroy a Human ship if their fleet size is 5 or more. If Reach is in your hand or in play, discard and draw another card. Objectives can also be attacked with boarder type Actions in the same way as ships.
Active Camo Elites(boarder)
Thing - Covenant(Sangheili)
Play when an opponent uses any boarder type Action on your ship to negate its effects. Action: If you have a Covenant transport, discard this card and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Active Camo Elites. If second roll is 1-7, discard Active Camo Elites as normal.
Thing - Human
Action: HEV pods: When a Covenant player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Covenant boarder type Actions once for this card.
Thing - Human
Action: HEV pods: When a Covenant player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Covenant boarder type Actions once for this card.
Thing - Covenant
Action: Energy Projectors: Dissipate the shields of one Covenant ship WSA or destroy one Human ship or Covenant ship WSD. Action: Launch Spirits: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Banshees: Enables Covenant boarder type Actions once for this card.
Thing - Human
Action: Super MAC gun: Dissipate the shields of one Covenant ship WSA or destroy one Human ship or Covenant ship WSD. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card.