Difference between revisions of "Halo: Starside deck"
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Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Pirate Black Market to easily procure ships. | Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Pirate Black Market to easily procure ships. | ||
One more thing...no Halo Installations. Or Flood. Or Master Chief. It would just complicate things to try and tie this in with the whole Halo story arc. | |||
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Revision as of 20:28, 3 November 2008
Halo: Starside | |
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Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so any help would be appreciated.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrection), Covenant(Sangheili) and Covenant(Jiralhanae)
Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Pirate Black Market to easily procure ships.
One more thing...no Halo Installations. Or Flood. Or Master Chief. It would just complicate things to try and tie this in with the whole Halo story arc.
Card List
WSD = With shields dissipated. WSA = With shields active