Difference between revisions of "Dirks & Poniards deck"
(Added new cards ^^) |
(Put in different background colors for the various types of cards) |
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| text = Player may play 1 additional Weapon card OR draw two cards from the deck. If player choses the latter and one of the cards is a Weapon card, it cannot be played until next turn, if player has another Extra Weapon card, or if player has not played a Weapon card yet. | | text = Player may play 1 additional Weapon card OR draw two cards from the deck. If player choses the latter and one of the cards is a Weapon card, it cannot be played until next turn, if player has another Extra Weapon card, or if player has not played a Weapon card yet. | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Player choses one of his/her Weapon cards and adds 1 to both Strength and Durability. | | text = Player choses one of his/her Weapon cards and adds 1 to both Strength and Durability. | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Player choses one of his/her weapons and adds 1 to Strength. | | text = Player choses one of his/her weapons and adds 1 to Strength. | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Player choses any Weapon in play to target. This card subracts Strength of target weapon by 1. | | text = Player choses any Weapon in play to target. This card subracts Strength of target weapon by 1. | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Player choses one of his/her weapons and adds 1 to Strength, but subrats 1 from Durability (this, in effect, negates the Special Ability of Damascus weapons ~ the Durability of a Damascus weapon, if this is played on one, stays the same, but Strength is still changed). | | text = Player choses one of his/her weapons and adds 1 to Strength, but subrats 1 from Durability (this, in effect, negates the Special Ability of Damascus weapons ~ the Durability of a Damascus weapon, if this is played on one, stays the same, but Strength is still changed). | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Player may switch one of his/her Weapons in play with a Weapon card in his/her hand. This does NOT affect the limit of Weapons that can be played per turn ~ Player may still also play one other Weapon directly from his/her hand. | | text = Player may switch one of his/her Weapons in play with a Weapon card in his/her hand. This does NOT affect the limit of Weapons that can be played per turn ~ Player may still also play one other Weapon directly from his/her hand. | ||
| type = Action - Event | | type = Action - Event | ||
| bgcolor = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = All players may play a max of 3 Weapons per turn instead of 1. This card stays in effect until another Special card is played. | | text = All players may play a max of 3 Weapons per turn instead of 1. This card stays in effect until another Special card is played. | ||
| type = Action - Special | | type = Action - Special | ||
| bgcolor = f00 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} | ||
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| text = Subract 1 from Durability from ALL Weapons. This card stays in effect until another Special card is played. | | text = Subract 1 from Durability from ALL Weapons. This card stays in effect until another Special card is played. | ||
| type = Action - Special | | type = Action - Special | ||
| bgcolor = f00 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} |
Revision as of 23:17, 20 October 2008
Dirks & Poniards CCG Set | |
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Designer | Ran Larsen |
Date | 20/10/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Description: A battle of various daggers and knives, created on a whim and fasdcination towards such weaponry.
Special Rules
Players do not have HP/LP, and are instead fighting cards against cards, much like in the style of Pokemon. Standard Dvorak rules apply: hands consist of 5 cards and cannot go above this amount - discard down to 5 after end of your turn. However, you are also always going to have 5, so instead of drawing just one card, you draw until you have 5 cards in your hand at the start of your turn.
Also, each player has their own deck and discard pile, a regular sized deck being around 30-40 cards. This limit can be exceeded to any number the player wishes, though going lower than 30-40 cards is not recommended. Also, players may have different sized decks for playing, e.g Steve playing with 60 cards whilst Amy plays with 40. When a player's deck runs out of cards, however, they lose.
Weapon cards have a corner value, which is their Life Points (LP). Their Strength value, in the text, is what they use for attacking, whilst their Durability value is what they are able to take away from the strength of an attacking weapon. So, Standard Dirk (SD) attacks Standard Poniard (SP). The SD has a Strength of 2 and the SP has a Durability of 2. This means that the attack is nullified and both cards remain in play. When Strength > Durability, the defending weapon is dealt that full Strength has damage to its LP. When Strength < Durability, the attacking weapon is dealt that deferance in damage to its LP.
The object of the game is to defeat at least 4 Weapon cards. This number may be extended to whatever the players wish and agree to go to. The player who starts should be chosen randomly.
One player's turn consits of these basic events:
Event 1 ~ Draw up to 5 cards if needed. If you already have 5 cards, skip this event.
Event 2 ~ Play 1 Weapon card. Only one may be played UNLESS a Special Action card is in effect.
Event 3 ~ Play up to 3 Event cards. A max of only 3 can be played per turn, no exceptions.
Event 4 ~ Player may attack another player if he wishes. Player may also chose to not attack as well.
Event 5 ~ Regardless if player attacks or not, if player has more than 5 cards (e.g. as an affect of an Action card), player must discard as many cards as it takes to get down to 5 cards. If player already has 5 or less, play simply continues.
NOTE ~ Player MAY NOT draw up to 5 until his/her next turn.
Card List
Strength: 3
Durability: 4Strength: 3
Durability: 4Strength: 3
Durability: 4