Difference between revisions of "GO!! card set"
(→Turns) |
m (→#EQP: Max # of equip cards: Finished section) |
||
Line 61: | Line 61: | ||
EQPMK: Equip card MK max | EQPMK: Equip card MK max | ||
====#EQP: Max # of equip cards==== | ====#EQP: Max # of equip cards==== | ||
There is a certain limit to the number of cards you could equip on a card. | |||
You must abide by the limit. |
Revision as of 16:38, 5 October 2008
GO | card set | |
---|---|---|
Designer | Juegoman | |
Date | 16/04/2008 | |
Players | 2 | |
This deck has not been categorised. | ||
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | ||
Print this deck | ||
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
GO!! is a game I thought up of suddenly. I tried to make it pen and paper but that didn't work out so good so im doin this. It's set in the future with 3 factions that are fighting each other for no apperent reason. Any suggestions for cards in the talk page. I think that's it! Enjoy!
Special Rules
I made a rulebook but i cant put it in soooo....
Turns
It goes in phases like lots of other games.
phase 1 [equip] Equip any card(armor, weapons, etc...) to a vehicle.
phase 2 [draw] Draw a card from the equip pile
phase 3 [attack] Attack using 1 weapon.
phase 4 [Draw Again if Destroy] (DAD phase) If you destroyed the enemy vehicle, draw another equip card.
phase 5 [end] Explains itself.
Setup
1) Split deck into vehicles & pilots, and effect & equip cards.
2) Pick first vehicle/pilot combination to use.
3) Put Down vehicles & pilots in seperate deck.
4) Draw 5 cards from effect & equip.
5) Play! GO!!
Attacking
1) Pick an attack.
2) See if it needs ammo.
3a) If it does, place the expended ammo to the bottom of the effect/equip deck and deal damage, go to DAD or End phase.
3b) If it doesn't, just deal damage. Go to Dad or End phase
Other Stuff
weakness/resistance
<prs>pierce
<lsr>laser
<blt>bullet
<expl>explosion
Weakness: +10 damage
Resistance: -5 damage
Pilot Lvl
can increase using effect card.
Vehicle need pilot lvl min max (plt min _) (plt max _)
equip card MK
Some vehicles can only have so advanced tech. If MK of equip card is higher than MK on vehicle card, you can't equip that card.
EQPMK: Equip card MK max
#EQP: Max # of equip cards
There is a certain limit to the number of cards you could equip on a card. You must abide by the limit.