Difference between revisions of "Shootout deck"

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===Rounds of Shooting===
===Rounds of Shooting===
During a round of shooting, every player who has at least one bullet in their gun simultaneously  
During a round of shooting, every player who has at least one bullet in their gun simultaneously places it on a piece of cover in control of the person they are shooting at (While shouting BANG!).  Ricochet cards are then played.  If there are no ricochets, the piece of cover is upturned, if it is face-down.  The bullet is placed in the trace, representing damage to the Cover, and reducing the Cover Value (for that swiss-cheese effect).  If a person's cover is all full, or he has no cover, and no Ricochets, he is declared hit, and cannot be shot at again.  At the end of the round of shooting, 'hit' players are removed from the game, i.e. one hit kills. Then, another round of shooting begins.  Shooting is (currently) mandatory.
 
places it on a piece of cover in control of the person they are shooting at (While shouting  
 
BANG!).  Ricochet cards are then played.  If there are no ricochets, the piece of cover is  
 
upturned, if it is face-down.  The bullet is placed in the trace, representing damage to the  
 
Cover, and reducing the Cover Value (for that swiss-cheese effect).  If a person's cover is all  
 
full, or he has no cover, and no Ricochets, he is declared hit, and cannot be shot at again.  At  
 
the end of the round of shooting, 'hit' players are removed from the game, i.e. one hit kills.  
 
Then, another round of shooting begins.  Shooting is (currently) mandatory.


===Response Cards===
===Response Cards===

Revision as of 03:48, 19 February 2007

Shootout
Designer David C
Date 20th October 2006
Players 2-4
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

You have just walked into a small Western town, just as a free train of ammunition pulls into the

station. Load your six-shooter and look for cover to jump behind, because the bullets are about

to fly!

Special Rules

Bullets

Use some sort of counter (e.g. pennies) to represent bullets.

Six-Shooter

Every player has a gun, which is represented by a small space on the table. Bullets "loaded" into the gun are placed there. (OPTIONAL: for extra challenge, make the number of bullets in player's guns private.)

Cover

Cover Cards are a special subset of Things. The value in the corner of a Cover Card is its Cover Value (duh). Trace out one of the bullet counters on the Cover Card to show this Cover Value. Cover cards are played face-down in the control of the player. When fully damaged, cover cards remain on the table, and are not reshuffled into the discard pile.

Shootouts

There are a number of "SHOOTOUT" cards in the deck. Mark these on both sides of the card. When someone draws a card and the SHOOTOUT card is revealed, a Shootout erupts. Shootouts consist of a number of rounds of shooting. The shootout continues until all guns are empty.

Rounds of Shooting

During a round of shooting, every player who has at least one bullet in their gun simultaneously places it on a piece of cover in control of the person they are shooting at (While shouting BANG!). Ricochet cards are then played. If there are no ricochets, the piece of cover is upturned, if it is face-down. The bullet is placed in the trace, representing damage to the Cover, and reducing the Cover Value (for that swiss-cheese effect). If a person's cover is all full, or he has no cover, and no Ricochets, he is declared hit, and cannot be shot at again. At the end of the round of shooting, 'hit' players are removed from the game, i.e. one hit kills. Then, another round of shooting begins. Shooting is (currently) mandatory.

Response Cards

Response cards are played in response to a set of circumstances.

Ricochet cards are a special subset of Response Cards

Ricochet Cards

Play Ricochet cards in response to being shot at. The bullet bounces off of your cover, causing

no damage (or revealing the cover) and is placed in your control. IMMEDIATELY shoot someone

else('s cover) with it. (While shouting PING! or the equivalent)

Load Cards

Load Cards are a special subset of Actions. There are (currently) two flavors: "Load" and "Load

Two".

Current State

As of 13th Feb 2007

I (the designer) have played this game with two and three players, in a slightly altered form, in

which Cover was not reshuffled into the discard pile, but Ricochets were, and they acted like

one-hit Cover which was discarded when hit. The endgame got boring as people could only fire at

face-down cover, which was guaranteed to be a Ricochet, and whoever ran out of Ricochets first

lost. This ought to fix that issue.

Card List

Shootout!
SHOOTOUT
Too Much Gin
Shootout!
SHOOTOUT
Explosive Billiard-Ball Salesman Showcases His Wares
Shootout!
SHOOTOUT
He Done Stole My Gold!
Shootout!
SHOOTOUT
Your Gal is Flirting with a Tall, Dark Stranger...
Shootout!
SHOOTOUT
Calm, Collected Card Game Turns Ugly
Shootout!
SHOOTOUT
Bad Hearing (What's That You Say!?)
Shootout!
SHOOTOUT
Them's Fightin' Words
Shootout!
SHOOTOUT
Carnegie Wants To Build Another Railroad Here
1
Store Sign
COVER
1
Time Machine from 34th Century
COVER
2
Hitchin' Post
COVER
3
Overturned Table
COVER
3
Bar, The
COVER
2
Shelves of Assorted Glassware
COVER
3
Pile of Crates Covered with Cloth
COVER
3
Nosy Mexican
COVER
3
Wooden Fence
COVER
4
Convenient Rock Outcropping
COVER
2
Barrel
COVER
3
Bar Piano
COVER
1
Saloon Doors
COVER
2
Lonely Cactus
COVER
1
Silver Sheriff's Star
COVER
3
Ye Olde Privy
COVER
3
Overturned Table
COVER
3
Bar Gal
COVER
3
Row of Tethered Horses
COVER
2
Horse Carcass
COVER
Must play face up. May only be played if Row of Tethered Horses is in play and has taken damage.
2
Horse Carcass
COVER
Must play face up. May only be played if Row of Tethered Horses is in play and has taken damage.
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Load Two
LOAD
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Ricochet!
RICOCHET
Sixth Sense of Danger
ACTION
Draw two cards.
Helpin' The Greenhorn
ACTION
Choose another player. Both you and that player draw 1 card each.
Twitchy Trigger Finger
ACTION
Take a shot, if you have a bullet. If the majority of your opponents subsequently agree, a Shootout then occurs.
'Doc' Holliday
RESPONSE
Play in response to a Shootout. If you are hit during the Shootout, flip a coin. On heads, Doc heals you and you ignore the bullet.
Sandstorm's A' Comin'!
RESPONSE
Play in response to the end of a round of shooting. The shootout ends and everyone still alive discards a card as they flee in panic from the sandstorm.
Nervous Reload
RESPONSE
Play in response to the end of a round of shooting. Flip a coin. If heads, place a bullet in your gun.
Quick Reflexes
RESPONSE
Play in response to a Shootout. If you have a bullet in your gun, during the first round of shooting, you are the only player who can fire (because you're just that quick).
Out On The Ranch
RESPONSE
Play in response to a shootout. Choose any player. They cannot fire or be shot at during the first round of shooting.
Dying Revenge Shot
RESPONSE
Play in response to taking a hit. If you have a bullet in your gun, take a shot against another player. (Please choose this player in a vengeful manner)
Top Hat
RESPONSE
Play after a round of shooting. If you were hit during that round, ignore the hit, because it went through your hat.