Difference between revisions of "Government Warehouse deck"
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===Number of things=== | ===Number of things=== | ||
You may only have five things, unless you put things inside other things, or equip things to other things. If something is destroyed while it has something equipped to it or in it, all attached cards are also destroyed | You may only have five things, unless you put things inside other things, or equip things to other things (Was that confusing? I bet it was confusing). If something is destroyed while it has something equipped to it or in it, all attached cards are also destroyed. | ||
All things are assumed to have unlimited resources. Guns never run out of ammo, cars never need refueling, etc. This does not apply to food unless the food is in the plural form. Destroying a thing means the entire pile of cookies, scarabs, etc. is gone as well. | |||
===Other=== | ===Other=== | ||
Some cards create their own special rules. Follow them as needed. | Some cards create their own special rules. Follow them as needed. | ||
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{{card|title=Pandora's Box|type=Thing|text=Mythology people know that the only thing left in here is raw despair.|Creator=Atticus}} | {{card|title=Pandora's Box|type=Thing|text=Mythology people know that the only thing left in here is raw despair.|Creator=Atticus}} | ||
{{card|title=Jimmy Hoffa|type=Thing|text=Dead body preserved in cryo-pod.|Creator=Atticus}} | {{card|title=Jimmy Hoffa|type=Thing|text=Dead body preserved in cryo-pod.|Creator=Atticus}} | ||
{{card|title=Insta-Cure|type=Thing|text=Cures any disease. Effects last for 24 hours.|Creator=Atticus}} | {{card|title=Insta-Cure|type=Thing|text=Rule: Upon consumption, you are immune to the effects of disease for the rest of the game. Cures any disease. Effects last for 24 hours.|Creator=Atticus}} | ||
{{card|title=The Levitator|type=Thing|text=Self-explanatory.}} | {{card|title=The Levitator|type=Thing|text=Self-explanatory.}} | ||
{{card|title=Shuriken|type=Thing|text=Y'know, ninja stars.|Creator=Atticus}} | {{card|title=Shuriken|type=Thing|text=Y'know, ninja stars.|Creator=Atticus}} | ||
{{card|title=H-Bomb Penny|type=Thing|text=Sound-activated, just flip it and shout "Boom!"|Creator=Atticus}} | {{card|title=H-Bomb Penny|type=Thing|text=Sound-activated, just flip it and shout "Boom!"|Creator=Atticus}} | ||
{{card|title=Andromeda Strain|type=Thing|text=Trapped in bottle. Kills within minutes by blood clotting. Airborne.|Creator=Atticus}} | {{card|title=Andromeda Strain|type=Thing|text=Rule: Release of this disease kills everyone not immune to disease, or alive but not breathing. Trapped in bottle. Kills within minutes by blood clotting. Airborne.|Creator=Atticus}} | ||
{{card|title=Freddy's Glove|type=Thing|text=In addition to murder weapon, it makes a lovely culinary utensil.|Creator=Atticus}} | {{card|title=Freddy's Glove|type=Thing|text=In addition to murder weapon, it makes a lovely culinary utensil.|Creator=Atticus}} | ||
{{card|title=Whip|type=Thing|text=Whips things, like Indianapolis Jones.}} | {{card|title=Whip|type=Thing|text=Whips things, like Indianapolis Jones.}} | ||
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{{card|title=Bottomless Can of Gasoline|type=Thing|text=The oil crisis really is fake!|Creator=Atticus}} | {{card|title=Bottomless Can of Gasoline|type=Thing|text=The oil crisis really is fake!|Creator=Atticus}} | ||
{{card|title=Meteorite|type=Thing|text=Radioactive. I don't know how. Just go with it.|Creator=Atticus}} | {{card|title=Meteorite|type=Thing|text=Radioactive. I don't know how. Just go with it.|Creator=Atticus}} | ||
{{card|title=AIDS V2.38|type=Thing|text=Airborne. Mix of HIV, influenza, and e.coli. 24 hours to death.|Creator=Atticus}} | {{card|title=AIDS V2.38|type=Thing|text=Rule: Release of this disease kills everyone who is not immune to disease, or alive and not breathing. Airborne. Mix of HIV, influenza, and e.coli (Wait, would that even work?). 24 hours to death.|Creator=Atticus}} | ||
{{card|title=Suitcase Nuke|type=Thing|text=A nuke and trigger hidden in a suitcase.|Creator=Atticus}} | {{card|title=Suitcase Nuke|type=Thing|text=A nuke and trigger hidden in a suitcase.|Creator=Atticus}} | ||
{{card|title=Necrophone|type=Thing|text=Made by Edison. Enables one to speak with the dead.|Creator=Atticus}} | {{card|title=Necrophone|type=Thing|text=Made by Edison. Enables one to speak with the dead.|Creator=Atticus}} | ||
{{card|title=Live Dinosaur|type=Thing|text=Last survivor of Jurassic Park.|Creator=Atticus}} | {{card|title=Live Dinosaur|type=Thing|text=Last survivor of Jurassic Park.|Creator=Atticus}} | ||
{{card|title=Kenny McCormick|type=Thing|text=All attacks are now directed at Kenny. | {{card|title=Kenny McCormick|type=Thing|text=Rule: All attacks are now directed at Kenny, or things next to him. Also, he's indestructable. Please avoid standing next to him.|Creator=Atticus}} | ||
{{card|title=Hookshot|type=Thing|text=Gauntlet mixed with a grappling hook.|Creator=Atticus}} | {{card|title=Hookshot|type=Thing|text=Gauntlet mixed with a grappling hook.|Creator=Atticus}} | ||
{{card|title=Cure for Cancer|type=Thing|text=Liquid or tablet form. Disguised as rat poison.|Creator=Atticus}} | {{card|title=Cure for Cancer|type=Thing|text=Liquid or tablet form. Disguised as rat poison.|Creator=Atticus}} | ||
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{{card|title=Bag of Holding|type=Thing|text=Holds infinite items.|Creator=Atticus}} | {{card|title=Bag of Holding|type=Thing|text=Holds infinite items.|Creator=Atticus}} | ||
{{card|title=Ark of the Covenant|type=Thing|text=Contents may cause electrocution.|Creator=Atticus}} | {{card|title=Ark of the Covenant|type=Thing|text=Contents may cause electrocution.|Creator=Atticus}} | ||
{{card|title=Proton Pack|type=Thing|text=The gravity gun for Ghostbusters.|Creator=Atticus}} | {{card|title=Proton Pack|type=Thing|text=The gravity gun for Ghostbusters, for those with trouble remembering names.|Creator=Atticus}} | ||
{{card|title=Perpetual Motion Machine|type=Thing|text=It's turned off.|Creator=Atticus}} | {{card|title=Perpetual Motion Machine|type=Thing|text=It's turned off.|Creator=Atticus}} | ||
{{card|title=Neuralizer|type=Thing|text=Erases memories, including the memories of having superpowers.|Creator=Atticus}} | {{card|title=Neuralizer|type=Thing|text=Erases memories, including the memories of having superpowers.|Creator=Atticus}} | ||
{{card|title=Key to the Door|type=Thing|text=If you have four other objects, then escape the warehouse and show the world what the government is hiding. The objects don't count if they are too mundane to make a difference to the world.|Creator=Atticus}} | {{card|title=Key to the Door|type=Thing|text=If you have four other objects, then escape the warehouse and show the world what the government is hiding. The objects don't count if they are too mundane to make a difference to the world.|Creator=Atticus}} |
Latest revision as of 12:45, 17 September 2008
Government Warehouse | |
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Designers | Atticus, his friends |
Date | Made over a long period of time, uploaded 5/22/08 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
I was playing around with the concept of a game set in a government warehouse, where each card was the contents of a box. My friends and I played around with it, and some of the cards stopped having any place in the warehouse, but the game became fun. There is two ways to win listed on the cards, but anything you can think of to escape the warehouse is fair game, except where noted.
Special Rules
Drawing and Playing
There are no hands in the government warehouse. At the beginning of the game, the first player draws a card and plays it. Actions consist of anything you can think of do to with that card. If the other players debate the logic of your move, then vote on it. Ties favor the dissenter.
On each turn
You play only destroy, search for, steal, etc. one card per turn. You must wait one turn between setting up an escape attempt and escaping, except in the case of the Key to the Door and the Super Bar.
Number of things
You may only have five things, unless you put things inside other things, or equip things to other things (Was that confusing? I bet it was confusing). If something is destroyed while it has something equipped to it or in it, all attached cards are also destroyed.
All things are assumed to have unlimited resources. Guns never run out of ammo, cars never need refueling, etc. This does not apply to food unless the food is in the plural form. Destroying a thing means the entire pile of cookies, scarabs, etc. is gone as well.
Other
Some cards create their own special rules. Follow them as needed.