Difference between revisions of "Cognitive Behavioural Therapy"
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 30: | Line 30: | ||
|title=Overgeneralising | |title=Overgeneralising | ||
|type=Thing | |type=Thing | ||
|text=At the start of each player's turn, always | |text=At the start of each player's turn, always draw a card and give them it. You never get to play more than one Action or Thing. | ||
| flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event? | | flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event? | ||
}} | }} |
Revision as of 08:44, 6 May 2008
Cognitive Behavioural Therapy | |
---|---|
Designer | Anfo |
Date | 6/05/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An educational game for improving your mind and mood.
Use real-life-Action-cards to destroy thinking-error-Thing-cards.
Card List
Catastrophising
Thing
Whenever an opponent would generate an ammount of tokens, they generate triple that ammount instead.
Am I jumping to the worst possible conclusion?
Am I jumping to the worst possible conclusion?
Black-and-White thinking
Thing
Whenever one or more non-Thinking Error Things you control are destroyed, discard your hand.
Am I thinking in extreme - all-or-nothing - terms?
Am I thinking in extreme - all-or-nothing - terms?
Overgeneralising
Thing
At the start of each player's turn, always draw a card and give them it. You never get to play more than one Action or Thing.
Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?
Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?