Difference between revisions of "Cognitive Behavioural Therapy"

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|title=Overgeneralising
|title=Overgeneralising
|type=Thing
|type=Thing
|text=At the start of each player's turn, always give them a card even if you have to draw a card to give them one. At the start of your turn you never get to play more than one Action or Thing.
|text=At the start of each player's turn, always give them a card even if you have to draw a card to give them one. You never get to play more than one Action or Thing.
| flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?
| flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?
}}
}}

Revision as of 08:43, 6 May 2008

Cognitive Behavioural Therapy
Designer Anfo
Date 6/05/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

An educational game for improving your mind and mood.

Use real-life-Action-cards to destroy thinking-error-Thing-cards.


Card List

Catastrophising
Thing
Whenever an opponent would generate an ammount of tokens, they generate triple that ammount instead.
Am I jumping to the worst possible conclusion?
Black-and-White thinking
Thing
Whenever one or more non-Thinking Error Things you control are destroyed, discard your hand.
Am I thinking in extreme - all-or-nothing - terms?
Overgeneralising
Thing
At the start of each player's turn, always give them a card even if you have to draw a card to give them one. You never get to play more than one Action or Thing.
Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?