Difference between revisions of "Cognitive Behavioural Therapy"
From Dvorak - A Blank-Card Game
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An educational game for improving your mind and mood. | An educational game for improving your mind and mood. | ||
Use real-life-Action-cards to destroy thinking-error-Thing-cards. | Use real-life-Action-cards to destroy thinking-error-Thing-cards. | ||
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|title=Catastrophising | |title=Catastrophising | ||
|type=Thing | |type=Thing | ||
|text=Whenever an opponent would generate an ammount of tokens, they generate triple that ammount instead. | |text=Whenever an opponent would generate an ammount of tokens, they generate triple that ammount instead. | ||
| flavortext =Am I jumping to the worst possible conclusion? | | flavortext =Am I jumping to the worst possible conclusion? | ||
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|title=Black-and-White thinking | |title=Black-and-White thinking | ||
|type=Thing | |type=Thing | ||
|text=Whenever one or more non-Thinking Error Things you control are destroyed, discard your hand. | |text=Whenever one or more non-Thinking Error Things you control are destroyed, discard your hand. | ||
| flavortext = Am I thinking in extreme - all-or-nothing - terms? | | flavortext = Am I thinking in extreme - all-or-nothing - terms? | ||
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|title=Overgeneralising | |title=Overgeneralising | ||
|type=Thing | |type=Thing | ||
|text=At the start of each player's turn, always give them a card even if you have to draw a card to give them one if you have none. At the start of your turn you never get to play more than one Action or Thing and you always have to choose which one, because you only ever get to play one. | |text=At the start of each player's turn, always give them a card even if you have to draw a card to give them one if you have none. At the start of your turn you never get to play more than one Action or Thing and you always have to choose which one, because you only ever get to play one. | ||
| flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event? | | flavortext = Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event? | ||
}} | }} |
Revision as of 08:42, 6 May 2008
Cognitive Behavioural Therapy | |
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Designer | Anfo Sun |
Date | 6/05/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An educational game for improving your mind and mood.
Use real-life-Action-cards to destroy thinking-error-Thing-cards.
Card List
Catastrophising
Thing
Whenever an opponent would generate an ammount of tokens, they generate triple that ammount instead.
Am I jumping to the worst possible conclusion?
Am I jumping to the worst possible conclusion?
Black-and-White thinking
Thing
Whenever one or more non-Thinking Error Things you control are destroyed, discard your hand.
Am I thinking in extreme - all-or-nothing - terms?
Am I thinking in extreme - all-or-nothing - terms?
Overgeneralising
Thing
At the start of each player's turn, always give them a card even if you have to draw a card to give them one if you have none. At the start of your turn you never get to play more than one Action or Thing and you always have to choose which one, because you only ever get to play one.
Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?
Am I using words like ALWAYS and NEVER to draw generalised conclusions from a specific event?