Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it! | You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it! | ||
Work together with other players to survive | Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses! | ||
=Gameplay= | |||
Everyone starts with HP 15. | |||
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | |||
==System A== | ==System A== | ||
Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this: | |||
0 (only do this the first round): Everyone gets 5 cards. If any are gang cards, shuffle them back in the pile and draw a new card. | |||
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand. | |||
1 Each player takes a card. If it's a Gang card, put it in the middle of the table in a way so you can see who took which | |||
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :) | 2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :) | ||
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When the pile is empty you've killed the entire gang and win! | When the pile is empty you've killed the entire gang and win! | ||
==System B== | ==System B== | ||
1 Put all Gang cards together in 1 gang pile and the rest in a regular pile. | There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". This system gives you less time to reload but you get most of the weapons in the beginning. With this system, you may want to use the rule: each round 1 player can play 1 extra Action. One round goes like this: | ||
0 (only do this the first round): Put all Gang cards together in 1 gang pile and the rest in a regular pile. Everyone takes 5 regular cards. | |||
1 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card. | |||
2 Each player takes a regular card. | |||
3 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :) | |||
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | |||
Repeat these steps. | Repeat these steps. | ||
When the Gang pile is empty you've killed them all! | When the Gang pile is empty you've killed them all! | ||
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{{Card | {{Card | ||
|title=Secret | |title=Secret | ||
|text=You find a secret compartment in the ice cream stand with lots of ammo! Every weapons gets ammo +2. You don't need the card Ice Cream Stand for this to take effect. | |text=You find a secret compartment in the ice cream stand with lots of ammo! Every weapons of every player gets ammo +2. You don't need the card Ice Cream Stand for this to take effect. | ||
|type=Action - Event | |type=Action - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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{{Card | {{Card | ||
|title=Jam | |title=Jam | ||
|text=Put this card on a random weapon. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card. | |text=Put this card on a random weapon of a random player. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card. | ||
|type=Thing - Event | |type=Thing - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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{{Card | {{Card | ||
|title=Group decision | |title=Group decision | ||
|text=The nr of players : 2 is the amount of cards that can be drawn by all players together. Decide who draws how many cards. | |text=The nr of players : 2 is the amount of cards that can be drawn by all players together. Decide together who draws how many cards. If you don't come to an agreement in 5 seconds, draw 1 card total instead. | ||
|type=Action - Event | |type=Action - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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{{Card | {{Card | ||
|title=Time-out! | |title=Time-out! | ||
|text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their inventory however they want, reload/unload as much they want | |text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their inventory however they want among the players, reload/unload as much they want AND give ammo from their hand to other player's inventory as much as they want OR (B) play 1 extra action. | ||
|type=Action - Event | |type=Action - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 |
Revision as of 15:07, 9 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!
Gameplay
Everyone starts with HP 15.
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this:
0 (only do this the first round): Everyone gets 5 cards. If any are gang cards, shuffle them back in the pile and draw a new card.
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand.
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
System B
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". This system gives you less time to reload but you get most of the weapons in the beginning. With this system, you may want to use the rule: each round 1 player can play 1 extra Action. One round goes like this:
0 (only do this the first round): Put all Gang cards together in 1 gang pile and the rest in a regular pile. Everyone takes 5 regular cards.
1 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card.
3 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Event cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
Counters
It's easiest to:
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track the attackers' health and a piece of paper to track the players' health.
Variations
Each round, 1 player can perform an extra Action.
You can't discuss with the other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended).
Cards
Gang
Gang - Thugs
Gang - Events
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Have a taste of my chaingun!
This is what all you men deserve!
Gang - Nothing
Take 3 lefts, then a right and turn 180.
How do you feel?
Yay!
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Regular - Events
Hey! What are you pointing at me for?!