Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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| designer =Natanz | | designer =Natanz | ||
| date =March 1 2008 | | date =March 1 2008 | ||
| players =2- | | players =2-5 most fun 4+ | ||
| status =UnfinishedPlayable | | status =UnfinishedPlayable | ||
| unlocked = | | unlocked = | ||
}} | }} | ||
You're on vacation in Miami when suddenly a gang attacks you and your friends. | You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals, because there are many weapons in it! | ||
Work together with other players to survive! Divide your weapons well and balance your ammo! | Work together with other players to survive! Divide your weapons well and balance your ammo! Watch out for the 3 mean bosses. | ||
=Systems= | |||
Whichever system you use, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | |||
==System A== | |||
Mix all the cards together. This is easier because you get more time to reload | |||
==System B== | |||
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". | |||
=Gameplay= | =Gameplay= | ||
Everyone starts with HP 15. | |||
The game is divided in rounds: | |||
==System A== | |||
1 Each player takes a card. If it's a Gang card, put it in the middle of the table in a way so you can see who took which Gang card. Else put it in your hand. | |||
The | 2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :) | ||
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | |||
When the pile is empty you've killed the entire gang and win! | |||
==System B== | |||
1 Put all Gang cards together in 1 gang pile and the rest in a regular pile. | |||
2 Each player takes a Gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card. | |||
3 Each player takes a regular card (regular pile). | |||
4 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :) | |||
5 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | |||
When the Gang pile is empty you've killed them all! | |||
=Special rules= | =Special rules= | ||
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it! | |||
Event cards take their effect immediately when they're draw. They don't count as Actions or Things. | Event cards take their effect immediately when they're draw. They don't count as Actions or Things. | ||
Where you place cards is called the 'inventory'. | Where you place cards is called the 'inventory'. | ||
==Counters== | ==Counters== | ||
It's easiest to: | It's easiest to: | ||
Line 38: | Line 54: | ||
Use counters to track the attackers' health and a piece of paper to track the players' health. | Use counters to track the attackers' health and a piece of paper to track the players' health. | ||
=Variations= | =Variations= | ||
Each round, 1 player can perform an extra Action. | |||
You can't discuss with the other players who to shoot. | You can't discuss with the other players who to shoot. | ||
You can't mix turns. | You can't mix turns. | ||
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | |||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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{{Card | {{Card | ||
|title=Kung Fu Handbook | |title=Kung Fu Handbook | ||
|text=Action: Attack. Throw a dice: 5: do | |text=Action: Attack. Throw a dice: 5: do 4 damage, else do 2 damage to an attacker. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue= | ||
|flavortext=You do some quick reading. It's in Japanese, but luckily this book has pictures. | |flavortext=You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time? | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up after the next round. | |text=Action: KO an attacker, who wakes up after the next round. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Flaming stick | |title=Flaming stick | ||
|text= | |text=Action: Attack. Throw a dice: this is how much damage you do. Destroy after use. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=? | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: 1-2 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: | |text=Action: You throw a knife and a dice: 1-2 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: 1-2: she throws the knife back and you get hit and get the knife back. Else she throws the knife back to you but misses and you get the knife back. If you hit an enemy and kill her, you get the knife back after the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue=4 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Flare gun | |title=Flare gun | ||
|text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit keep getting 3 damage each round. Uses Flares as ammo. | |text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and keep getting 3 damage each round. Uses Flares as ammo. Universal Ammo doesn't fit in this weapon. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=3 | |cornervalue=3/1 | ||
|flavortext=Yeah! Take that! | |flavortext=Yeah! Take that! | ||
}} | }} | ||
Line 522: | Line 530: | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=6 | |cornervalue=6 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 580: | Line 561: | ||
{{Card | {{Card | ||
|title= | |title=Flare | ||
|text= | |text=1 Flare | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=1 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 590: | Line 571: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text= | |text=3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Assault Rifle ammo | |title=Assault Rifle ammo | ||
|text= | |text=10 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 639: | Line 620: | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=5 | |cornervalue=5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Universal Ammo | |title=Universal Ammo | ||
|text= | |text=4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 683: | Line 655: | ||
{{Card | {{Card | ||
|title=Snowball | |title=Snowball | ||
|text=You throw a snowball in an attacker's face. | |text=You throw a snowball in an attacker's face. When this attacker attacks, throw a dice - 2-5 is miss. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 696: | Line 668: | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|cornervalue= | |cornervalue= | ||
|flavortext=Yum! Wow they have coconut | |flavortext=Yum! Wow they have coconut flavor too! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Cover Fire | |title=Cover Fire | ||
|text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has ammo. | |text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has at least 2 ammo. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
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{{Card | {{Card | ||
|title=Flaming Cosmopolitan | |title=Flaming Cosmopolitan | ||
|text=You grab a cosmopolitan from a 3 year old (?), put it on fire and throw it between you and your attackers. Each enemy that attacks | |text=You grab a cosmopolitan from a 3 year old (?), put it on fire and throw it between you and your attackers. Each enemy that attacks YOU this round gets 3 damage first. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 782: | Line 754: | ||
{{Card | {{Card | ||
|title= | |title=SWAT | ||
|text=A | |text=A SWAT team shoots an attacker you point out with 3 damage, then is called to a more important scene... | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue=2 | |cornervalue=2 | ||
|flavortext=Hey! What are you pointing at me for?! | |flavortext=Hey! What are you pointing at me for?! | ||
}} | }} | ||
Revision as of 17:36, 8 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals, because there are many weapons in it!
Work together with other players to survive! Divide your weapons well and balance your ammo! Watch out for the 3 mean bosses.
Systems
Whichever system you use, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
Mix all the cards together. This is easier because you get more time to reload
System B
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang".
Gameplay
Everyone starts with HP 15.
The game is divided in rounds:
System A
1 Each player takes a card. If it's a Gang card, put it in the middle of the table in a way so you can see who took which Gang card. Else put it in your hand.
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
When the pile is empty you've killed the entire gang and win!
System B
1 Put all Gang cards together in 1 gang pile and the rest in a regular pile.
2 Each player takes a Gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
3 Each player takes a regular card (regular pile).
4 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
5 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Event cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
Counters
It's easiest to:
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track the attackers' health and a piece of paper to track the players' health.
Variations
Each round, 1 player can perform an extra Action.
You can't discuss with the other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
Cards
Gang
Gang - Thugs
Gang - Special
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Have a taste of my chaingun!
This is what all you men deserve!
Gang - Nothing
Walk straight, then turn 720, walk a block and turn 360.
How do you feel?
Yay!
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Regular - Special
Hey! What are you pointing at me for?!