Difference between revisions of "Talk:Miami Beach Fight: Gang Attack deck"

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Test findings - 4 players, can show everyone your cards, 5 hand size:
Test findings - 4 players, can show everyone your cards, 5 hand size:


1 The game is fun to play!
1 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?


2 It's easy to avoid damage altogether in the beginning
2 Enemies are too easy or too hard to kill -> more varied thugs


3 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?
3 Too many thugs -> more Nothing cards / You can do 2 things, doesn't matter if it's an Action or a Thing?
 
4 Need better fitting ammo capacity/better weapons
 
Need better thugs


4 Enemies are too easy or too hard to kill -> more varied thugs


To decide after test 2:
To decide after test 2:


All events in the gang pile?
All events in the gang pile?
You can do 2 things, doesn't matter if it's an Action or a Thing?
A new system to get thugs? Now you hardly have time to do things other than shoot.
New rule: half the damage when reloading?
To do:
-- Solution: fewer thugs, easier to kill thugs:
More Gang - Nothing cards / Better fitting ammo capacity/better weapons

Revision as of 00:40, 7 March 2008

Test findings - 4 players, can show everyone your cards, 5 hand size:

1 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?

2 Enemies are too easy or too hard to kill -> more varied thugs

3 Too many thugs -> more Nothing cards / You can do 2 things, doesn't matter if it's an Action or a Thing?

4 Need better fitting ammo capacity/better weapons

Need better thugs


To decide after test 2:

All events in the gang pile?