Difference between revisions of "Talk:Miami Beach Fight: Gang Attack deck"

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Test findings - 4 players, can show everyone your cards, unlimited hand size.
Test findings - 4 players, can show everyone your cards, 5 hand size:


1 The game is actually fun to play!
1 The game is fun to play!


2 It's easy to avoid damage altogether.
2 It's easy to avoid damage altogether in the beginning


3 When someone reloads, another player has to not shoot to cover her.
3 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?


4 Enemies are too easy or too hard to kill -> more varied thugs


To decide after test 2:
To decide after test 2:
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All events in the gang pile?
All events in the gang pile?


Are the thugs strong enough?
Don't use the discard pile when the regular pile is empty?


A new system to get thugs? Now you hardly have time to do things other than shoot.
A new system to get thugs? Now you hardly have time to do things other than shoot.


New rule: half the damage when reloading?
New rule: half the damage when reloading?
To do:


---- Solution: fewer thugs, easier to kill thugs:
---- Solution: fewer thugs, easier to kill thugs:


Max 5 thugs/more Gang - Nothing cards / More ammo capacity/heavier weapons/weaker thugs
More Gang - Nothing cards / Better fitting ammo capacity/better weapons
 
Add Weapons? Any ideas?

Revision as of 23:52, 6 March 2008

Test findings - 4 players, can show everyone your cards, 5 hand size:

1 The game is fun to play!

2 It's easy to avoid damage altogether in the beginning

3 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?

4 Enemies are too easy or too hard to kill -> more varied thugs

To decide after test 2:

All events in the gang pile?

Don't use the discard pile when the regular pile is empty?

A new system to get thugs? Now you hardly have time to do things other than shoot.

New rule: half the damage when reloading?

To do:


Solution: fewer thugs, easier to kill thugs:

More Gang - Nothing cards / Better fitting ammo capacity/better weapons