Difference between revisions of "No One Lives Forever 3 deck"
m |
m |
||
Line 10: | Line 10: | ||
=Rules= | =Rules= | ||
If a player's character is out of HP, | If a player's character is out of HP, that player loses the game. | ||
You can draw | You can draw 2 cards each turn. | ||
==Setup== | ==Setup== | ||
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | ||
==Your Base== | ==Your Base== | ||
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid | The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down: | ||
x x | x x x | ||
x x | x x x | ||
x x | x x x | ||
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. In your own base, you | At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card. | ||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | ||
Line 34: | Line 32: | ||
#Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | #Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | ||
#You put your attacker in an enemy's base | #You put your attacker in the entrance room of an enemy's base. | ||
#Before moving into | #Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room. | ||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | #Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | ||
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'. | |||
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'. | |||
==Attack Strength, Health Points== | ==Attack Strength, Health Points== | ||
The value in the top right corner is the attack strength/health points. | The value in the top right corner is the attack strength/health points. | ||
Line 49: | Line 44: | ||
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | ||
You can only place | You can only place an Obstacle in a room where 'your character' is. | ||
When attacking, you can move as much as you want and play unlimited Actions | When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack. | ||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
Line 245: | Line 240: | ||
{{Card | {{Card | ||
|title=Cate | |title=Cate | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Cate to the place of emergency. | ||
|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
Line 254: | Line 249: | ||
{{Card | {{Card | ||
|title=Bruno Lawrie | |title=Bruno Lawrie | ||
|text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text=When killed and not someone's character, move him to a random player's hand. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Bruno to the place of emergency. | ||
|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
Line 263: | Line 258: | ||
{{Card | {{Card | ||
|title=Tom Goodman | |title=Tom Goodman | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Tom to the place of emergency. | ||
|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
Line 272: | Line 267: | ||
{{Card | {{Card | ||
|title=Magnus Armstrong | |title=Magnus Armstrong | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Magnus to the place of emergency. | ||
|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
Line 281: | Line 276: | ||
{{Card | {{Card | ||
|title=Dmitrij Volkov | |title=Dmitrij Volkov | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Dmitrij to the place of emergency. | ||
|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
Line 290: | Line 285: | ||
{{Card | {{Card | ||
|title=Santa | |title=Santa | ||
|text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Santa to the place of emergency. | ||
|type= | |type= | ||
|bgcolor=4F75FF | |bgcolor=4F75FF | ||
Line 299: | Line 294: | ||
{{Card | {{Card | ||
|title=The Director | |title=The Director | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move the Director to the place of emergency. | ||
|type= | |type= | ||
|cornervalue=2/3 | |cornervalue=2/3 | ||
Line 308: | Line 303: | ||
{{Card | {{Card | ||
|title=Isako | |title=Isako | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Isako to the place of emergency. | ||
|type= | |type= | ||
|bgcolor=4F75FF | |bgcolor=4F75FF | ||
Line 317: | Line 312: | ||
{{Card | {{Card | ||
|title=Pierre | |title=Pierre | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Pierre to the place of emergency. | ||
|type= | |type= | ||
|bgcolor=4F75FF | |bgcolor=4F75FF | ||
Line 326: | Line 321: | ||
{{Card | {{Card | ||
|title=J.A.C.K. | |title=J.A.C.K. | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move J.A.C.K. to the place of emergency. | ||
|type= | |type= | ||
|bgcolor=4F75FF | |bgcolor=4F75FF | ||
Line 344: | Line 339: | ||
{{Card | {{Card | ||
|title=Monkey | |title=Monkey | ||
|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more. When alerted, you can choose to move Monkey to the place of emergency. | ||
|type= | |type= | ||
|bgcolor=4F75FF | |bgcolor=4F75FF | ||
Line 350: | Line 345: | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
==Things - Guards== | ==Things - Guards== | ||
{{Card | {{Card | ||
|title=Russian Guard | |title=Russian Guard | ||
|text=Alerted: | |text=Alerted: you can move him 1 space. If an enemy is visible in the same room: attacks. | ||
|type= | |type=Thing | ||
|cornervalue=1/1 | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |bgcolor=E2E058 | ||
Line 458: | Line 441: | ||
|title=Hide | |title=Hide | ||
|text=You hide, so a character, guard or Security Camera doesn't see you. | |text=You hide, so a character, guard or Security Camera doesn't see you. | ||
|type= | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
Line 466: | Line 449: | ||
|title=Explosives | |title=Explosives | ||
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | |text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | ||
|type= | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
Line 505: | Line 488: | ||
{{Card | {{Card | ||
|title=Switch | |title=Switch | ||
|text=You pull a switch | |text=You pull a switch and something heavy falls down! This kills a guard or non-player character in a room of your choice. On player characters, this card does 1 damage. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 513: | Line 496: | ||
{{Card | {{Card | ||
|title=Karate Chop | |title=Karate Chop | ||
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters: this card does 1 damage. | |text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters (have to be in the same room): this card does 1 damage. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 521: | Line 504: | ||
{{Card | {{Card | ||
|title=Funny Conversation | |title=Funny Conversation | ||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 529: | Line 512: | ||
{{Card | {{Card | ||
|title=Funny Conversation | |title=Funny Conversation | ||
|text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends right before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 |
Revision as of 23:47, 13 March 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, that player loses the game.
You can draw 2 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid, viewed top down:
x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or enemy guard moves into the same room. In your own base, you CAN'T move guards or non-player characters without a card.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in the entrance room of an enemy's base.
- Before moving into any room (including the entrance) you can play an Action card on an obstacle in the next room.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base entrance if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place an Obstacle in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz