Difference between revisions of "No One Lives Forever 3 deck"
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At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. | At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. In your own base, you can't move guards or non-player characters without a card. | ||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | ||
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|title=Security Camera | |title=Security Camera | ||
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | |text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | ||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Security Camera | |||
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Banana | |||
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Banana | |||
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | |||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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|title=Locked! | |title=Locked! | ||
|text=The entrance to this room is locked. Now what? | |text=The entrance to this room is locked. Now what? | ||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Locked! | |||
|text=The entrance to this room is locked and you don't have the key. | |||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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|title=Top Secret Files | |title=Top Secret Files | ||
|text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read. | |text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read. | ||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=File Cabinet | |||
|text=You can't ignore this File Cabinet! Who knows what secrets these files contain? Reading all of the files, the character is unavailable your next turn. Destroy File Cabinet after they're read. | |||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
}} | |||
{{Card | |||
|title=Bear Trap | |||
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext=Hey, aren't these only supposed to work on bears?! | |||
}} | }} | ||
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|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Science Lab | |||
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. | |||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|cornervalue=0/1 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|cornervalue=0/1 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|title=Glue | |title=Glue | ||
|text=What?! There's glue on the floor! This character is unavailable the next turn. | |text=What?! There's glue on the floor! This character is unavailable the next turn. | ||
|type=Thing - Obstacle | |||
|bgcolor=FF66A5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Lockpad | |||
|text=You need the key to open the door to this room... | |||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title= | |title=Spotlight | ||
|text= | |text=You don't have to avoid the spotlight, but if you don't all guards 1 room away will be alerted. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title= | |title=Funny Conversation | ||
|text= | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 449: | Line 515: | ||
{{Card | {{Card | ||
|title= | |title=Funny Conversation | ||
|text= | |text=Targets (not 1) in the current or next room are talking, paying no attention to you. The conversation ends before your next turn. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 457: | Line 523: | ||
{{Card | {{Card | ||
|title= | |title=Surprise | ||
|text= | |text=Next time the target attacks, s/he misses. | ||
|type=Action | |type=Action | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 479: | Line 545: | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
Line 493: | Line 558: | ||
{{Card | {{Card | ||
|title=Sudden Movement | |title=Sudden Movement | ||
|text=One of your guards in your base walks to an adjoining | |text=One of your guards in your base walks to an adjoining room. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor= | ||
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{{Card | {{Card | ||
|title= | |title= | ||
|text=One of your guards in your base walks 2 rooms away | |text=One of your guards in your base walks 2 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor= | ||
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{{Card | {{Card | ||
|title= | |title= | ||
|text=One of your guards in your base walks 3 rooms away | |text=One of your guards in your base walks 3 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor= |
Revision as of 17:52, 14 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. In your own base, you can't move guards or non-player characters without a card.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in an enemy's base; see it as a top-down map you're playing on.
- Before moving into a room you can play an Action card on an obstacle in the next room.
- Your 1st room is the entrance room, after that choose your own way.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker in the same room as an enemy player character is automatically moved back to your hand after the turn (if not killed).
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place a Thing in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Sees an enemy: attacks
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz