Difference between revisions of "No One Lives Forever 3 deck"
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You can draw 3 cards each turn. | You can draw 3 cards each turn. | ||
==Setup== | ==Setup== | ||
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. | At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck. | ||
==Your Base== | ==Your Base== | ||
Line 20: | Line 20: | ||
x x x x | |||
x x x x x | |||
x x x x x x | |||
x x | x x | ||
x | x | ||
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This is how you attack | This is how you attack | ||
# | #Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking. | ||
#You put your attacker in an enemy's base; see it as a top-down map you're playing on. | |||
#Before moving into a room you can play an Action card on an obstacle in the next room. | #Before moving into a room you can play an Action card on an obstacle in the next room. | ||
#Your 1st room is the entrance room, after that choose your own way. | #Your 1st room is the entrance room, after that choose your own way. | ||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | #Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | ||
An attacker in the same room as | An attacker in the same room as an enemy player character is automatically moved back to your hand after the turn (if not killed). | ||
An attacker can exit the base when in the entrance room (counts as | An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'. | ||
==Attack | ==Attack Strength, Health Points== | ||
The value in the top right corner is the attack strength/health points. | The value in the top right corner is the attack strength/health points. | ||
=Variations= | =Variations= | ||
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<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
==Obstacles== | ==Things - Obstacles== | ||
{{Card | {{Card | ||
|title=Security Camera | |title=Security Camera | ||
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{{Card | {{Card | ||
|title= | |title=Locked! | ||
|text=The entrance to this room is locked. Now what? | |text=The entrance to this room is locked. Now what? | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
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{{Card | {{Card | ||
|title= | |title=Combination Lock | ||
|text= | |text=You need the combination to open the door to this room... | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
Line 414: | Line 415: | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | |||
|title=Drag | |||
|text=You drag a dead character/guard to a hidden spot, so nobody sees her/him. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Switch | |||
|text=You pull a switch, killing a non-player character/guard in a room. On player characters, this card does 1 damage. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Karate Chop | |||
|text=You sneak up to a non-player character from behind and Karate Chop her/him in the neck. Destroy the target. On player characters: this card does 1 damage. | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor=46BC25 | |||
|flavortext= | |||
}} | |||
<br clear=all> | <br clear=all> | ||
==Action - Unexpected== | ==Action - Unexpected== | ||
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|title= | |title= | ||
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room. | |text=One of your guards in your base walks 3 rooms away, regardless of what's in that room. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor= | ||
Line 517: | Line 576: | ||
{{Card | {{Card | ||
|title=Mascara Stun Gun | |title=Mascara Stun Gun | ||
|text= | |text=Stealthily KO a guard. This guard wakes up at your next turn. | ||
|type=Action - Gadget | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=CT-180 Utility Launcher | |title=CT-180 Utility Launcher | ||
|text= | |text=You shoot a tracking dart at a target. Next time this target enters a room you're in s/he won't see you. | ||
|type=Action - Gadget | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Lipstick Camera | ||
|text= | |text=You take a picture of a target, who gets blinded by the flash and fires 2 shots in panic. If anyone else is in the room with the target: choose a number for each person in the room, throw a dice twice, if anyone's number is thrown they get 1 damage. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 543: | Line 602: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Laughing Gas Grenade | |title=Laughing Gas Grenade | ||
|text= | |text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext=Great invention! | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Sleeping Gas Grenade | |title=Sleeping Gas Grenade | ||
|text= | |text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext=Zzzzzzz | ||
}} | }} | ||
Revision as of 17:20, 14 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in an enemy's base; see it as a top-down map you're playing on.
- Before moving into a room you can play an Action card on an obstacle in the next room.
- Your 1st room is the entrance room, after that choose your own way.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker in the same room as an enemy player character is automatically moved back to your hand after the turn (if not killed).
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place a Thing in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Sees an enemy: attacks
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz