Difference between revisions of "No One Lives Forever 3 deck"
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At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. | At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. | ||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | ||
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#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking. | #Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking. | ||
#Before moving into a room you can play an Action card | #Before moving into a room you can play an Action card on an obstacle in the next room. | ||
#Your 1st room is the entrance room, after that choose your own way. | #Your 1st room is the entrance room, after that choose your own way. | ||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | #Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | ||
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You can only place a Thing in a room where 'your character' is. | You can only place a Thing in a room where 'your character' is. | ||
When attacking, you can play unlimited Actions as long as they're related to the attack. | When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack. | ||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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{{Card | {{Card | ||
|title=Security Camera | |title=Security Camera | ||
|text=All guards in the base will move to you and attack you if (A) You're in the same room as | |text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title=Bear Trap | |title=Bear Trap | ||
|text=HP-2, destroy Bear Trap. | |text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext=Hey, aren't these only supposed to work on bears?! | ||
}} | }} | ||
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<br clear=all> | <br clear=all> | ||
== | ==Things - Characters== | ||
{{Card | {{Card | ||
|title= | |title=Cate | ||
|text= | |text=When alerted | ||
|type= | |type=Character | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Bruno Lawrie | ||
|text= | |text=When killed and not someone's character, move him to a random player's hand. | ||
|type= | |type=Character | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Tom Goodman | ||
|text= | |text= | ||
|type= | |type=Character | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Magnus Armstrong | ||
|text= | |text= | ||
|type= | |type=Character | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Dmitrij Volkov | ||
|text= | |text= | ||
|type= | |type=Character | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Santa | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=The Director | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=Isake | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=Pierre | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=J.A.C.K. | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=HARM Scientist | ||
|text= | |text=This scientist alerts guards up to 2 areas away when seeing an attacker. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
Line 275: | Line 274: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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<br clear=all> | <br clear=all> | ||
==Things - Guards== | |||
{{Card | {{Card | ||
|title= | |title=Russian Guard | ||
|text= | |text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Indian Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Moroccan Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=HARM Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Space Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Ninja Guard | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=1/1 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Mime | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue=2/2 | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 351: | Line 350: | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |cornervalue= | ||
|bgcolor=E2E058 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | |||
==Actions== | |||
{{Card | {{Card | ||
|title= | |title=Hide | ||
|text= | |text=You hide, so a character, guard or Security Camera doesn't see you. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Explosives | ||
|text= | |text=You blow up the obstacle/person in this/the next room, alerting all guards in the base. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Stealth | ||
|text= | |text=You sneak past everyone in the next room and enter a room after that. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Coin | ||
|text= | |text=You throw a coin and a character/guard investigates. You KO the character/guard from behind. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Monkey | ||
|text= | |text=A Monkey distracts a character/guard, so s/he doesn't see you. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | |||
==Action - Unexpected== | |||
{{Card | {{Card | ||
|title= | |title=Security Camera | ||
|text= | |text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=Sudden Movement | ||
|text= | |text=One of your guards in your base walks to an adjoining room, regardless of what's in that room. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text=One of your guards in your base walks 2 rooms away, regardless of what's in that room. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text=One of your guards in your base walks 3 rooms away, regardless of what's in that room. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Drag | ||
|text= | |text=You drag a dead character/guard to a hidden spot, so nobody sees her/him. | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
Line 455: | Line 456: | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
Line 463: | Line 464: | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
Line 471: | Line 472: | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | |||
==Action - Gadgets== | |||
{{Card | {{Card | ||
|title= | |title=Lock Pick | ||
|text= | |text=Pick a lock or stealthily kill a guard. | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
Line 487: | Line 491: | ||
{{Card | {{Card | ||
|title= | |title=Compact Code Breaker | ||
|text= | |text=Destroy a lock. | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Hairspray Welder | ||
|text= | |text=Destroy a lock. | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Nail Clipper Lock Pick | ||
|text= | |text=Destroy a lock. | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Mascara Stun Gun | ||
|text= | |text= | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title=CT-180 Utility Launcher | ||
|text= | |text= | ||
|type= | |type=Action - Gadget | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
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{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
Line 550: | Line 554: | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |||
|bgcolor= | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | |||
==Action - Weapons== | |||
{{Card | {{Card | ||
|title= | |title=Cross Bow | ||
|text= | |text=Stealthily kill an enemy. | ||
|type= | |type=Action - Weapon | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Colt | ||
|text= | |text=Kill the next enemy, alerting enemies up to 1 room away. | ||
|type= | |type=Action - Weapon | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Bacalov Instigator Combat shotgun | ||
|text= | |text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Micromissile Launcher | ||
|text= | |text=Destroy everything in the current or adjoining room. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Laughing Gas Grenade | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Sleeping Gas Grenade | ||
|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> |
Revision as of 01:03, 14 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
- Before moving into a room you can play an Action card on an obstacle in the next room.
- Your 1st room is the entrance room, after that choose your own way.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
Attack strength, health points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place a Thing in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Things - Characters
Things - Guards
Sees an enemy: attacks
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons