Difference between revisions of "No One Lives Forever 3 deck"
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Based on No One Lives Forever! | Based on No One Lives Forever! | ||
Avoid bananas, security cameras, guards | Avoid bananas, security cameras, guards and more to attack your enemies! | ||
=Rules= | =Rules= | ||
Line 14: | Line 14: | ||
You can draw 3 cards each turn. | You can draw 3 cards each turn. | ||
==Setup== | ==Setup== | ||
At the beginning of the game, each player | At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'. | ||
== | ==Your Base== | ||
The space in front of each player is their base. You put obstacles, guards and characters in your base | The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want: | ||
Line 26: | Line 26: | ||
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards. | |||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | ||
==Attacking== | ==Attacking== | ||
This is how you attack | |||
#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking. | |||
#Before moving into a room you can play an Action card to get rid of any obstacles there. | |||
#Your 1st room is the entrance room, after that choose your own way. | |||
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn. | |||
An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed). | |||
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'. | |||
==Attack strength, health points== | |||
The value in the top right corner is the attack strength/health points. | |||
=Variations= | |||
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand. | |||
== | |||
Use a different grid size: 4x7, 5x5 etc. | Use a different grid size: 4x7, 5x5 etc. | ||
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | ||
You can only place a Thing in a room where 'your character' is. | |||
When attacking, you can play unlimited Actions as long as they're related to the attack. | |||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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{{Card | {{Card | ||
|title=Security Camera | |title=Security Camera | ||
|text= | |text=All guards in the base will move to you and attack you if (A) You're in the same room as a Security Camera. (B) An enemy guard is killed in the same room as a Security Camera, (C) A Security Camera is destroyed. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
Line 71: | Line 63: | ||
{{Card | {{Card | ||
|title=Banana | |title=Banana | ||
|text= | |text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
Line 79: | Line 71: | ||
{{Card | {{Card | ||
|title=Lock | |title=Lock | ||
|text=Now what? | |text=The entrance to this room is locked. Now what? | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title=Alarm Button | |title=Alarm Button | ||
|text=Place this on a guard. If this guard is killed, all guards are alerted and this card is destroyed. | |text=Oh no... just before you killed this guard s/he pressed an alarm button!<br><br>Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title=Top Secret Files | |title=Top Secret Files | ||
|text=You can't ignore these Top Secret Files! | |text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
Line 103: | Line 95: | ||
{{Card | {{Card | ||
|title=Bear Trap | |title=Bear Trap | ||
|text= | |text=HP-2, destroy Bear Trap. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title=Angry Kitty Proximity Device | |title=Angry Kitty Proximity Device | ||
|text= | |text=Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title= | |title=Science Lab | ||
|text= | |text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1 | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title= | |title=Glue | ||
|text= | |text=What?! There's glue on the floor! This character is unavailable the next turn. | ||
|type=Thing - Obstacle | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
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{{Card | {{Card | ||
|title=Stealth | |title=Stealth | ||
|text= | |text=Use before confronted with an obstacle/character/guard. The character, guard or Security Camera doesn't see you OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you. | ||
|type= | |type= | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 193: | Line 185: | ||
{{Card | {{Card | ||
|title=Explosives | |title=Explosives | ||
|text= | |text=You blow up the obstacle/person in the next room, alerting all guards in the base. | ||
|type= | |type= | ||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
Line 226: | Line 218: | ||
{{Card | {{Card | ||
|title=Security Camera | |title=Security Camera | ||
|text= | |text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | ||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sudden Movement | |||
|text=One of your guards in your base walks to an adjoining room, regardless of what's in that room. | |||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor= | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | |||
|title= | |||
|text=One of your guards in your base walks 2 rooms away, regardless of what's in that room. | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room. | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title= | |||
|text= | |||
|type=Action | |||
|bgcolor= | |||
|flavortext= | |||
}} | |||
<br clear=all> | <br clear=all> | ||
==Action - Gadgets== | ==Action - Gadgets== | ||
Line 398: | Line 448: | ||
{{Card | {{Card | ||
|title=Cate | |title=Cate | ||
|text= | |text=When alerted | ||
|type=Character | |type=Character | ||
|bgcolor= | |bgcolor= | ||
Line 406: | Line 456: | ||
{{Card | {{Card | ||
|title=Bruno Lawrie | |title=Bruno Lawrie | ||
|text=When killed, move him to a random player's hand. | |text=When killed and not someone's character, move him to a random player's hand. | ||
|type=Character | |type=Character | ||
|bgcolor= | |bgcolor= | ||
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{{Card | {{Card | ||
|title=Russian Guard | |title=Russian Guard | ||
|text= | |text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks | ||
|type= | |type= | ||
|cornervalue=1 | |||
|bgcolor=E2E058 | |bgcolor=E2E058 | ||
|flavortext= | |flavortext= |
Revision as of 00:41, 14 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
- Before moving into a room you can play an Action card to get rid of any obstacles there.
- Your 1st room is the entrance room, after that choose your own way.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
Attack strength, health points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place a Thing in a room where 'your character' is.
When attacking, you can play unlimited Actions as long as they're related to the attack.
Cards
Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Things - Characters
Things - Guards
Sees an enemy: attacks