Difference between revisions of "No One Lives Forever 3 deck"
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Based on No One Lives Forever! | Based on No One Lives Forever! | ||
Avoid bananas, security cameras, guards etc and attack your enemies! | |||
=Rules= | =Rules= | ||
If a player is successfully attacked 3 times, they're dead. Whoever is left, wins. | If a player's character is successfully attacked 3 times, they're dead. Whoever is left, wins. | ||
You can draw 3 cards each turn. | You can draw 3 cards each turn. | ||
==Setup== | |||
At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character. | |||
==Defending== | |||
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want: | |||
Start | |||
x | |||
x x | |||
x x x | |||
x x | |||
x | |||
Each player says which room is their base entrance. In each room (x) you can put a Thing. An attacker starts at Start and can play a card before entering the 1st room. If s/he reaches 'You', you're attacked successfully. Order your obstacles in a smart way! | |||
You can't place anything in a room an enemy is already in. You can only put 1 Thing in each room. When an enemy is in your base, you can't place Things in a room if an obstacle in that room was destroyed 1 turn ago. | |||
==Attacking== | |||
You attack with characters and guards that are not in your base. First, place a character or guard before the 1st obstacle. Play a card to negate the obstacle or move to the next area. | |||
While attacking, you can play unlimited action cards. | |||
When an | An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand. | ||
==Guards== | |||
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks. Guards can also attack. | |||
==Playing== | |||
Draw 3 cards. | |||
Play 1 Thing and 1 Action. Moving your character counts as an Action. | |||
==Variations== | |||
Use a different grid size: 4x7, 5x5 etc. | |||
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base. | |||
Each turn you can only move to 1 room. | |||
You can | You can only place a Thing in a room where your character is. | ||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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|title=Banana | |title=Banana | ||
|text=Trips an attacker, who gets HP-1 and wakes up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | |text=Trips an attacker, who gets HP-1 and wakes up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon. | ||
|type=Thing | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 59: | Line 71: | ||
|title=Lock | |title=Lock | ||
|text=Now what? You can't continue now! | |text=Now what? You can't continue now! | ||
|type=Thing | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 83: | Line 95: | ||
|title=Bear Trap | |title=Bear Trap | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 91: | Line 103: | ||
|title=Angry Kitty Proximity Device | |title=Angry Kitty Proximity Device | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 99: | Line 111: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 107: | Line 119: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 115: | Line 127: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 123: | Line 135: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 131: | Line 143: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 139: | Line 151: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 147: | Line 159: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 155: | Line 167: | ||
|title= | |title= | ||
|text= | |text= | ||
|type= | |type=Thing - Obstacle | ||
|bgcolor=FF66A5 | |bgcolor=FF66A5 | ||
|flavortext= | |flavortext= | ||
Line 188: | Line 200: | ||
{{Card | {{Card | ||
|title=Coin | |title=Coin | ||
|text | |text=You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy). | ||
|type= | |||
|bgcolor=46BC25 | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= |
Revision as of 23:27, 13 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards etc and attack your enemies!
Rules
If a player's character is successfully attacked 3 times, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character.
Defending
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
Start x x x x x x x x x
Each player says which room is their base entrance. In each room (x) you can put a Thing. An attacker starts at Start and can play a card before entering the 1st room. If s/he reaches 'You', you're attacked successfully. Order your obstacles in a smart way!
You can't place anything in a room an enemy is already in. You can only put 1 Thing in each room. When an enemy is in your base, you can't place Things in a room if an obstacle in that room was destroyed 1 turn ago.
Attacking
You attack with characters and guards that are not in your base. First, place a character or guard before the 1st obstacle. Play a card to negate the obstacle or move to the next area.
While attacking, you can play unlimited action cards.
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
Guards
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks. Guards can also attack.
Playing
Draw 3 cards. Play 1 Thing and 1 Action. Moving your character counts as an Action.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
Each turn you can only move to 1 room.
You can only place a Thing in a room where your character is.
Cards
Obstacles
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Things - Characters
Things - Guards