Difference between revisions of "3-some! deck"
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Revision as of 18:18, 17 January 2008
3-some! deck | |
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Designer | Natanz |
Date | 16/01/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids.
Objective
Follow these steps to win:
1-Steal lovers
2-Set the mood
3-some!
Gameplay
Setup
Everyone starts with a lover. There are no/not many extra lovers.
Steal lovers
1 Get charm points to increase stealing chance (Action cards make your charm + and opponent's charm –)
2 Use a steal card to attempt a steal (Thing's? Action: phone call, wave over, eye contact)
3 Steal: throw dices, who has the highest throw x/+ charm score wins (figure out steal system)
Set the mood
When you have 2+ lovers, use 2 Mood Actions to set the mood.
Things: candles, massage, talk, lights, music, tell a nice story that you just made up
Unset the mood
Use Unset the Mood Actions to destroy Things - Mood.
Cards: walk-in, phone call, fire, fire alarm, steal condoms, spike drinks so no performance, use remote to turn on TV, wrong CD, bad breath, throw used condoms in the bed, kick in the balls
This will also lower the charm score (mentioned on card).
3-some!
Make a good move to have a 3-some and win!
Cards: push into the bed, kissing, push them into each other, pretend to trip on them, ask who's the best kisser
Cards
Lovers
Charms
Bad Charms
Steals
Good Mood
Mood Breakers
3-some!
Other
More ideas?
Gameplay cards: draw more cards, protect a mood, handcuffs protect from a steal