Difference between revisions of "Miami Beach Fight: KO by Beach Ball deck"

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You KO'd everyone on the beach in [http://www.dvorakgame.co.uk/index.php/Miami_Beach_Fight_deck Miami Beach Fight] to play volleyball! Now you feel like playing with your Beach Ball, but there are too many people on the beach! KO them all with your Beach Ball and play!
You KO'd everyone on the beach in [http://www.dvorakgame.co.uk/index.php/Miami_Beach_Fight_deck Miami Beach Fight] to play volleyball! Now you feel like playing with your Beach Ball, but there are too many people on the beach! KO them all with your Beach Ball and play!


'''This game's gameplay concept isn't finished. Help me think!'''
'''This game's gameplay concept isn't finished. Help me think!'''<br><br><br><br><br><br><br><br>


==Objective==
==Objective==

Revision as of 23:11, 12 January 2008

Miami Beach Fight: KO by Beach Ball
Designer Natanz - natanzz*hotmail.com
Date 12 Jan 2008 - last worked on 12 Jan 2008
Players 2+, most fun 4+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Beach Ball
Action - Friend


Your Friend throws a Beach Ball at a Lover or Random Beach Chick, who's KO'd



Why didn't I think of this before?!

You KO'd everyone on the beach in Miami Beach Fight to play volleyball! Now you feel like playing with your Beach Ball, but there are too many people on the beach! KO them all with your Beach Ball and play!

This game's gameplay concept isn't finished. Help me think!







Objective

KO your opponent's characters with your Beach Ball to win. If all your characters are KO: "Game over, you lose, loser!"

Playing

You need a dice.

Each turn you can play any 2 cards – these are basically 'new character' or 'attack'.

There are 3 systems to play this game. With each system you can't really decide which character you hit, which is fun.

1 Each new character a player adds must 'touch' another character (place it up down left right from an existing character – not over or under a character). Each character has a number, counting from the top row, most top left character to the right; then the 2nd row, etc. You choose how many dices you want to throw, throw, and count which character you've hit. This way you always hit something.

2 The same system as above, but now you use a grid system. The grid stretches from the most left character to the most right character, and from the uppermost character to the lowermost character. You count empty grid spaces when you throw a dice. This is slower, but you can strategically expand the grid any way you like by adding new characters.

3 Throw something at your opponent's cards. What it lands on is hit (easy). There's a card for this action, so you may want to use system 1 or 2.

See for yourself which method you like best.


Cards

Characters

Generic Characters, with personality change after MBF Characters with abilities

Things

Protection: if hit, the protection is destroyed

Actions

Throw something at your opponent's cards. Who it lands on is hit (easy).