Difference between revisions of "Seducer deck"

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When a Special Card has lost its use, it's automatically destroyed.
When a Special Card has lost its use, it's automatically destroyed.


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===Questions===
===Questions===


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Cards say what happens when you R, W or D (see the explanation list).
Cards say what happens when you R, W or D (see the explanation list).


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===Setup===
===Setup===


Choose who's going to be the Date. The Date uses the Date set, Players use the Player set.
Choose who's going to be the Date. The Date uses the Date set, Players use the Player set.

Revision as of 19:35, 10 January 2008

Seducer deck
Designer Natanz - natanzz*hotmail.com
Date 10 Jan 2008
Players 2+, more fun 3+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Say all the right things and seduce your Date!

But: if you don't SCORE !, you did everything for nothing!


One more thing you should know, your Date is so popular, she/he goes on dates with several people at once, so you have to compete!


A = Answer

Q = Question

R = Right Answer

W = Wrong Answer

N / D = No Answer / Don't Answer


SCORE! = Say something she loves and win!

Score = Gain point(s)

Score = How many points you have


1-card = 1 Open & Story card

2-card = 2 Intimacy card

3-card = 3 Seduce card


1-score = your score when you play the 1-card

2-score = your score when you play the 2-card

3-score = your score when you play the 3-card


Player = Player. A Player trying to seduce the Date.


Special Rules

Players win when they have 10+ points, play the SCORE! card and actually SCORE! Players lose when they have less than 1 point, or when they have failed to SCORE! for 3 times. The Date always wins.

The Date can draw as many cards as she/he likes if she/he has fewer than 10 cards.

All cards are Actions, except Hit cards and Special Cards (prettier this way).

If a player has more than 3 Yes/No cards, she/he may show those cards to everyone, discard any number of Yes/No cards and draw new ones instead.

When a Special Card has lost its use, it's automatically destroyed.

Questions

During the Date's turn, she/he can ask each Player 1 Q and play a Thing.

The Date must first choose which A she likes best – this is the R – then ask the Q. Players can ask other Players Q's as well, in which case the Date decides what the R is.

Answer Yes/No Q's with Yes/No cards. If you don't have a Yes/No card, you can draw a card. If it's a Yes/No card, you have to play it, else show it to everyone and shuffle it back in the pile and you automatically 'Don't Answer'.

Cards say what happens when you R, W or D (see the explanation list).

Setup

Choose who's going to be the Date. The Date uses the Date set, Players use the Player set.