Difference between revisions of "Talk:Miami Beach Fight deck"
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'''Concept''' | '''Concept''' | ||
A fighting game where you don't get to hide behind your friends so much. | A fighting game where you don't get to hide behind your friends so much. It's on the beach. | ||
It's on the beach. | |||
'''Feedback''' | '''Feedback''' | ||
Please give '''feedback''' on anything! I'm especially thinking about | Please give '''feedback''' on anything! I'm especially thinking about: | ||
'''Rules''' | '''Rules''' | ||
How many of each card should there be? | How many of each card should there be? The way it's not is the intended ratio for 2 players, but it should be possible to play without a player limit. | ||
Money disappears after using/money stays forever? | Money disappears after using/money stays forever? | ||
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If Surf Chick is KO, your jealous Friend comes back? | If Surf Chick is KO, your jealous Friend comes back? | ||
Are weapons a good idea for players (Things)? | |||
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You get the idea. | You get the idea. | ||
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Also, the game is hand-to-hand combat so add long distance weapons only as an exception. But that's probably not really in sync with the theme. | Also, the game is hand-to-hand combat so add long distance weapons only as an exception. But that's probably not really in sync with the theme. | ||
Thank you and goodbye | Thank you and goodbye |
Revision as of 21:15, 5 January 2008
Concept
A fighting game where you don't get to hide behind your friends so much. It's on the beach.
Feedback
Please give feedback on anything! I'm especially thinking about:
Rules
How many of each card should there be? The way it's not is the intended ratio for 2 players, but it should be possible to play without a player limit.
Money disappears after using/money stays forever?
Can use action cards on Friends/Lovers/Surf Chick?
Can use Re-Action cards on Lovers/Surf Chick?
If Surf Chick is KO, your jealous Friend comes back?
Are weapons a good idea for players (Things)?
Variations
These variations are all untested.
Variation: It's always everyone's turn: Each player decides what to do and all players simultaneously
- Say what they're doing
or
- Touch or show the cards they're playing.
This way players should anticipate more.
Variation: play without Friends and Surf Chick
Variation: play in teams. With teams, just turn on/off any of these rules, and make your own rules!
- Teams have a collective HP count.
- Team mates can use Re-Action cards to protect other team mates.
- Team mates can also transfer Friends to other team mates, not just to enemies.
The turns are different when playing in teams. If there are 4 players, the turns go like this:
Team A, player 1
Team B, player 1
Team A, player 2
Team B, player 2
If there are 6 players and 3 teams:
A 1
B 1
C 1
A 2
B 2
C 2
Or 6 players and 2 teams
A 1
B 1
A 2
B 2
A 3
B 3
You get the idea.
Feel free to add your own cards! Make sure they are in sync with the theme of the game and have a good, fun description that's streamlined so people don't have to read much.
Also, the game is hand-to-hand combat so add long distance weapons only as an exception. But that's probably not really in sync with the theme.
Thank you and goodbye