Difference between revisions of "Wizard quest card set"
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1. Charecters: These are the people you battle with. | 1. Charecters: These are the people you battle with. | ||
2. People: These are other people who show up in the game | 2. People: These are other people who show up in the game such as an apprentice or body guard. | ||
3. Creatures:These are like wizards pets and range from cats to owls to dragons. | 3. Creatures:These are like wizards pets and range from cats to owls to dragons. | ||
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4. Potions: These are things that give you boosts harm other players etc. | 4. Potions: These are things that give you boosts harm other players etc. | ||
5. Items: These | 5. Items: These are things like spell books, talismens, amulets, magicaly inhanced jewlry etc. | ||
6. Weaponry: These are swords, shields, and armors | |||
7. Potion ingredients: These are used to make potions | |||
8. Defenders: These are things like brick wall, or wizard tower. If these are in play the other player can do nothing but try to destroy the wall. | |||
Actions: | Actions: | ||
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3. Boosts: These are cards that can heal you when played or harm the other player etc. | 3. Boosts: These are cards that can heal you when played or harm the other player etc. | ||
4. | 4. Neutral: These are cards such as draw 3 cards or discard 1 card. | ||
5. Removers: These are cards that allow you to remove other cards in play. | 5. Removers: These are cards that allow you to remove other cards in play. | ||
6. Rule benders: These cards bend the rules. | 6. Rule benders: These cards bend the rules. | ||
7. Combo-cards/certificates: Some spells can be put together as a combo. Combo cards tell you how to do the combo and combo certificates allow you to do a certin combo that your not sure if you can do or not. | |||
8. Phrases: These are famous or not so famous or just plain made up phrases. They have an effect tied up with them and often you have to role a die to chose 1 of many affects with it (e.g. If you roled a 1 on a die for the phrase card "They come with axes" you would get to take any axe like weapon out of your deck. | |||
==Card layout== | |||
Here we will point out a few areas of the card you might want to know. |
Revision as of 14:01, 20 December 2007
Wizard Quest | |
---|---|
Designer | Eric F. |
Date | Wed Dec 19th |
Players | 2-3 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a card game based on wizards. You can play as a wizard Character and battle other people and there characters using spells potions and more.
Special Rules
There is alot of explaining that I have also put into special rules.
Card types
Things:
1. Charecters: These are the people you battle with.
2. People: These are other people who show up in the game such as an apprentice or body guard.
3. Creatures:These are like wizards pets and range from cats to owls to dragons.
4. Potions: These are things that give you boosts harm other players etc.
5. Items: These are things like spell books, talismens, amulets, magicaly inhanced jewlry etc.
6. Weaponry: These are swords, shields, and armors
7. Potion ingredients: These are used to make potions
8. Defenders: These are things like brick wall, or wizard tower. If these are in play the other player can do nothing but try to destroy the wall.
Actions:
1. Spells: These are the basis of the game. They can heal you, help you attack, and more.
2. Special attacks: These are attacks that you would use with weapons to boost there hit.
3. Boosts: These are cards that can heal you when played or harm the other player etc.
4. Neutral: These are cards such as draw 3 cards or discard 1 card.
5. Removers: These are cards that allow you to remove other cards in play.
6. Rule benders: These cards bend the rules.
7. Combo-cards/certificates: Some spells can be put together as a combo. Combo cards tell you how to do the combo and combo certificates allow you to do a certin combo that your not sure if you can do or not.
8. Phrases: These are famous or not so famous or just plain made up phrases. They have an effect tied up with them and often you have to role a die to chose 1 of many affects with it (e.g. If you roled a 1 on a die for the phrase card "They come with axes" you would get to take any axe like weapon out of your deck.
Card layout
Here we will point out a few areas of the card you might want to know.