Difference between revisions of "BZFlag deck"

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Players grab Flags which enhance or harm their tank in some way.
Players grab Flags which enhance or harm their tank in some way. See [http://my.bzflag.org/bb/viewtopic.php?p=118867#118867 http://my.bzflag.org/bb/viewtopic.php?p=118867#118867] for information and discussions.


==Special Rules==
==Special Rules==

Revision as of 20:41, 16 December 2007

BZFlag
Designer jftsang
Date December 2007
Players 4+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Players grab Flags which enhance or harm their tank in some way. See http://my.bzflag.org/bb/viewtopic.php?p=118867#118867 for information and discussions.

Special Rules

Setup

At the start all players must sort themselves into teams or organise a FFA. You can play as a Rogue, that is you have no team. The Flags are taken from the main deck and shuffled separately.

Before a game, players must decide how many of a particular card to include in the deck.

Players then have one tank each.

Objective

Be the last player to have any Zone cards. Once you have no Zone cards left you are out of the game. If your team has no more Zone cards left then your team has lost.

Card Types

  • Flags are Things that can be drawn. You may draw 1 card from the flag pile each turn. Each tank cna only hold 1 flag at a time.
  • Zones represent areas on the field. More than one tank of the same team may occupuy a Zone, but
    • Land Zones are areas on the field that allow normal fighting to occur.
    • Airspace Zones are areas above the ground. They can only be accessed if you have the Wings flag.
    • Special Zones are areas that have a variety of effects, such as teleportation or death.
  • Tanks can occupuy Zones and pick up Flags. They can destroy any other Tank in play provided that it is in the same zone as the target.

Card Listing

Red Flag
Flag
Take this to your base to win.
Green Flag
Flag
Take this to your base to win.
Blue Flag
Flag
Take this to your base to win.
Purple Flag
Flag
Take this to your base to win.
Laser
Flag
Action: Destroy any other tank in play and flip a coin. If heads, a random tank is destroyed (possibly your own tank) and flip the coin again and so on. This tank may not attack next turn.
Shield
Flag
When you are attacked by a tank discard this card and your tank is not destroyed.
ShockWave
Flag
Action: Destroy all other tanks (including teammates) in this zone and any other zone.
Wings
Flag
You may occupuy Airspace Zones.
Guided Missile
Flag
Action: Destroy any other tank in play unless it is in an Airspace Zone and your tank is on a Land Zone.
Thief
Flag
Action: Drop this card to take the card of any other tank in your tank's Zone.
Stealth
Flag
Guided Missile flags have no effect on your tank. Your tank has one free attack per turn on any tank entering your tank's zone.
Seer
Flag
You may enter a Zone occupuyed by a tank with Stealth without being subject to its attack.