Difference between revisions of "Castles deck"

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| designer = jftsang
| designer = jftsang
| date = 25 November 2007
| date = 25 November 2007
| players = 2+
| players = 2 (or teams of 2)
| status = unfinished
| status = unfinished
| unlocked = false
| unlocked = false
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==Rules==
==Rules==
Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game.
Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game. They also start with their General, Wizards and Spy, all of which start off in the Castle Zone except for the General, who starts off in the Middle Zone.


The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn.
The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn.
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Buildings do something that protects the castle (or IS the castle).
Buildings do something that protects the castle (or IS the castle).
===Spells and Special Attacks===
Spells and Special Attacks are both Actions. Spells may only be played if a Wizard on your side is in play, and Special Attacks may only be played if the General is in play and you have a Soldier that is in your Middle Zone or Front Zone.
===Terrain (optional rules)===
You may predefine each zone to be of a specific terrain. By default all zones are Plains. The Castle Zones must be Plains.
* Plains: No bonuses or disadvantages.
* Hills: Archers that are on Hills have a range of 2 zones and may attack into the Castle Zone.
* High Hills: Archers that are on High Hills have a range of 2 zones and may attack into the Castle Zone and deal +1 damage. Also, Soldiers which have just entered High Hills may be attacked by any opponent Soldiers as it a
* River: Only between zones, never inside zones. Crossing the River means any opponent Soldiers may attack your card that crosses it during your turn while you cross it.
* Lake: To cross your Soldiers and Civilians must get into boats. Boats are vulnerable and deal -1 damage and take +1 damage when attacked by Soldiers on the bank. If both combatants are in boats then they both deal -1 damage but do not take any extra damage.
* Forest: Archers deal -1 damage to Civilians and Soldiers in Forests.
* Marsh: No Special Attacks may be performed by Soldiers on a Marsh.


==Card Listing==
==Card Listing==
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{{Card
{{Card
|title=Spearman
|title=General
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text=All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.
|type=Soldier
|type=Soldier
|bgcolor=900
|bgcolor=900
|cornervalue=3
|cornervalue=5
}}
}}


{{Card
{{Card
|title=Spearman
|title=Wizard
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|type=Soldier
|type=Civilian
|bgcolor=900
|cornervalue=3
}}
 
{{Card
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|type=Soldier
|bgcolor=900
|cornervalue=3
}}
 
{{Card
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|type=Soldier
|bgcolor=900
|cornervalue=3
}}
 
{{Card
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|type=Soldier
|bgcolor=900
|cornervalue=3
}}
 
{{Card
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|type=Soldier
|bgcolor=900
|cornervalue=3
}}
 
{{Card
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|bgcolor=900
|bgcolor=900
|cornervalue=2
|cornervalue=2
Line 86: Line 59:


{{Card
{{Card
|title=Archer
|title=Wizard
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|type=Soldier
|type=Civilian
|bgcolor=900
|bgcolor=900
|cornervalue=2
|cornervalue=2
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{{Card
{{Card
|title=Archer
|title=Spy
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Reveal up to two cards in your opponent's hand.
|type=Soldier
|bgcolor=900
|cornervalue=2
}}
 
{{Card
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|bgcolor=900
|cornervalue=2
}}
 
{{Card
|title=Repairer
|text='''Action''': Give 1HP to any Building in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=900
|bgcolor=900
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{{Card
{{Card
|title=Repairer
|title=Castle
|text='''Action''': Give 1HP to any Building in this card's zone.
|text=When this card is destroyed you lose the game.
|type=Civilian
|type=Building
|bgcolor=900
|bgcolor=009
|cornervalue=1
|cornervalue=50
}}
 
{{Card
|title=Doctor
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Civilian
|bgcolor=900
|cornervalue=1
}}
 
{{Card
|title=Doctor
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Civilian
|bgcolor=900
|cornervalue=1
}}
}}


{{Card
{{Card
|title=General
|title=General
|text='''Action''': All Soldiers in this card's zone may move two zones. They may not re-enter this zone.
|text=All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.
|type=Soldier
|type=Soldier
|bgcolor=900
|bgcolor=009
|cornervalue=5
|cornervalue=5
}}
}}
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|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|type=Civilian
|type=Civilian
|bgcolor=900
|bgcolor=009
|cornervalue=2
|cornervalue=2
}}
}}
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|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|type=Civilian
|type=Civilian
|bgcolor=900
|bgcolor=009
|cornervalue=2
|cornervalue=2
}}
}}
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|text='''Action''': Reveal up to two cards in your opponent's hand.
|text='''Action''': Reveal up to two cards in your opponent's hand.
|type=Civilian
|type=Civilian
|bgcolor=900
|bgcolor=009
|cornervalue=1
|cornervalue=1
}}
}}


{{Card
{{Card
|title=Cannon
|title=Spearman
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.  
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|bgcolor=999
|cornervalue=4
}}


'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
{{Card
|type=Building
|title=Spearman
|bgcolor=900
|text='''Action''': Deal 3 damage to any card in this card's zone.
|cornervalue=5
|type=Soldier
|bgcolor=999
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Cannon
|title=Spearman
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.  
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|bgcolor=999
|cornervalue=4
}}


'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
{{Card
|type=Building
|title=Spearman
|bgcolor=900
|text='''Action''': Deal 3 damage to any card in this card's zone.
|cornervalue=5
|type=Soldier
|bgcolor=999
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Scaling Ladder
|title=Spearman
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Building
|type=Soldier
|bgcolor=900
|bgcolor=999
|cornervalue=2
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Wall
|title=Spearman
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Building
|type=Soldier
|bgcolor=900
|bgcolor=999
|cornervalue=15
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Castle
|title=Spearman
|text=When this card is destroyed you lose the game.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Building
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=50
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Spearman
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=009
|cornervalue=3
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Spearman
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=3
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Spearman
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=3
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Spearman
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=3
|cornervalue=4
}}
}}


{{Card
{{Card
|title=Spearman
|title=Spearman
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 3 damage to any card in this card's zone.
|type=Soldier
|bgcolor=999
|cornervalue=4
}}
 
{{Card
|title=Archer
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=3
|cornervalue=2
}}
 
{{Card
|title=Archer
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|bgcolor=999
|cornervalue=2
}}
 
{{Card
|title=Archer
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|bgcolor=999
|cornervalue=2
}}
}}


{{Card
{{Card
|title=Spearman
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone.
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=3
|cornervalue=2
}}
}}


{{Card
{{Card
|title=Archer
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=2
}}
}}
Line 275: Line 252:
{{Card
{{Card
|title=Archer
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=2
}}
}}
Line 283: Line 260:
{{Card
{{Card
|title=Archer
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=2
}}
}}
Line 291: Line 268:
{{Card
{{Card
|title=Archer
|title=Archer
|text='''Action''': Deal 1 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|text='''Action''': Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
|type=Soldier
|type=Soldier
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=2
}}
{{Card
|title=Builder
|text='''Action''': Play a Building from your hand into the zone that this card is currently in.
|type=Civilian
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Builder
|text='''Action''': Play a Building from your hand into the zone that this card is currently in.
|type=Civilian
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Builder
|text='''Action''': Play a Building from your hand into the zone that this card is currently in.
|type=Civilian
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Builder
|text='''Action''': Play a Building from your hand into the zone that this card is currently in.
|type=Civilian
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Repairer
|text='''Action''': Give 1HP to any Building in this card's zone.
|type=Civilian
|bgcolor=999
|cornervalue=1
}}
}}


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|text='''Action''': Give 1HP to any Building in this card's zone.
|text='''Action''': Give 1HP to any Building in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=1
}}
 
{{Card
|title=Repairer
|text='''Action''': Give 1HP to any Building in this card's zone.
|type=Civilian
|bgcolor=999
|cornervalue=1
|cornervalue=1
}}
}}
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|text='''Action''': Give 1HP to any Building in this card's zone.
|text='''Action''': Give 1HP to any Building in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=1
|cornervalue=1
}}
}}
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|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=1
|cornervalue=1
}}
}}
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|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=1
|cornervalue=1
}}
}}


{{Card
{{Card
|title=General
|title=Doctor
|text='''Action''': All Soldiers in this card's zone may move two zones. They may not re-enter this zone.
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Soldier
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=5
|cornervalue=1
}}
}}


{{Card
{{Card
|title=Wizard
|title=Doctor
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|text='''Action''': Give 1HP to any Civilian or Soldier in this card's zone.
|type=Civilian
|type=Civilian
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=1
}}
}}


{{Card
{{Card
|title=Wizard
|title=Cannon
|text='''Action''': Deal 3 damage to any card in play. If played against a Wizard, discard this card.
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.
|type=Civilian
 
|bgcolor=009
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
|cornervalue=2
|type=Building
|bgcolor=999
|cornervalue=8
}}
}}


{{Card
{{Card
|title=Spy
|title=Cannon
|text='''Action''': Reveal up to two cards in your opponent's hand.
|text=This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved.
|type=Civilian
 
|bgcolor=009
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
|cornervalue=1
|type=Building
|bgcolor=999
|cornervalue=8
}}
}}


Line 367: Line 396:
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
|type=Building
|type=Building
|bgcolor=009
|bgcolor=999
|cornervalue=5
|cornervalue=8
}}
}}


Line 377: Line 406:
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
'''Action''': Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.  
|type=Building
|type=Building
|bgcolor=009
|bgcolor=999
|cornervalue=5
|cornervalue=8
}}
 
{{Card
|title=Scaling Ladder
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
|type=Building
|bgcolor=999
|cornervalue=2
}}
}}


Line 385: Line 422:
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
|text=If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
|type=Building
|type=Building
|bgcolor=009
|bgcolor=999
|cornervalue=2
|cornervalue=2
}}
}}
Line 393: Line 430:
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
|type=Building
|type=Building
|bgcolor=009
|bgcolor=999
|cornervalue=15
}}
 
{{Card
|title=Wall
|text=Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
|type=Building
|bgcolor=999
|cornervalue=15
|cornervalue=15
}}
{{Card
|title=Blacksmith
|text=Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.
|type=Building
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Blacksmith
|text=Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.
|type=Building
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Military Camp
|text=Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.
|type=Building
|bgcolor=999
|cornervalue=1
}}
{{Card
|title=Military Camp
|text=Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.
|type=Building
|bgcolor=999
|cornervalue=1
}}
}}


Line 427: Line 504:
{{Card
{{Card
|title=Charge
|title=Charge
|text=Choose a Soldier. This turn, it can move 2 zones.
|text=Choose a Soldier. This turn, it can move 2 zones forwards.
|type=Action
|type=Action - Attack
|bgcolor=999
|bgcolor=999
}}
}}
Line 434: Line 511:
{{Card
{{Card
|title=Charge
|title=Charge
|text=Choose a Soldier. This turn, it can move 2 zones.
|text=Choose a Soldier. This turn, it can move 2 zones forwards.
|type=Action
|type=Action - Attack
|bgcolor=999
}}
 
{{Card
|title=Volley of Arrows
|text=Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.
|type=Action - Attack
|bgcolor=999
}}
 
{{Card
|title=Volley of Arrows
|text=Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.
|type=Action - Attack
|bgcolor=999
|bgcolor=999
}}
}}
Line 449: Line 540:
|title=Rout
|title=Rout
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.
|type=Action
|bgcolor=999
}}
{{Card
|title=Rally Forces
|text=Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.
|type=Action
|bgcolor=999
}}
{{Card
|title=Rally Forces
|text=Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.
|type=Action
|type=Action
|bgcolor=999
|bgcolor=999
Line 456: Line 561:
|title=Ambush
|title=Ambush
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
|type=Action
|type=Action - Attack
|bgcolor=999
|bgcolor=999
}}
}}
Line 463: Line 568:
|title=Ambush
|title=Ambush
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
|type=Action
|type=Action - Attack
|bgcolor=999
|bgcolor=999
}}
}}
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|title=Incendiarism
|title=Incendiarism
|text=Deal 3 damage to all units in a particular zone.
|text=Deal 3 damage to all units in a particular zone.
|type=Action
|type=Action - Attack
|bgcolor=999
|bgcolor=999
}}
}}
Line 477: Line 582:
|title=Incendiarism
|title=Incendiarism
|text=Deal 3 damage to all units in a particular zone.
|text=Deal 3 damage to all units in a particular zone.
|type=Action
|type=Action - Attack
|bgcolor=999
}}
 
{{Card
|title=Resurrection
|text=Restore 2 Soldiers from the discard pile to your Middle Zone.
|type=Action - Spell
|bgcolor=999
}}
 
{{Card
|title=Resurrection
|text=Restore 2 Soldiers from the discard pile to your Middle Zone.
|type=Action - Spell
|bgcolor=999
}}
 
{{Card
|title=Plague
|text=Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).
|type=Action - Spell
|bgcolor=999
}}
 
{{Card
|title=Plague
|text=Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).
|type=Action - Spell
|bgcolor=999
}}
 
{{Card
|title=Lightning Storm
|text=Deal 3 damage to all cards on your opponent's side of the field (including your own).
|type=Action - Spell
|bgcolor=999
}}
 
{{Card
|title=Lightning Storm
|text=Deal 3 damage to all cards on your opponent's side of the field (including your own).
|type=Action - Spell
|bgcolor=999
|bgcolor=999
}}
}}

Revision as of 20:03, 25 November 2007

Castles deck
Designer jftsang
Date 25 November 2007
Players 2 (or teams of 2)
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Rules

Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game. They also start with their General, Wizards and Spy, all of which start off in the Castle Zone except for the General, who starts off in the Middle Zone.

The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn.

Each card has a number, which is their HP value. When a card's HP falls to 0 it is discarded.

Civilians can repair the castle and perform other feats.

Soldiers can attack and deal damage to opponent Soldiers or Buildings.

Buildings do something that protects the castle (or IS the castle).

Spells and Special Attacks

Spells and Special Attacks are both Actions. Spells may only be played if a Wizard on your side is in play, and Special Attacks may only be played if the General is in play and you have a Soldier that is in your Middle Zone or Front Zone.

Terrain (optional rules)

You may predefine each zone to be of a specific terrain. By default all zones are Plains. The Castle Zones must be Plains.

  • Plains: No bonuses or disadvantages.
  • Hills: Archers that are on Hills have a range of 2 zones and may attack into the Castle Zone.
  • High Hills: Archers that are on High Hills have a range of 2 zones and may attack into the Castle Zone and deal +1 damage. Also, Soldiers which have just entered High Hills may be attacked by any opponent Soldiers as it a
  • River: Only between zones, never inside zones. Crossing the River means any opponent Soldiers may attack your card that crosses it during your turn while you cross it.
  • Lake: To cross your Soldiers and Civilians must get into boats. Boats are vulnerable and deal -1 damage and take +1 damage when attacked by Soldiers on the bank. If both combatants are in boats then they both deal -1 damage but do not take any extra damage.
  • Forest: Archers deal -1 damage to Civilians and Soldiers in Forests.
  • Marsh: No Special Attacks may be performed by Soldiers on a Marsh.

Card Listing

50
Castle
Building
When this card is destroyed you lose the game.
5
General
Soldier
All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.
2
Wizard
Civilian
Action: Deal 3 damage to any card in play. If played against a Wizard, discard this card.
2
Wizard
Civilian
Action: Deal 3 damage to any card in play. If played against a Wizard, discard this card.
1
Spy
Civilian
Action: Reveal up to two cards in your opponent's hand.
50
Castle
Building
When this card is destroyed you lose the game.
5
General
Soldier
All Soldiers in this card's zone may move two zones. They may not re-enter this zone this turn.
2
Wizard
Civilian
Action: Deal 3 damage to any card in play. If played against a Wizard, discard this card.
2
Wizard
Civilian
Action: Deal 3 damage to any card in play. If played against a Wizard, discard this card.
1
Spy
Civilian
Action: Reveal up to two cards in your opponent's hand.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
4
Spearman
Soldier
Action: Deal 3 damage to any card in this card's zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
2
Archer
Soldier
Action: Deal 2 damage to any card in this card's zone or in an adjacent zone, excluding your opponent's Castle Zone.
1
Builder
Civilian
Action: Play a Building from your hand into the zone that this card is currently in.
1
Builder
Civilian
Action: Play a Building from your hand into the zone that this card is currently in.
1
Builder
Civilian
Action: Play a Building from your hand into the zone that this card is currently in.
1
Builder
Civilian
Action: Play a Building from your hand into the zone that this card is currently in.
1
Repairer
Civilian
Action: Give 1HP to any Building in this card's zone.
1
Repairer
Civilian
Action: Give 1HP to any Building in this card's zone.
1
Repairer
Civilian
Action: Give 1HP to any Building in this card's zone.
1
Repairer
Civilian
Action: Give 1HP to any Building in this card's zone.
1
Doctor
Civilian
Action: Give 1HP to any Civilian or Soldier in this card's zone.
1
Doctor
Civilian
Action: Give 1HP to any Civilian or Soldier in this card's zone.
1
Doctor
Civilian
Action: Give 1HP to any Civilian or Soldier in this card's zone.
1
Doctor
Civilian
Action: Give 1HP to any Civilian or Soldier in this card's zone.
8
Cannon
Building
This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.
8
Cannon
Building
This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.
8
Cannon
Building
This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.
8
Cannon
Building
This card may be moved if there are at least two Civilians or Soldiers in the same zone with this card and are also moved. Action: Deal 3 damage to any Building within two zones of this card but not in the same zone as this card.
2
Scaling Ladder
Building
If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
2
Scaling Ladder
Building
If this card is in your opponent's Middle Zone, you may move your Soldiers in your opponent's Middle Zone into his or her Castle Zone.
15
Wall
Building
Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
15
Wall
Building
Play this card into your Middle Zone. Your opponent's Civilians and Soldiers cannot enter your Middle Zone from your side of the Front and their ranged attacks cannot penetrate this wall. Your Civilians and Soldiers may move through this wall freely.
1
Blacksmith
Building
Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.
1
Blacksmith
Building
Play this card into your Castle Zone. All Soldiers deal +1 damage while this card is in play.
1
Military Camp
Building
Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.
1
Military Camp
Building
Play this card into your Castle Zone. While this card is in play your opponent may not play Rout.
Repair
Action
Choose a Building. It receives +5 HP.
Repair
Action
Choose a Building. It receives +5 HP.
Medicine
Action
Choose a Civilian or Soldier. It receives +1 HP.
Medicine
Action
Choose a Civilian or Soldier. It receives +1 HP.
Charge
Action - Attack
Choose a Soldier. This turn, it can move 2 zones forwards.
Charge
Action - Attack
Choose a Soldier. This turn, it can move 2 zones forwards.
Volley of Arrows
Action - Attack
Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.
Volley of Arrows
Action - Attack
Play only if you have an Archer in your Castle Zone. All Archers in your Castle Zone deal 2 damage this turn.
Rout
Action
Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.
Rout
Action
Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play.
Rally Forces
Action
Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.
Rally Forces
Action
Play only if you have a Soldier in the Castle Zone, the Middle Zone, and your side of the Front. Move all Soldiers to the Middle Zone.
Ambush
Action - Attack
Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
Ambush
Action - Attack
Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage.
Incendiarism
Action - Attack
Deal 3 damage to all units in a particular zone.
Incendiarism
Action - Attack
Deal 3 damage to all units in a particular zone.
Resurrection
Action - Spell
Restore 2 Soldiers from the discard pile to your Middle Zone.
Resurrection
Action - Spell
Restore 2 Soldiers from the discard pile to your Middle Zone.
Plague
Action - Spell
Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).
Plague
Action - Spell
Deal 2 damage to all Soldiers and Civilians in your opponent's Castle Zone (including your own).
Lightning Storm
Action - Spell
Deal 3 damage to all cards on your opponent's side of the field (including your own).
Lightning Storm
Action - Spell
Deal 3 damage to all cards on your opponent's side of the field (including your own).