Difference between revisions of "School deck"
(New page: ==Special Rules== Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. To play a Lesson you must have...) |
|||
Line 1: | Line 1: | ||
==Special Rules== | ==Special Rules== | ||
Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. | Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. All the Locations (except the Main Hall and the Gym) are extracted from the deck and placed on the centre of the table. | ||
To play a Lesson you must have the Teacher. A Science Lesson (Chemistry, Physics, Biology) may only be played if a Lab is also present. Likewise, an ICT Lesson can only be played if an ICT Suite is present. All other subjects can be played at any time and can be held at any classroom. When a Lesson is played the player who played it gains control of any one Student on the field and puts him in the Lesson classroom if that is available. | To play a Lesson you must have the Teacher. A Science Lesson (Chemistry, Physics, Biology) may only be played if a Lab is also present. Likewise, an ICT Lesson can only be played if an ICT Suite is present. All other subjects can be played at any time and can be held at any classroom. | ||
When a Lesson is played the player who played it gains control of any one Student on the field and puts him in the Lesson classroom if that is available. You gain control of a Location if all Students that are in that classroom are under your control. | |||
For example: A has 3 Students, two of which in the Physics Lab and another in the French classroom. B plays Chemistry Lesson and gains control of one of A's Students. He chooses the one in the French classroom and puts him in the Chemistry Lab. B then plays Religious Education Lesson and gains control of one of A's Students in the Physics Lab. However, as Religious Education Classroom is not in play, the Student stays in the Physics Lab although under B's control. | For example: A has 3 Students, two of which in the Physics Lab and another in the French classroom. B plays Chemistry Lesson and gains control of one of A's Students. He chooses the one in the French classroom and puts him in the Chemistry Lab. B then plays Religious Education Lesson and gains control of one of A's Students in the Physics Lab. However, as Religious Education Classroom is not in play, the Student stays in the Physics Lab although under B's control. | ||
The Main Hall and the Gym cannot be captured by another player. Once played you keep control of them until they are destroyed. | |||
The game is over and declared a draw if all of the Locations are destroyed. | The game is over and declared a draw if all of the Locations are destroyed. |
Revision as of 09:55, 17 November 2007
Special Rules
Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. All the Locations (except the Main Hall and the Gym) are extracted from the deck and placed on the centre of the table.
To play a Lesson you must have the Teacher. A Science Lesson (Chemistry, Physics, Biology) may only be played if a Lab is also present. Likewise, an ICT Lesson can only be played if an ICT Suite is present. All other subjects can be played at any time and can be held at any classroom.
When a Lesson is played the player who played it gains control of any one Student on the field and puts him in the Lesson classroom if that is available. You gain control of a Location if all Students that are in that classroom are under your control.
For example: A has 3 Students, two of which in the Physics Lab and another in the French classroom. B plays Chemistry Lesson and gains control of one of A's Students. He chooses the one in the French classroom and puts him in the Chemistry Lab. B then plays Religious Education Lesson and gains control of one of A's Students in the Physics Lab. However, as Religious Education Classroom is not in play, the Student stays in the Physics Lab although under B's control.
The Main Hall and the Gym cannot be captured by another player. Once played you keep control of them until they are destroyed.
The game is over and declared a draw if all of the Locations are destroyed.
If a player controls all the Locations and Students then he wins.
If a player runs out of cards in his hand then he loses.
A player may play any two cards per turn.