Difference between revisions of "Sero's Demons deck"

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m (Sero's Demons moved to Sero's Demons deck: Decks should have "deck" at the end of their title.)
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|title=Demon of Treachery
|title=Demon of Treachery
|type=Demon
|type=Demon
|text=Any Opponent may discard a Soul and take control of this card instead of playing an Action. Action: Take control of any Opponent's non-Demon Thing or level-one Demon.
|text=Action: Take control of any Opponent's level-one Demon.
|bgcolor=600
|bgcolor=600
|cornervalue=2
|cornervalue=2
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|text=The soul of a cowardly thief.
|text=The soul of a cowardly thief.
|bgcolor=009
|bgcolor=009
}}
{{card
|title=Soul
|type=Soul
|text=The soul of a virtuous monk.
|bgcolor=009
}}
{{card
|title=Soul
|type=Soul
|text=The soul of a proud father.
|bgcolor=009
}}
{{card
|title=Soul
|type=Soul
|text=The soul of a homicidal maniac.
|bgcolor=009
}}
{{card
|title=Soul
|type=Soul
|text=The soul of someone who never really did anything with his life.
|bgcolor=009
}}
{{card
|title=New Spellbook
|type=Thing
|text=When you play a Demon card, flip a coin. If heads, that demon costs one less soul than it otherwise would.
|bgcolor=654
}}
{{card
|title=Recaller-stone
|type=Thing
|text=When one of your Demons is destroyed, you may choose to discard three cards to keep it in play.
|bgcolor=654
}}
{{card
|title=Tower
|type=Thing
|text=Discard your hand when you play this card. While you are in your Tower, you cannot be forced to discard, reveal or play cards by any Opponent's Action or Demon.
|bgcolor=654
}}
{{card
|title=Tower
|type=Thing
|text=Discard your hand when you play this card. You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
|bgcolor=654
}}
{{card
|title=Apprentice
|type=Thing
|text=You may play two Demons per turn.
|bgcolor=654
}}
{{card
|title=Benevolent soul-magnet
|type=Thing
|text=When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
|bgcolor=654
}}
{{card
|title=Malevolent soul-magnet
|type=Thing
|text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.
|bgcolor=654
}}
}}

Revision as of 17:58, 6 February 2007

Sero's Demons
Designer Depressi
Date 6th Feburary 2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

You are a Demonologist, vying for power against treacherous rivals. Summon one of the Horsemen of the Apocalypse and destroy all who oppose you!

Special Rules

Demons

Demons are a special type of Thing.

Souls

Souls are neither Actions nor Things. They are not played, only discarded in order to play other cards.

Demon numbers

The number in the top corner of a Demon card is both that Demon's "level" and how many Souls you must discard when you play said Demon.

Card List

3
Demon of WAR
Demon
When none of your Opponents have any Things left, you win the game. Action: all Opponents destroy a Thing of their choice.
3
Demon of DEATH
Demon
When none of your Opponents have any Things left, you win the game. Action: destroy a Thing.
3
Demon of FAMINE
Demon
When none of your Opponents have any cards in their hands, you win the game. The maximum hand size for all Opponents is now three.
3
Demon of PESTILENCE
Demon
When none of your Opponents have any cards in their hands, you win the game. All Opponents must discard a card at the end of their turns.
2
Demon of Chaos
Demon
Action: All Opponents place their cards in a pile, shuffle throughly and draw from it the same amount of cards that they had before.
2
Demon of Unoriginality
Demon
Treat this card as a copy of any level-one or level-two Demon already in play.
2
Demon of Hyperactivity
Demon
You may play an extra Action each turn.
2
Demon of Obesity
Demon
Your maximum hand size is now eight. If you control this card while someone else controls the Demon of Famine, your maximum hand size is five.
2
Demon of Apathy
Demon
All Opponents must discard a card every time they play an Action.
2
Demon of Treachery
Demon
Action: Take control of any Opponent's level-one Demon.
2
Demon of Spite
Demon
Action: Discard a card, and force a chosen Opponent to discard two.
2
Demon of Insanity
Demon
Action: A chosen player shows their hand and plays all Actions there, in the order you choose.
1
Demon of being woken up too early
Demon
Action: A chosen Opponent is too tired to play any Actions on their next turn.
1
Demon of burned toast
Demon
Action: A chosen Opponent must say "Oh noes, my toast is burned!" and discard a card at random.
1
Demon of overeating
Demon
While you control this card, you must only discard one Soul to summon the Demon of Obesity. Action: Draw a card.
1
Demon of people who can't keep secrets
Demon
Action: Look at another Player's hand.
Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a proud father.
Soul
Soul
The soul of a homicidal maniac.
Soul
Soul
The soul of someone who never really did anything with his life.
New Spellbook
Thing
When you play a Demon card, flip a coin. If heads, that demon costs one less soul than it otherwise would.
Recaller-stone
Thing
When one of your Demons is destroyed, you may choose to discard three cards to keep it in play.
Tower
Thing
Discard your hand when you play this card. While you are in your Tower, you cannot be forced to discard, reveal or play cards by any Opponent's Action or Demon.
Tower
Thing
Discard your hand when you play this card. You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Apprentice
Thing
You may play two Demons per turn.
Benevolent soul-magnet
Thing
When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
Malevolent soul-magnet
Thing
When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.