The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700.
Spy
Thing
Action:target opponent reveals their hand.
Cursed Book of Doom
Action
You lose. If this card is revealed to be in your hand outside of your turn you lose.
Gift
Action
Give target card in your hand to target opponent.
The Past-Seer
Thing-Supernatural
At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
The Present-Seer
Thing-Supernatural
At any time, you may ask any number of players to reveal their hands to you and only you.
The Future-Seer
Thing-Supernatural
At any time, you may see what the card on top of the draw pile is.
Rainbow Declaration
Action
If there are 7 or more colors of cards in play you win.
Whu?
Action
destroy target thing with more than 15 words in its rules text.
The Abyss
Thing: Location
Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
Action
Negate the effects of any card that makes reference to fictional or real people in their ti
tle.
Death Wormhole
Thing-Quantum
Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
Slow Motion
Thing-Quantum
Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Also, whenever a Thing destroys another Thing, the target Thing is treated as a blank Thing card and then is sent to the discard pile on the destroying card's controller's next turn.
The Latest Thing
Thing
This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
Quicksand
Thing
Whenever a Thing uses an Action ability, destroy it at the end of the turn.
I'll Come In Again
Action
You may play this at any time. Take a previous card you played this turn back into your hand.
Og
Thing-Living
Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game.
Og not get!
Segregate
Action
Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
!Yad Sdrawkcab S'ti
Action
Destroy every card in play whose title does not make a real word when it is spelled backwards. In the case of cards with more than word their title, only one word has to spell a real word backwards. The word, when spelled backwards, can also be the surname of a person that all the players know of. One-letter words are excluded.
Foraging Trail
Thing
Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
Kitchen Cupboards
Thing
Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
Losing Height
Thing
At the start of each player's turn, they must destroy a Thing they control.
Battering Ram
Action
Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
8
Corrosion of Conformity
Thing
Destroy all blue Things. No blue Things, red Actions green Reactions or teal Tack-Ons may be played while Corrosion of Conformity is in play.
Thing-Astronomical
At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
Monkey
Thing
At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
Light Filter
Thing
Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
Color Monopoly
Action
Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
Trebuchet
Thing
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
Fight Scene
Thing
Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
Decimate
Action
Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
The UnThing
You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
Thing
Whenever an opponent would destroy any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
Thing-Person
The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
Thickhead
Thing-Person
No cards whose Type includes words such as 'Pun', 'Meta', 'Quantum' or 'Ironic' have effect while this card is in play.
"If I don't geddit, it can't be tha' 'mportant."
Incredible Density
Thing
As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
Double Time
Thing
As long as this card is in play players may play twice as many cards as normally allowed.
Soldiers! MOVE OUT!
Grammar good is not
Type
As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
Thing-Ideological
No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play.
Everyone is special!
Thing
Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
Materialistic Book
Thing
No Things that do not represent actual physical things may be played.
Let Me Try
Action
Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
Thing-Person
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 10 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
Shocking Revelation
Reaction
Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
7U
Uncle Joe's Science Lesson
Thing
All numerical values (including corner values) on all cards in play are changed to infinity.
"There are some things that are so infinitely huge no one could get it. Then some things are so infinitely tiny no one could ever get it."
Quick Brown Foxes
Action
If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
Reverse Gravity
Thing
All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form.
Sky Islands
Thing-Location
When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
The Universe Flickers
Action-Quantum
If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. For the rest of the turn, all cards, including those in the players' hands, are considered to have no color, title, type, text or creator.
Thing-Symbolic
No cards may be returned from the discard pile. No player may draw more than one card per turn, and no player may have more than 5 cards in her or his hand. Negate the effects of any card that would prevent another card from being destroyed.
Anything Can Happen In The Next Half Hour
Thing
If there are ever any Action cards in the discard pile, they are immediately shuffled into the draw pile.
Fifth Ace
Action
Search the draw pile for any card and put it into your hand. Any opponent may discard two cards to prevent this.
Mimic
Thing
When Mimic comes into play, choose another Thing; it is destroyed, and its controller gains control of Mimic. Action: Discard two cards to destroy a Thing.
Reunite
Action
If any players were eliminated from the game, they are now brought back into the game. They sit in their original seats.
Spirit Duplicator
Thing-Machine
Whenever a card is duplicated, the duplicate(s) must be purple.
P.O.W. Execution
Action-Violent
Destroy all cards under your control who were played by a different player.
Unexpected Birthday
Action
Choose an opponent. They must choose a Thing they control, and give you control of it.
Brain Swap
Action
Swap your hand of cards with that of a chosen opponent.
Thing
If a player takes longer than 30 seconds to take his or her turn, their turn is skipped.
Spin the Wheel of Fortune
Action
Put all Things in play into a stack and shuffle it. Deal each player an equal number of cards. If there are any cards left over, shuffle them back into the draw pile. In your hand, you may change this card's colour to any other color.
Thing-Person
For as long as this card is in play, only Actions whose title's first word is an adverb or a present-tense verb may be played.
Martian Chess
Thing
After a player has played an Action card, they must hand it to an opponent instead of putting it in the discard pile.
Brockian Ultra-Cricket
Thing
After a player has played an Action card, they must destroy a Thing they control, if they have any.
Oscar Wilde
Thing-Person
On all cards in play other this one, the word 'destroy' is replaced with the phrase 'render blank'.
Communist Fashion
Thing-Oxymoron
Change the colour of every card in play to khaki. If Communist Fashion is destroyed, all of the other cards that were in play when it was destroyed may never have their colour changed.
Unplugged Refrigerator
Thing-Appliance
Action: Destroy this card to destroy 3 adjacent Things which are all under the control of the same player.
Token Ring
Thing
Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
Fast Response
Thing
Whenever an opponent plays an Action, you may play an Action.
Weapons Race
Thing
Whenever an opponent plays a Thing, you may play a Thing.
Registering Protest
Thing
Whenever an opponent plays a Thing, you may play an Action.
Concealed Weapons
Thing
Whenever an opponent plays an Action, you may play a Thing.
Gorgon
Thing
Action: Replace a chosen Token with a Stone Token.
Goldberg Device
Thing
Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
Vegetable Patch
Thing
Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
Gold-Digging Spouse
Thing-Person
This card can only be controlled by the player who controls the most Things other than this one.
Stockholm Sydrome
Thing-Psychological
If, while Stockholm Syndrome is in play, control of a Thing is changed and remains so for 3 turns, that Thing may not be returned to its original controller for the remainder of the game.
Cluster Bomber
Thing-Person
Whenever one of an opponent's Things is destroyed, the Thing to its left and the Thing to its right are destroyed too.
Enough Already
Action
If each player has taken ten or more turns in this game, you win.
Thing
All Things without corner values have a corner value equal to the number of words in their title, followed by the initial letter in their title.
Deadline
Action
If you have played three or more cards since the start of your last turn (this one not included), you win.
The Whatchamacallit
Thing
When you play this card, you must change its title and colour. You may also give it a corner value and expand its type beyond 'Thing' if you wish. Action: Destroy one non-living Thing.
Possessed Desk
Thing-(Living)-Supernatural
Action: Change Possessed Desk's 'Living' status to 'Non-Living' or its 'Non-Living' status to 'Living'. When Possessed Desk is living, its colour is black, and when it is non-living, its colour is brown. Action: If Possessed Desk is living, destroy a non-living Thing. If Possessed Desk is non-living, destroy a living Thing.
Thing-Person
If an Action card is discarded from a player's hand, it takes effect.
Degeneration
Action
Destroy a Thing controlled by an opponent, and replace it with a Thing card from your hand.
Dr. Frankenstein
Thing-Person
Create a green living Thing called 'The Creature'. Choose two random cards from the discard pile. For The Creature's text, give it one sentence from each of those randomly-selected cards. The Creature is then immediately under your control. You may only do this once.
8L
The Triumph of the Left Brain
Thing
Any card with a corner value can destroy a card with a lower corner value. A Thing with no corner value is considered to have a corner value of 0. If a card's corner value contains one or more letters, replace the first letter with its value in Scrabble points and add it to the number.
Hitman
Thing-Person
This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
Ubik
Action
Destroy a Thing you control. Draw and reveal seven cards, choose a Thing from among them (if there are any), and put it into play. Discard the other drawn cards.
Survival of the Fittest
Thing
Whenever a Thing comes into play, its controller must destroy a Thing they control.
Juggling Balls
Thing
At the end of each player's turn, if they have more than three Things in play, they must destroy all but three of those Things.
Thing-Unjust
Each player's hand size is equal to the number of Things they currently control, including this one. Whenever a Thing is destroyed, the player who controls that card must discard a card from his or her hand; when a player plays a Thing, he or she must draw a card.
Thing-Person
No player may use the abilities, voluntary or involuntary, of a non-living Thing unless he or she also controls a living Thing. This does not apply to non-living Things that could, in reality, operate or activate themselves.
Rob a Junkyard
Action
Create 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
Musical Cards
Action
Play any song made by a well known artist. Then select another player. The selected player then has to name the song title and song artist before the end of the song. If they are unable to do so, the selected player must discard their current hand, and each player then optionally donates a card of their choice to the selected person.
Card by Sly
Dalek
Thing
Action: Destroy a Thing. Its controller may choose to immediately play an Action card from their hand to prevent the destruction; that Action takes effect as normal.
Rage
Thing
Whenever a Thing is destroyed, the player whose turn it is may select another Thing and destroy it. (This card doesn't trigger itself.)
Nuclear Briefcase
Thing
If this Thing is destroyed, destroy all Things.
Shelter in the Shadows
Action
Play a game of hide and go seek. Count to the number of cards in play including this one. Whom ever you find first loses. If you find two people at the same time, the person you tag first loses.
Card by Sly
Black Hole
Thing
At the start of your turn, gain control of a Thing you do not control. If every Thing in the game belongs to you, destroy all Things and discard your hand.
Thing-Astronomical
Every 5 turns, destroy all other Things in play other than this one.
Ritalin
Thing
If any cards would be randomly selected, they are selected normally instead.
Reason to Live
Thing
If any Thing requires its own destruction to take effect, then that aspect of its effect is removed. Also, if any Thing requires itself to be discarded after a certain amount of turns, it instead stays in play until it is destroyed like any other Thing.
Old Age
Thing
At the end of your turn, put an Age token on every Thing except this one. If a Thing ever has three or more Age tokens on it, it is destroyed.
Mexican Standoff
Thing
Whenever a Thing is destroyed, its controller may destroy a Thing. (This card may trigger itself.)
Frantic Shapeshifters
Thing
Whenever a Thing is destroyed, its controller may put a Thing into play from their hand.
One cup too much
Thing
Whenever a target would be chosen choose it randomly.
This is what happens when you drink too much caffeine
For the Want of a Nail
Action
Destroy a Thing, unless its controller discards a Thing card from their hand.
It's Better to be a Coward for a Day Than to be Dead Forever
Thing
No player may be eliminated from play if they control at least one tangible Thing. Whenever a player would be eliminated, a tangible Thing under their control is destroyed instead. The would-be eliminator can choose which Thing is destroyed.
'At least hiding keeps me alive!'
Frank Zappa
Thing-Person
If a card's effect would apply to itself but doesn't because its text includes a phrase like 'other than this card' it affects itself anyway.
Launch a Volley of Envy Arrows
Action-Petty
Eliminate all players from play who control more Things than you do.
Tactical Retreat
Action
Return a Thing you control to your hand. (You may choose play this in response to a Thing you control being destroyed, to return it to your hand instead.)
Junkyard Army
Thing
Whenever any player destroys a Thing controlled by an opponent (other than this card), they gain control of it instead.
The Rich Get Richer
Action
Each player draws as many cards as they already have in their hand.
Go on a Conquest
Action
Flip a coin for each card in play under an opponent's control. If the coin comes up heads, destroy the card. If the coin comes up tails, take control of the card.
Shishkebab
Thing
When it is your turn, you may use the abilities of all Things under your control in that one turn. If one of your Things is destroyed, destroy all of your Things
Coin Shower
Action
Create twenty Money Tokens and gain control of them. Create eight Money Tokens for every opponent, and give eight of those Money Tokens to each player. You must play Coin Shower immediately after you draw it, and after it is played your turn is over.
Keyser Söze
Thing
When this comes into play, choose and secretly note down the name of another Thing you control (or this card, if you have no other Things). If that Thing leaves play, destroy Keyser Soze; if it leaves play on an opponent's turn, you lose the game. Action: Destroy a Thing.
Child's Play
Thing
All players discard their hands. For as long as Child's Play is in play, all players' turns consist of drawing a card and then playing that card. The card, when drawn, must be played without exception. No player may draw more than one card per turn.
{{card|title=Flung Toaster|type=Thing-Appliance|bgcolor=666666|text=Action: Select a tangible Thing under an opponent's control and flip a coin. If the coin comes up heads, then the target Thing is destroyed; if it comes up tails, Flung Toaster is destroyed. If Flung Toaster was not destroyed, give control of Toaster to the target card's controller. Flip a coin. If the coin comes up heads, then Flung Toaster's new controller cannot use Flung Toaster; if it comes up tails then Flung Toaster remains unchanged.