Difference between revisions of "Medieval Warfare 2 deck"
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Line 50: | Line 50: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/6 | |cornervalue = 0/6 | ||
| bgcolor =003399 | |||
|text=Action(1):You may look at the hands of all opponents. | |text=Action(1):You may look at the hands of all opponents. | ||
Line 59: | Line 59: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/6 | |cornervalue = 0/6 | ||
| bgcolor =003399 | |||
|text=Action(1):You may look at the hands of all opponents. | |text=Action(1):You may look at the hands of all opponents. | ||
Line 68: | Line 68: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/6 | |cornervalue = 2/6 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
Line 77: | Line 77: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/6 | |cornervalue = 2/6 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
Line 86: | Line 86: | ||
|type=Thing | |type=Thing | ||
|cornervalue = 2/6B | |cornervalue = 2/6B | ||
| bgcolor =003399 | |||
|text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls. | |text=Every time the opponent rolls a die, you may choose to deduct 1 from what he rolls. | ||
Line 95: | Line 95: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/6 | |cornervalue = 2/6 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
Line 104: | Line 104: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/6 | |cornervalue = 2/6 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
Line 114: | Line 114: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/6 | |cornervalue = 2/6 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 4 gold to attack another unit. D6 | |text=Action(1): Spend 4 gold to attack another unit. D6 | ||
Line 123: | Line 123: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/7 | |cornervalue = 2/7 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
Line 132: | Line 132: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2/7 | |cornervalue = 2/7 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
Line 142: | Line 142: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | |text=Action(1): Spend 5 gold to attack another unit. 2D6 -2 | ||
Line 152: | Line 152: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=You gain one extra action point. Hero immune. | |text=You gain one extra action point. Hero immune. | ||
Line 161: | Line 161: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=You gain one extra action point. Hero immune. | |text=You gain one extra action point. Hero immune. | ||
Line 170: | Line 170: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=You gain one extra action point. Hero immune. | |text=You gain one extra action point. Hero immune. | ||
Line 179: | Line 179: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=You gain 3 extra gold per turn. Hero immune. | |text=You gain 3 extra gold per turn. Hero immune. | ||
Line 188: | Line 188: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0/7 | |cornervalue = 0/7 | ||
| bgcolor =003399 | |||
|text=You gain 3 extra gold per turn. Hero immune. | |text=You gain 3 extra gold per turn. Hero immune. | ||
Line 197: | Line 197: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 3/7 | |cornervalue = 3/7 | ||
| bgcolor =003399 | |||
|text=Action(1): The power level of footmen and riders increase by 1. | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Line 208: | Line 208: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 3/7 | |cornervalue = 3/7 | ||
| bgcolor =003399 | |||
|text=Action(1): The power level of footmen and riders increase by 1. | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Line 218: | Line 218: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 3/7 | |cornervalue = 3/7 | ||
| bgcolor =003399 | |||
|text=Action(1): The power level of footmen and riders increase by 1. | |text=Action(1): The power level of footmen and riders increase by 1. | ||
Line 229: | Line 229: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2B/7 | |cornervalue = 2B/7 | ||
| bgcolor =003399 | |||
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
Line 238: | Line 238: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2B/7 | |cornervalue = 2B/7 | ||
| bgcolor =003399 | |||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6 | |text=Action(2): Spend 10 gold to attack another unit. (Including buildings.)D6 | ||
Line 247: | Line 247: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2B/7 | |cornervalue = 2B/7 | ||
| bgcolor =003399 | |||
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
Line 256: | Line 256: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 2B/7 | |cornervalue = 2B/7 | ||
| bgcolor =003399 | |||
|text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | |text=Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6 | ||
Line 265: | Line 265: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0B/5 | |cornervalue = 0B/5 | ||
| bgcolor =003399 | |||
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | |text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | ||
Line 274: | Line 274: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 0B/5 | |cornervalue = 0B/5 | ||
| bgcolor =003399 | |||
|text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | |text=Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold. | ||
Line 345: | Line 345: | ||
{{card | {{card | ||
|title=Tower | |title=Tower | ||
|type=Thing. | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Increases the defence power of all units by 1. | |text=Increases the defence power of all units by 1. | ||
Line 354: | Line 354: | ||
{{card | {{card | ||
|title=Tower | |title=Tower | ||
|type=Thing. | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Increases the defence power of all units by 1. | |text=Increases the defence power of all units by 1. | ||
Line 364: | Line 364: | ||
{{card | {{card | ||
|title=Fortress | |title=Fortress | ||
|type=Thing. | |type=Thing.Construct | ||
|cornervalue = 0/3+D6 | |cornervalue = 0/3+D6 | ||
|bgcolor =990099 | |||
|text=Increases the defence power of all units by 2. | |text=Increases the defence power of all units by 2. | ||
Line 375: | Line 375: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | |text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | ||
Line 384: | Line 384: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | |text=Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it. | ||
Line 393: | Line 393: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | |text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | ||
Line 402: | Line 402: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/(2+D6)B | |cornervalue = 0/(2+D6)B | ||
|bgcolor =990099 | |||
|text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | |text=Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it. | ||
Line 411: | Line 411: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/5 | |cornervalue = 0/5 | ||
|bgcolor =990099 | |||
|text= If any building is attacked, this card can be sacrificed instead. | |text= If any building is attacked, this card can be sacrificed instead. | ||
Line 420: | Line 420: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/5 | |cornervalue = 0/5 | ||
|bgcolor =990099 | |||
|text= If any building is attacked, this card can be sacrificed instead. | |text= If any building is attacked, this card can be sacrificed instead. | ||
Line 429: | Line 429: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/5 | |cornervalue = 0/5 | ||
|bgcolor =990099 | |||
|text= If any building is attacked, this card can be sacrificed instead. | |text= If any building is attacked, this card can be sacrificed instead. | ||
Line 438: | Line 438: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/7B | |cornervalue = 0/7B | ||
|bgcolor =990099 | |||
|text=Action(1):Steal 3 gold from your opponent. | |text=Action(1):Steal 3 gold from your opponent. | ||
Line 447: | Line 447: | ||
|type=Thing.Construct | |type=Thing.Construct | ||
|cornervalue = 0/7B | |cornervalue = 0/7B | ||
|bgcolor =990099 | |||
|text=Action(2):Steal 1 card from your opponent. | |text=Action(2):Steal 1 card from your opponent. |
Revision as of 13:16, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
If the player is attacked when he has no units, he loses 5 gold.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Demolish(2): Spend 6 gold to demolish a building. 2D6