Difference between revisions of "Medieval Warfare 2 deck"
Line 455: | Line 455: | ||
|title=Bubonic Plague | |title=Bubonic Plague | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Choose a unit from every player, including yourself and kill it. | |text=Choose a unit from every player, including yourself and kill it. | ||
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|title=Bubonic Plague | |title=Bubonic Plague | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
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|title=Unholy Sacrifice | |title=Unholy Sacrifice | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down. | |text=Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down. | ||
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|title=Fog of War | |title=Fog of War | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=You and your opponent cannot attack for one turn. | |text=You and your opponent cannot attack for one turn. | ||
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|title=Fog of War | |title=Fog of War | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=You and your opponent cannot attack for one turn. | |text=You and your opponent cannot attack for one turn. | ||
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|title=Espionage & Embezzlement | |title=Espionage & Embezzlement | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Steal 5 gold from your opponent. | |text=Steal 5 gold from your opponent. | ||
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|title=Espionage & Embezzlement | |title=Espionage & Embezzlement | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Steal 5 gold from your opponent. | |text=Steal 5 gold from your opponent. | ||
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|title=Coup | |title=Coup | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Look at everybody's hands and change hands with a player of your choice. | |text=Look at everybody's hands and change hands with a player of your choice. | ||
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|title=Time Magik | |title=Time Magik | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Stop any event. | |text=Stop any event. | ||
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|title=Reversal Magik | |title=Reversal Magik | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=If an event card is used, its effects are nullified. You can steal it and keep it. | |text=If an event card is used, its effects are nullified. You can steal it and keep it. | ||
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|title=Hired Cannons | |title=Hired Cannons | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls. | |text=Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls. | ||
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|title=Hired Raiders | |title=Hired Raiders | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Pay 10 gold to take control of an enemy building. Ignore walls. | |text=Pay 10 gold to take control of an enemy building. Ignore walls. | ||
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|title=Animate Dead | |title=Animate Dead | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Revive 2 units from discard pile and place into hand. | |text=Revive 2 units from discard pile and place into hand. | ||
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|title=Localized Storm | |title=Localized Storm | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies. | |text=Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies. | ||
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|title=Summon Skeletons | |title=Summon Skeletons | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Use this event as a unit with 2/1 power. | |text=Use this event as a unit with 2/1 power. | ||
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|title=Summon Skeletons | |title=Summon Skeletons | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Use this event as a unit with 2/1 power. | |text=Use this event as a unit with 2/1 power. | ||
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|title=Summon Imps | |title=Summon Imps | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text=Use this event as a unit with 1/1 power. | |text=Use this event as a unit with 1/1 power. | ||
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|title=Divine Intervention | |title=Divine Intervention | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text= If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units. | |text= If you happen to lose or if someone happens to win, you may either deduct 10 gold from anybody or remove 2 enemy units. | ||
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|title=Lady Luck | |title=Lady Luck | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | |text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | ||
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|title=Lady Luck | |title=Lady Luck | ||
|type=Event | |type=Event | ||
| bgcolor =006633 | |||
|text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | |text= Search for a thing in the deck and place it in your hand. Shuffle the deck. | ||
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|title=12 Leaf Clover | |title=12 Leaf Clover | ||
|type=Event | |type=Event | ||
| bgcolor = | | bgcolor =006633 | ||
|text= Search for an event in the deck and place it in your hand. Shuffle the deck. | |text= Search for an event in the deck and place it in your hand. Shuffle the deck. | ||
}} | }} |
Revision as of 12:46, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
If the player is attacked when he has no units, he loses 5 gold.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Action(2): Spend 1 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Demolish(2): Spend 6 gold to demolish a building. 2D6