Difference between revisions of "Medieval Warfare 2 deck"
Line 35: | Line 35: | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. | ||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Footman | |||
|type=Thing.Unit | |||
|cornervalue = 4 | |||
|text=Action(1): Spend 4 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | }} | ||
Line 44: | Line 170: | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. | ||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Rider | |||
|type=Thing.Unit | |||
|cornervalue = 5 | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
}} | |||
{{card | |||
|title=Worker | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain one extra action point. | |||
}} | |||
{{card | |||
|title=Worker | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain one extra action point. | |||
}} | |||
{{card | |||
|title=Worker | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain one extra action point. | |||
}} | |||
{{card | |||
|title=Worker | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain one extra action point. | |||
}} | |||
{{card | |||
|title=Worker | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain one extra action point. | |||
}} | }} | ||
Line 60: | Line 259: | ||
|cornervalue = 6 | |cornervalue = 6 | ||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Miner | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Captain | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=Action(1): The power level of footmen and riders increase by 1. | |||
}} | |||
|text=You gain 2 extra gold per turn. | |text=You gain 2 extra gold per turn. | ||
Line 73: | Line 338: | ||
}} | }} | ||
|text=You gain 2 extra gold per turn. | |||
}} | |||
{{card | |||
|title=Captain | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=Action(1): The power level of footmen and riders increase by 1. | |||
}} | |||
{{card | |||
|title=Catapult | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | |||
}} | |||
{{card | {{card | ||
|title=Catapult | |title=Catapult | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = | |cornervalue = 6 | ||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | |||
}} | |||
{{card | |||
|title=Catapult | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | |||
}} | |||
{{card | |||
|title=Catapult | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | |||
}} | |||
{{card | |||
|title=Catapult | |||
|type=Thing.Unit | |||
|cornervalue = 6 | |||
Revision as of 10:32, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
General Rules
If a player's hand ever becomes empty, they are eliminated from the game.
You gain 2 gold at the start of every turn.
You gain 2 action points at the start of every turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Only two units can attack together by default.
|text=You gain 2 extra gold per turn. }}
|text=You gain 2 extra gold per turn. }}
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.