Difference between revisions of "Chronogeddon CCG card set"

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(First draft of some rules.)
(Example cards.)
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===Playing a Thing===
===Playing a Thing===


Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era. Where a Thing card has a year printed on it, it can only be played into an Era that includes that year.
Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era.
 
Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.
 
===Playing an Action===
 
Where an Action card has a specific year printed on it, it can only target Units and Terrain if they are in an Era that includes that year. If a Thing has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.


===Unit Actions===
===Unit Actions===


To take a Unit Action, a player nominates a Unit card they control. That Unit may either:-
To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-


* '''Heal''': The Unit removes one wound counter from itself.
* '''Heal''': The Unit removes one wound counter from itself.
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* '''Warp''': Move the Unit from its current Era to an Era adjacent on the timeline.
* '''Warp''': Move the Unit from its current Era to an Era adjacent on the timeline.
* '''Alter a portal''': If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.
* '''Alter a portal''': If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.
==Card List==
===Eras===
{{Card
| title = Roman Empire
| text = 31BC to 476AD
| type = Era
| bgcolor = AAAA00
| creator =
}}
{{Card
| title = World War II
| text = 1939AD to 1945AD
| type = Era
| bgcolor = AAAA00
| creator =
}}
<br clear=all>
===Units===
{{Card
| title = Gladiator
| cornervalue = 300AD
| text = '''Damage: 1'''<br>'''Stamina: 2'''
| type = Unit - Soldier
| bgcolor = 0000AA
| creator = Kevan
}}
{{Card
| title = Time Machine
| cornervalue = 1895+
| text = '''Stamina: 1'''<br><br>'''Unit Action:''' Move Time Machine and another Unit from this Era to any Era.
| type = Unit - Vehicle
| bgcolor = 0000AA
| creator = James
}}
{{Card
| title = Panzer IV
| cornervalue = 1940
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>Panzer IV may only take Unit Actions if you control a Soldier in the same Era.
| type = Unit - Vehicle
| bgcolor = 0000AA
| creator = Kevan
}}
<br clear=all>
===Terrain===
{{Card
| title = Jurassic Labs
| cornervalue = 1990+
| text = '''Stamina: 6'''<br><br>You may play Units preceding 1990 into this Era.
| type = Terrain
| bgcolor = 00AA00
| creator = James
}}
{{Card
| title = Hospital
| cornervalue = 230BC+
| text = '''Stamina: 6'''<br><br>'''Unit Action''': Remove all wounds from a Unit in this Era.
| type = Terrain
| bgcolor = 00AA00
| creator = Kevan
}}
<br clear=all>
===Actions===
{{Card
| title = Time Warp
| cornervalue =
| text = Move a Unit or Terrain to any Era.
| type = Action
| bgcolor = AA0000
| creator = Kevan
}}
{{Card
| title = Blitzkreig
| cornervalue = 1940
| text = Destroy any Unit or Terrain.
| type = Action
| bgcolor = AA0000
| creator = Kevan
}}

Revision as of 12:57, 1 May 2007

Time-Travel CCG
Designer collaborative effort - please contribute
Date 6th February 2006
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a currently unnamed time-travel themed CCG system.

Playing area

The playing area is divided into Eras. At the start of the game, each player removes all the Era cards from their deck, and puts them into play in a line along the centre of the table, in chronological order, with each card face-up, and facing its owner. This is the Timeline, and these are the Eras in which the game will take place.

Eras

While Era cards are face up, their owner has a portal into that time period. When an Era card is turned face down, the portal is closed.

If all of a player's Era cards have been removed from play, they lose the game.

Units and Terrain

All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (if that Era no longer has an Era card), then it is destroyed.

Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a card ever sustains a number of wound counters that exceed its Stamina, it is destroyed.

Turn structure

A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.

Playing a Thing

Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era.

Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.

Playing an Action

Where an Action card has a specific year printed on it, it can only target Units and Terrain if they are in an Era that includes that year. If a Thing has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.

Unit Actions

To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-

  • Heal: The Unit removes one wound counter from itself.
  • Attack: Select another Unit in the same Era as a target. The targeted Unit sustains wounds equal to the Damage Rating of the attacking Unit.
  • Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
  • Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.

Card List

Eras

Roman Empire
Era
31BC to 476AD
World War II
Era
1939AD to 1945AD


Units

300AD
Gladiator
Unit - Soldier
Damage: 1
Stamina: 2
Card by Kevan
1895+
Time Machine
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card by James
1940
Panzer IV
Unit - Vehicle
Damage: 3
Stamina: 3

Panzer IV may only take Unit Actions if you control a Soldier in the same Era.
Card by Kevan


Terrain

1990+
Jurassic Labs
Terrain
Stamina: 6

You may play Units preceding 1990 into this Era.
Card by James
230BC+
Hospital
Terrain
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card by Kevan


Actions

Time Warp
Action
Move a Unit or Terrain to any Era.
Card by Kevan
1940
Blitzkreig
Action
Destroy any Unit or Terrain.
Card by Kevan