Difference between revisions of "Superheroes deck"
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| date=5th September 2000 | | date=5th September 2000 | ||
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| status= | | status=Untested | ||
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A fearsome and slightly fiddly four- | A fearsome and slightly fiddly one-off four-player game of superheroes and their mysterious powers, with a rather powerful combo that nobody got around to fixing in time. | ||
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==Card List== | ==Card List== |
Latest revision as of 00:16, 1 February 2007
Superheroes | |
---|---|
Designers | DevJoe, Grimace, Kevan and Raven |
Date | 5th September 2000 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A fearsome and slightly fiddly one-off four-player game of superheroes and their mysterious powers, with a rather powerful combo that nobody got around to fixing in time.
Card List
Laser Destructo Beam™
Thing
If you own this and at least 3 heroes, and an opponent has no heroes, that opponent loses and is out of the game.
Condorman
Thing - Hero
Flying, Mentally Middling, Physically Middling, Speed Middling.
The Lump
Thing - Hero
Mentally Weak, Physically Strong, Speed Slow.
Magmaman
Thing - Hero
Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you may discard two cards to destroy a Superhero physically weaker than Magmaman.
Godzilla
Thing - Hero
Mentally Weak, Physically Unbeatable, Speed Middling. Instead of playing an Action, you may discard a card to destroy a Thing.
Dr. Cuttlefish
Thing - Hero
Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may return a Mentally Weak Superhero to its controller's hand.
Dimensional Rift
Action
Destroy any number of Things you control. Put an equal number of Things into play from your hand.
Traitorousness
Action
Gain control of a Superhero.
End of the World
Action
Destroy all Things, and all Players must discard their hands.
Bumbling Fool
Thing - Sidekick
Play this into the possession of an opponent. When a card relies on a certain level of an ability belonging to a hero belonging to the owner of Bumbling Fool, you may discard a card to decrease that hero's level of that skill.
Earthquake
Action
Destroy all Physically Weak Superheroes.
The Invisible Person
Thing - Hero
Mentally Middling, Physically Middling, Speed Middling. The Invisible Person may not be targetted by an Action or ability.
Attack!
Action
If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
Attack!
Action
If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
Attack!
Action
If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
Jabberwock
Thing - Hero
Mentally Unbeatable, Physically Unbeatable, Speed Unbeatable. If Jabberwock is used in an Attack, also destroy Jabberwock.
Plastiqueman
Thing - Hero
Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may destroy Plastiqueman to destroy a Superhero.
Aquaman
Thing - Hero
Mentally useless, Physically useless, Speed useless. Instead of playing an action, you may destroy Aquaman, to no avail.
Narrow Escape
Thing
While Narrow Escape is in play, heroes with Speed Fast or better are unaffected by Actions that attempt to destroy them.
Mrs. Train
Thing - Hero
Mentally Middling, Physically Strong, Speed Middling. Instead of playing an Action, you can destroy the fastest hero in play. If there is a tie, choose one of the tied heroes to destroy. ("Being patient and taking your time are the things that Mrs. Train can understand." -- TMBG)
Cover Girl
Thing - Hero
Mentally Weak, Physically Middling, Speed Middling. When Cover Girl comes into play, you may destroy a Hero with a Speed less than Middling. ("Cover me, Cover Girl")
Martyr
Action
Destroy one of your heroes, and any other hero.
Subjective Man
Thing - Hero
All Subjective Man's attributes are the same level as the Mental attribute of the Hero he is being compared against, or whose special ability is being used on him, or Middling if there is no direct comparison.
Papercut Girl
Thing - Hero
Mentally Middling, Physically Weak, Speed slightly fast. When Papercut Girl is in play, and one of your Heroes' abilities exactly matches that of an opposing Hero, treat it as though your Hero's is marginally higher.
She Blinded Me With Science
Thing
Any of your opponent's male heroes with lower Mental ability than any of your female heroes have speed Slow while this card is in play. Destroy She Blinded Me With Science when it has no effect on any hero.
Exciting New Name
Action
Your band of Superheroes has thought of an exciting new name for the group! People come from far and wide to join this dynamic new band. Tell everyone the exciting new name, and draw 3 cards.
Symbolic Spotlight
Action
Draw a card. If it is a Superhero, put it into play under your control. Otherwise, discard it. Repeat this process until you have drawn a Superhero or discarded five cards.
Pseudonite
Action
Destroy a Superhero unless its controller discards a card at random.
Bicycle Repair Man
Thing - Hero
Mentally Middling, Physically Weak, Speed Fast.
Secret Identity
Action
Destroy a Superhero and replace it with a Superhero card from your hand. (If you have no such card in your hand, you may not play Secret Identity.)
Before I Kill You...
Action
Show your hand to an opponent. Destroy a Superhero controlled by that opponent.
New Mutant Control Agency
Thing
Whenever a Player destroys a Superhero, they gain a Point. When a Player has ten or more Points, they win the game.
Sonic Boom
Action
All Superheroes are considered to be Mentally Weak until the end of the turn.
The Brain
Thing - Hero
Mentally Strong, Physically Weak, Speed Weak
Pinky
Thing - Hero
Mentally Weak, Physically Weak, Speed Weak.
Erraticman
Thing - Hero
Mentally Middling, Physically Middling, Speed Middling. Instead of playing an Action, you may draw a card and reveal it to all players. If it is an Action, it is played immediately. If not, it is discarded.
Forgotten Costume
Action
Return a Superhero to its controller's hand.
Captain X-Ray
Thing - hero
Mentally Strong, Physically Weak, Speed Middling. Instead of playing an Action, you may look at an opponent's hand.
Rubberman
Thing - Hero
Mentally Weak, Physically Weak, Speed Middling. If Rubberman is destroyed, return him to his controller's hand.
Life-Giving Space Radiation
Action
Return a Superhero from the discard pile to your hand.
Earth Spinning Backwards
Action
Return all Things to their controllers' hands.
National Emergency
Action
Each Player may put any number of Superheroes into play from their hand.
The Raven
Thing - Hero
Flying, Mentally Middling, Physically Weak, Speed Fast. When The Raven comes into play, take a random card from the hand of an opponent of your choice.
Attack!
Action
If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
Attack!
Action
If one of your heroes has an ability stronger than an opponent's hero's ability in the same skill, destroy that opponent's hero.
Mouse Masterplan
Thing
If you control Pinky, The Brain, and no other Heroes, you win. Destroy this card if you do not control The Brain.