Difference between revisions of "Talk:Chronogeddon CCG card set/joker"

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<b>(old ideas - one deck for every age?)</b> Joker I tried to make a game like this once. Few years ago. I tried following things out: To have all the time intervals (I had 5) in one deck: But when i was in stone age, it was quite likely that I hadn't one single card of the stone age in my hand. So i tried out to make several decks: When you achieved the goal of a certain epoch (for example a priest and a city hall) you achieved the next Status (f.e. industrial age)
<b>(old ideas - one deck for every age?)</b> Joker I tried to make a game like this once. Few years ago. I tried following things out: To have all the time intervals (I had 5) in one deck: But when i was in stone age, it was quite likely that I hadn't one single card of the stone age in my hand. So i tried out to make several decks: When you achieved the goal of a certain epoch (for example a priest and a city hall) you achieved the next Status (f.e. industrial age) & you mixed the next deck in your card stack. Than I had the problem, that i got the well very late in the future. Maybe its better to exchange the whole card deck. The Apeman whos in front of the player already can stay, he wont survive the WWII, I'll bet. Problem: You'd have to make 5 decks instead of one...á 20 cards would mean 100 cards. Has anyone ideas or solution for this problem? Maybe just 3 or 4 ages?
 
<b>(new ideas - advantage buttons)</b> But I had a system which worked quite well: There are some "stones": Religion, Market, Industry, Community.... representing the advantages of your civilization. You could just play cards like "Gods intervention" with the religion button or "Monopol" with the Trade button.You can figth for these buttons from Stone age onwards, some may be introduced later (or maybe you cant get more religion points after renaissance or so). The player whos the first to achieve FUTURE STATUS wins.
 
<b>(new ideas - production vs. needs)</b> You could split the time intervals: Apeman can just fight against apeman - Tanks against Helicopters and so on but the technologies develop out of each other, so you cant build helicopters in the future if you havent invented "flying" in the past (in medieval times)
Problem: If things are determined that way you would have very, very specialized cards. This one would need another card and if you have this card, you
wouldn't have enough religion points. Maybe some cards could produce "Production" respresented by cards turned around or dices or buttons.
Some cards are more expensive and would need a lot of production others wont.

Revision as of 15:47, 10 April 2007

Hi there, I wanted to share my ideas with you about the new ccg and wanted to listen to your opinions about them. (And feel free to correct false english phrases or words, I beg you to do that. I will delete them out out of the text after i had read them.)


I think there should 5 different ages: Stone Age, Middle Age, Colonial Age, Today, Future And maybe its best to have 5 buttons representing advantages like: Religion, Trade, Technology, ...

Winning conditions: To win the game you must have 3 or 4 under your control, means you are superior in this Age. You have units in it, while the otherone hasn't. (or the one who reaches future at first wins and for this you'd have to posess military superiority and some technology points. Maybe if you reach Present Tense earlier than your oponent, youd be able to play tanks and fight his trade ships. But they shouldnt be able to harm you. Nor the apeman.)


The best would be 4 or 5 cards on them is written which age this happens and around them you and your oponent could place your cards. There are also written conditions on it to reach this age, if you have reached it you are able to play cards of this age. For example: To reach Middle Age you must have

the superiority in at least 2 advantages (Trade,..), 3 Development points (and 1 spiritual person).



--- (old ideas - one deck for every age?) Joker I tried to make a game like this once. Few years ago. I tried following things out: To have all the time intervals (I had 5) in one deck: But when i was in stone age, it was quite likely that I hadn't one single card of the stone age in my hand. So i tried out to make several decks: When you achieved the goal of a certain epoch (for example a priest and a city hall) you achieved the next Status (f.e. industrial age) & you mixed the next deck in your card stack. Than I had the problem, that i got the well very late in the future. Maybe its better to exchange the whole card deck. The Apeman whos in front of the player already can stay, he wont survive the WWII, I'll bet. Problem: You'd have to make 5 decks instead of one...á 20 cards would mean 100 cards. Has anyone ideas or solution for this problem? Maybe just 3 or 4 ages?

(new ideas - advantage buttons) But I had a system which worked quite well: There are some "stones": Religion, Market, Industry, Community.... representing the advantages of your civilization. You could just play cards like "Gods intervention" with the religion button or "Monopol" with the Trade button.You can figth for these buttons from Stone age onwards, some may be introduced later (or maybe you cant get more religion points after renaissance or so). The player whos the first to achieve FUTURE STATUS wins.

(new ideas - production vs. needs) You could split the time intervals: Apeman can just fight against apeman - Tanks against Helicopters and so on but the technologies develop out of each other, so you cant build helicopters in the future if you havent invented "flying" in the past (in medieval times) Problem: If things are determined that way you would have very, very specialized cards. This one would need another card and if you have this card, you wouldn't have enough religion points. Maybe some cards could produce "Production" respresented by cards turned around or dices or buttons. Some cards are more expensive and would need a lot of production others wont.