Difference between revisions of "A Practical Guide to Evil"
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|title=Link | |title=Link | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' An opponent controls a non-Named Thing AND an other opponent controls a Named AND the targets of the effect are those two Things.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Create a link between two | '''Effect:''' Create a link between two Things. As long as they are linked, if one is destroyed, so is the other. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
Line 322: | Line 322: | ||
|title=Find | |title=Find | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' Play this card only during your turn.<br/> | ||
'''Eligible:''' A Follower Named.<br/> | '''Eligible:''' A Follower Named.<br/> | ||
'''Effect:''' Look at the five card on top of the draw pile and put one into your hand. put the rest at the bottom of the draw pile in a random order. | '''Effect:''' Look at the five card on top of the draw pile and put one into your hand. put the rest at the bottom of the draw pile in a random order. | ||
Line 331: | Line 331: | ||
|title=Rampage | |title=Rampage | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' An opponent controls more non-Named Thing than you. The effect must target one of his non-Named Things.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Destroy a non-Named Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | '''Effect:''' Destroy a non-Named Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | ||
|longtext=true | |||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
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|title=Ruin | |title=Ruin | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' One of your Thing was just destroyed.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Destroy a non-Named Thing and remove it from the game (it doesn't go in the discard pile). | '''Effect:''' Destroy a non-Named Thing and remove it from the game (it doesn't go in the discard pile). | ||
Line 358: | Line 359: | ||
|title=Flow | |title=Flow | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' It must be your last Aspect.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | '''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | ||
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|title=Claim(R) | |title=Claim(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' An Action that targets you or a card you control has just been played.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When an opponent plays an Action card that targets you or a card you control, you can cancel the Action and put the card into your hand. | '''Effect:''' When an opponent plays an Action card that targets you or a card you control, you can cancel the Action and put the card into your hand. | ||
Line 398: | Line 399: | ||
|title=Behold | |title=Behold | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' One of your Thing was just destroyed.<br/> | ||
'''Eligible:''' Hero<br/> | '''Eligible:''' Hero<br/> | ||
'''Effect:''' A target opponent must show you all the Aspect and Thing cards in his hand. | '''Effect:''' A target opponent must show you all the Aspect and Thing cards in his hand. | ||
Line 416: | Line 417: | ||
|title=Sever | |title=Sever | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' No other Named you control has a marker on their Aspects AND an opponent control a Location AND you target this Location with the effect.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' If no other Named you control | '''Effect:''' If no other Named you control has a marker on their Aspects, destroy a Thing. As long as there is a marker on Sever, you can't activate any Aspect of any of your Named. | ||
|longtext=true | |||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
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|title=Heal | |title=Heal | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' One of your Named is about to be destroyed AND this effect targets that Named. As a result, cancel the destruction.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' As long as there is a marker on Heal, target Named you control can't be destroyed. At the beginning of your turn, you don't have to remove the marker from Heal. If you do, the Named who used Heal can't activate an Aspect until your next turn. | '''Effect:''' As long as there is a marker on Heal, other target Named you control can't be destroyed. At the beginning of your turn, you don't have to remove the marker from Heal. If you do, the Named who used Heal can't activate an Aspect until your next turn. | ||
|longtext=true | |||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
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|title=Begone | |title=Begone | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' It must be this Named last Aspect.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When a marker is removed from this Aspect, destroy target | '''Effect:''' When a marker is removed from this Aspect, destroy target Thing an opponent controls. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
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|title=Repurpose(R) | |title=Repurpose(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' An opponent just played an Action card that targets you or a card you control.<br/> | ||
'''Eligible:''' Magic Named<br/> | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the repurposed Action. | '''Effect:''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the repurposed Action. | ||
|longtext=true | |||
|bgcolor=828282 | |bgcolor=828282 | ||
}} | }} | ||
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|title=Rally | |title=Rally | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' You control a complete Band of Five.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | '''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | ||
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|title=Triumph(R) | |title=Triumph(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' You just destroyed a Named controlled by an opponent.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | '''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | ||
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|title=Hold | |title=Hold | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' You have more than 5 cards in your hand.<br/> | ||
'''Eligible:''' Trick Named<br/> | '''Eligible:''' Trick Named<br/> | ||
'''Effect:''' As long as there is a marker on Hold, you have no maximum hand size. | '''Effect:''' As long as there is a marker on Hold, you have no maximum hand size. | ||
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|title=Withstand(R) | |title=Withstand(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' | |text='''Condition:''' You control a Creational Location AND this Named should be destroyed.<br/> | ||
'''Eligible:''' Combat Named<br/> | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' If this Named should be destroyed, cancel the destruction. | '''Effect:''' If this Named should be destroyed, cancel the destruction. |
Revision as of 09:25, 8 October 2020
A Practical Guide to Evil | |
---|---|
Designer | Aerdor |
Date | 30th September 2020 |
Players | ??? |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ BE CAREFUL : POSSIBLE SPOILERS IN THE DECK /!\
Suggestions are welcome, especially if you know the Guideverse.
Rules
Dvorak
Dvorak is played with cards, and there are two traditional types of card - Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.
Take the deck of cards, shuffle it, and deal five cards to each player (which they hold in their hand where other players can't see). The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Starting with a random player, you take turns in order. A turn consists of:
- Drawing the top card from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
- Checking your hand size; if you have more than five cards, discard down to five.
The game continues until somebody meets the deck's victory condition.
A Practical Guide to Evil
Side decks
At the beginning of the game, shuffle the different side decks apart from the main deck of cards and apart from each other. Cards can only be drawn from the side decks on particular conditions.
Draw phase
At the beginning of your turn, instead of drawing a card, you can choose to discard as many cards as you want from your hand, and draw that many cards.
Win condition
To win, you must control 3 different Stories, or control all the Named of the deck (only the Dead King can fulfill this win condition, cf. Special cards/The Dead King).
A Story doesn't count for the win condition if it has markers on it.
Stories
A Story :
- can be played when its Condition is met and if you control a Named.
- can be played maximum once each turn (each turn, you can play a Story and/or a Thing and/or an Action).
- resolves its Effect when it is played.
If at any point, you don't control any Named, you must destroy all your Stories.
Named
Named is a generic term that englobes Vilains and Heroes.
A Named can have built-in Aspects that work like Aspect cards.
Aspects
An Aspect :
- can be played when its Condition is met.
- can always be played as a Reaction, even when it is not your turn.
- must be played attached to an Eligible Named.
- resolves its Effect when it is played.
Each Named can have a maximum of 3 Aspects.
When a Named uses one of its Aspect (i.e. activate its effect when it is already in play), put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only use one of its Aspect if none of its Aspects has a marker on it. You can use an Aspect in play as a Reaction if it has "(R)" in his name, even when it is not your turn.
When playing an Aspect, resolving its effect put a marker on it, but you can still activate an Aspect your Named already had. You can play an Aspect on a Named, even if there is a marker on one of its Aspects.
Band of Five
Each player cannot control more than 5 Named, and a Band of Five must be composed exclusively of Vilains or exclusively of Heroes (except when Team up ! is in play).
Followers
Some Named are Followers. this means that when you play them, you need to choose a non-Follower Named you control to become their Leader.
A Leader can't be targeted as long as a Follower follows it.
Transitional Names
These are Named who aren't Vilains or Heroes, and can be part of any Band of Five.
If you control a Transitional Name, you must sacrify it when you play a Named of the same class (Combat, Magic or Trick).
Special cards
Some cards work very particularly. Because their text is so long, it is written here and only summarize on the card.
Rule of Three
The Story card Rule of Three.
Condition:
- Play this card in reaction when one of your Named is destroyed by an opponent
- You still need to control at least one Named
- You can't have multiple Rule of Three linked to the same opponent.
Effect:
On playing it:
- Put two markers on it.
- This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.
As long as there is exactly 2 markers on the card:
- If you destroy one of the linked opponent's Named or he destroys one of yours, destroy this card.
- One full turn after playing this card, remove one marker from it.
As long as there is exactly 1 marker on the card:
- The linked opponent cannot destroy any of your Named.
- When you destroy one of the linked opponent's Named, remove the last marker from this card.
The Dead King
The Vilain card Neshamah, The Dead King.
- You can't play the Dead King if you already control a Named.
- As long as you control the Dead King, you can't play or gain control of other Named.
- The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
- The number of Revenants you control is not limited.
- No opponent can gain control of the Dead King or a Revenant.
- The Dead King can't be destroyed as long as you control a Revenant.
- The Dead King and the Revenants can't learn any new Aspects.
- Revenant don't count as Named for Stories.
- If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gains control of it.
- The Dead King's Story is not destroyed when its owner controls no Named.
Card List
Main Deck
Stories
Effect: The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifies it. He gets control over this Story.
Effect: Gain control of the sword and equipped it to the condition's Thing if it is a Named.
"It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow."
Effect: Destroy a Named this opponent control.
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Effect: The Hero is now considered a Vilain and you gain control of it.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.
Effect: None.
Effect: None.
"Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!"
Effect: Put 7 markers on this card. The Sword is unattached to the Hero and must remain unattached and in play as long as there are markers on this card, else this card is destroyed.
At the beginning of your turn, remove one marker from this card.
Aspects
Eligible: Combat Named
Eligible: Magic Named
Eligible: Any Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Combat Named
Eligible: Any Named
Eligible: Magic Named
Eligible: A Follower Named.
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
"Sometimes she wondered if that was what it felt like, to be the Lady."
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Hero
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Trick Named
Eligible: Combat Named
Named
Vilains
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrify.
"Even victories ordained by the Heavens can be broken by the will of men."
Reflect: Look at the top 10 cards of the draw pile. If there is a Non-Creational Location among them, you can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order.
The Sovereign of the Red Skies
You can control Eudokia in addition to a complete Band of Five.
Perfect: Play an Action card from the discard pile as if it were in your hand.
"I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify."
Obey: This Aspect can be used as a copy of one of the Aspects of the attached Named.
"You’re going to need another god. I broke this one."
"Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn."
Stand(R): If Hakram should be destroyed, cancel the destruction.
“Warlord,” he rasped.
A promise. An oath. I clasped his arm and hoisted him up.
“Adjutant,” I replied, and in that same moment it became the truth.
Stride: Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order.
Bind: Take control of a Non-Creational Thing an opponent control.
"I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe."
The Dead King should be your only Named except Revenants.
When you destroy a Named, it becomes a Revenant.
Revenants must be destroyed before the Dead King.
The Dead King and the Revenants can't learn any new Aspects.
"So your grand plan, it’s not really a plan, it’s a juggler’s philosophy. [...] First step always works, so always have a first step going."
Heroes
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Use(R): Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrify it. Use can be activated as a reaction if and only if the linked Aspect can.
Don't Judge???:???
"I do not judge."
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
Wander(R): As long as there is a marker on Wander, she can't be destroyed.
"Yoink !"
Hunt: Choose one when activated :
- As long as there is a marker on Hunt, John can't be targeted.
- As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise.
Dawn: Put a marker on Christophe.
Transitional Names
Other cards
Bands of Five can now be composed of Vilains and Heroes together.
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named.
Action: If you control the Tyrant of Praes, activate one of his Aspect (even if an other of its Aspects has alreay a marker on it).
No wonder they all go mad. How could you live in that without coming to think of yourself as a god ?
When one of your Thing is destroyed, put a marker on the Kingdom of Callow.
From small slights, long prices.
Sve Noc can't be targeted.
"The Lycaonese are a grim people though not without a dark sort of humour [...] What the locals refer to as one of their burials is, in truth, someone being eaten by ratlings from the Chain of Hunger."
"Alamans. They’d try to seduce the Choir of Contrition, if the angels showed enough leg."
"Arlesites are passionate and romantic people, fond of poetry and duels."
You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities.
Action: If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn.
???
"Ye of Helike, do as you will."
When you play a Story, you can have its effect resolve twice (if targets are elligible).
Action: Draw the top card of the Fae pile.Action: If you control a Magic Vilain, put the top cards of the Demon pile in play under your control.
Action: If you control a Magic Vilain, put the top card of the Devil pile in play under your control.
Your Revenants are not limited for the number of Aspects they use in one turn.
Action: If you control the Dead King, destroy a Named.???
???
???
???
One sin : Defeat. One grace : Victory
You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story.
"Iron sharpens iron."
This Thing cannot be targeted as long as you control a Hero.
Kairos: I’m going to betray you, you know.
Black Knight: You will try. They always do.
"If you feel like you’re winning, the single stupidest thing you can do is let Catherine Foundling talk."
Side Decks
Fae Deck
Demon Deck
- 1-2 : Discard a card. You can't draw card until end of turn.
- 3-4 : Sacrify a Thing. You can't play Thing this turn.
- 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.
- 6 : Sacrify a Story. You can't play Story this turn.
At the beginning of each player turn, that player sacrifies as many Things as the number of markers on the Demon of Corruption.
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :
- 1 : Discard a card.
- 2 : Sacrify a Thing. If you can't, discard two cards.
- 3+ : Sacrify a Story. If you can't, sacrify two Things. If you can't either, discard three cards.
Devil Deck
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Magic Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Magic Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Combat Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Combat Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Trick Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies a Trick Named.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies two Things.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he flips a coin. Tail, he sacrifies two Things.
At the beginning of each player turn, if that player doesn't control this card with a marker on it, he sacrifies a Named.
The Lord of Despair from Twenty-Seventh Hell.
During each player turn, if that player doesn't control this card with a marker on it, he cannot target an other Thing than Mongowa-umun.
The Gatekeeper of Second Liesse.