Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Vengence Induced Rampage|type=action|cornervalue=*%^@|text=Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.|creator=fanofphilosophy}}
{{card|title=Vengence Induced Rampage|type=action|cornervalue=*%^@|text=Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.|creator=fanofphilosophy}}


{{card|title=Rouf Draft|corner text=1st ed|type=acsion|text=Create a card with any number of spellin or grammer mistakes and play it under another players control. The mistake(s) dont count against thee meaning of the card. When said oponent has vixed all errosr, It switches to your control.|creator=fanofphillosophy}}
{{card|title=Rouf Draft|corner text=1st ed|type=acsion|text=This card must BE plaYed on an oppONentS turn. Create a card with any number of spellin or grammer mistakes and play it under your control. The mistake(s) dont count against thee meaning of the card. When all errors will bein fixt, destroy the card.|creator=fanofphillosophy}}

Revision as of 21:17, 27 March 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living creature" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300
Plentiful
Thing - Positive
When you play this, choose a Token type. Whenever one Token of that type would be created, two are created instead.
Card by unknown(Technopoly deck)
Copier
Thing - Positive
Action: Generate a copy of a Token you own.
Card by Unknown(Technopoly deck)
RTG
Random Token Generator
thing
Every turn, you must create a token under your control. Its type must be one word that does not appear on any title of any card in play or is already a token type in play. If you do not create a token through Random Token Generator on your turn every turn, destroy all things under your control.
Low Ceiling
Thing
If a player has two or more Things in play (including tokens, but not counting this card), they may not play Thing cards.
Card by Kevan
loophole
Thing
Repeal the effects of any card with a title that contains the string "eadache". If the first sentence of this card has any effect, Bucky wins regardless of whether or not e is playing. Leave this card out of the deck when playing.
Card by Bucky
5I
Self-Insertion
Action
Name an author. Reveal cards from the deck until you've revealed three from that author, and put them in your hand. Shuffle the rest back into the deck.
Card by Zaratustra
0Z
The Only Winning Move
Thing
You skip your turns. Win the game when 3 turns have been skipped in that way.
Card by Zaratustra
U8
Bizarro Universe
Thing
While this is in play, read 'discard' as 'draw', 'in play' as 'in hand', 'lose' as 'win', and vice-versa. This card is exempt from its own effect.
Card by Zaratustra
Mana Leak
Thing
If a card has a corner value with a number in it, it can only be played by a player who controls at least that number of Things. If a card has a corner value with an entirely non-numerical corner value, its corner value is considered to be the number of characters in that corner value, for the purpose of this card.
Card by Kevan
Eight Men Down
Action
Every player reveals their hand, and adds together the first digit of their cards' corner values, for each that has one. The player with the highest total wins the game.
Card by Kevan
Purge
Action
Locate all cards in play, players' hands, and the draw and discard piles, that were not present at the beginning of the game. Remove all such cards from the game and shuffle the deck.
Card by Bucky
5V
Flip-Flop
Thing
At the end of each of your turns, choose a Token you control. Until the end of your next turn, Flip-Flop counts as a copy of that Token.
Card by Bucky
8R
Glowing Meteorite
Action/Thing
If played as an Action, destroy up to three physical Things in play. If played as a Thing, draw an extra card at the start of your turn.
Card by Zaratustra
4U
Think Tank
Action/Thing
If played as an Action, draw three cards. If played as a Thing, your hand size increases by two.
Card by Zaratustra
6B
Factory
Thing
Action: Put three Fire, Smoke, Gunpowder, Iron or Oil tokens in play.
Card by Zaratustra
Credit Card
Thing
When this comes into play, put ten Money tokens into play. When it leaves play, you must either destroy ten Money tokens you control, or destroy all Things you control.
Card by Kevan
Oyster Card
Thing
At the start of your turn, put a Money token into play. At the end of your turn, destroy a Money token you control, if there is still one in play.
Card by Kevan
Birthday Card
Thing
When this comes into play, the player who's birthday is fewest days in the future gains control of it (unless it's a tie). Action: Destroy this card and draw a card.
Card by Kevan
1L
Island of Catan
Thing
Action: Put three Wood, Sheep, Corn, Ore or Brick tokens in play.
Card by Zaratustra
Infinite Dumpster
Thing
No card can be removed from the discard pile while Infinite Dumpster is in play. If every card except Infinite Dumpster is in the discard pile, you win.
Token War
Thing
Action: Destroy any number of tokens you control, to destroy an equal number of tokens belonging to another player. Any player may use this action.
Card by Kevan
4O
Internet!
Thing
Destroy three energy-related Tokens to draw a card.
Card by Zaratustra
TM
Copyright Fight
Action
Destroy all cards in play that share names with elements of games more famous than this one.
Card by Zaratustra
3A
Ironic Wish
Action
Draw as many cards as you want. At the end of your turn, give all cards that were drawn this way and not played to the next player.
Card by Zaratustra
Yellow Pages
Action
Have another player draw four cards and read their titles aloud. Pick one of them and put it into your hand; the other three are discarded.
Card by Kevan
Meme Machine
Thing
Whenever a player plays an Action card, every other player is considered to then play a copy of that Action card (proceeding clockwise).
Card by Kevan
Highlander Sword
Action
Any player with more than one Thing in play must destroy all but one Thing they control. Any player with more than one card in their hand must discard all but one card.
Card by Kevan
5G
Missile Battery
Thing
Action: Fold this card into an airplane and throw it. If it hits any Thing, that Thing is destroyed. If it hits any player, that player draws 3 cards.
Card by Zaratustra
The Midas Touch
Thing
All tokens are considered to be Gold tokens (of no other type) while this card is in play.
Card by Kevan
Trapdoor
Thing
The next time a non-Token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
Love Potion
Action
Gain control of a living Thing.
Card by Kevan
3E
Oops
Action
Play in response to a Thing being played. It gets played into the discard pile instead.
Card by Bucky
Nobody Move
Thing
The next time the Action ability of a Thing is invoked, negate that Action, destroy the Thing and destroy this card.
Card by Kevan
Instant Speed
Thing
Whenever a player plays an Action or Thing, any other player may play an Action card "in response" to it; the response Action is played first, followed by the original Action or Thing.
Card by Kevan
Isochron Sceptre
Thing
When Isochron Sceptre comes into play, attach an Action card from your hand to it. Action: This ability has an identical effect to the Action card attached to Isochron Sceptre.
Card by Kevan
Auto-turret
Thing
At the start of each of your turns, destroy a Token belonging to an opponent.
Card by Bucky
Blockade
Thing
At the start of each of your turns, you must destroy two non-Token Things you control; If you cannot, move this card to the discard pile instead. Your Opponents may not draw cards.
Card by Bucky
Destruction Ward
Action
Play in response to a Thing being destroyed. Return it to play under your control.
Card by Bucky
Card Title
Thing
All cards (excluding this one) are now considered to be the fictional colour of your choice. ex: Hooloovoo, Octarine, or whatever you make up. This card's title is now the name of the colour you chose.
Card by Ryan_1729
D7
Reference Librarian
Thing
This card counts as a living thing. If any player controls three or more cards that have references to the same book, movie, TV show, comic book, webcomic, short story, song, website, podcast or anything of that nature, they win. Names of card creators are excluded.
Card by Ryan_1729
RF
Reverse fossilization!
Thing
Play onto a card. that card now counts as a living thing. If that card is destroyed, destroy this card as well.
Card by Ryan_1729
L2
Hijack
Thing
Play onto any Thing that' played on another Thing. (you keep control of this card)
Action:Move the thing on which this is played onto any other Thing onto which it could be legally played.
Card by Bucky
Downpour
Action
Every player reveals their hand. Put each Thing card into play under its holder's control; you choose the order in which they come into play.
Card by Kevan
U7
Tell me
Thing
All cards must be read aloud after they are drawn.
Card by Ryan_1729
7U
Don't tell me
Thing
All cards must not be read aloud after they are drawn.
Card by Ryan_1729
Taxation
Action
For every non-Token Thing in play, its owner must either destroy a Money, Gold or Silver Token they control, discard a card or destroy that Thing.
Card by Kevan
2
Poor House
Thing
Owner takes 1 card from the draw pile if he has only 0 or 1 hand cards after playing a Thing.
Card by Kevan (originally from San Juan)
Pinata
Thing
When Pinata is destroyed, put six Tokens into play, of any type.
Card by Kevan
2S
Switch
Thing
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
Card by Bucky
On Vacation
Action
Remove target player from the game. (S)he re-enters play after three other players have taken turns.
Card by Bucky
Tragedy of the Commons
Thing
Maximum hand size for all players is 6 times the number of players minus the total number of cards in the other players' hands.
Card by Bucky
D3
Three drink minimum
Thing
Minimum hand size is now three. If at the start of your turn you are below the minimum draw until you are at the minimum.
Card by Ryan_1729
M$
Lottery
Action
Each player may pay 1 Money token to pick a 6 digit number. A six digit number is then chosen randomly. If any player's number matches the random number they win all the money tokens paid in, plus 10 more. Examples of ways to randomly chose a six digit number are: using random.org, or rolling a die six times. Players should be told how the number will be chosen prior to picking their numbers.
Card by Ryan_1729
HP
Hitpoints
Thing
All players now have 100 hitpoints tokens. Unless another card says otherwise no player may have more than 100 hitpoints tokens. If a player would be eliminated, five of their hitpoints tokens are destroyed. Hitpoints tokens are immune from destruction except for the ways listed on this card.
Card by Ryan_1729
MB
Lakitu
Thing
Spiny tokens cannot be destroyed by Action cards. This card cannot be destroyed by Action cards.
Action: Create a Spiny token.
CON
Apportionment
Thing
When voting on new cards, each player has a number of votes equal to the number of his things. A majority wins. If game does not allow proposing cards, discard this card from your hand to draw a card.
Ghostly Form
Thing
If you lose the game with this card in your hand, put it into play and continue playing. If this card leaves play, you lose the game.
Card by Kevan
Token Gesture
Action
Every player chooses a Thing they control, if they have any, and gives it to a different player.
Card by Kevan
Gremlins
Thing
Whenever you play a card that affects another player or their Things, give that player a Gremlin token. Each Gremlin token reduces its controller's maximum hand size by one. Any player may skip their turn to destroy all Gremlin tokens they control.
Card by Kevan (taken from Netrunner)
4J
Salvage
Action
The Thing in the discard pile most recently posessed by you is returned to your hand.
Card by Bucky
4I
Foresight
Thing
Action:Look at the top 2 cards of the deck. You may switch their order. You may do this right before your turn and forfeit an Action during that turn.
Card by Bucky
The Great Token God
thing
When this card comes into play, flip a coin. If heads, you now control all tokens in play. If tails, for one turn, you may create as many tokens as you like, in any type or types. When Token God is destroyed, destroy all tokens.
T8
Junkyard Deed
Thing
Once this card is in play, the player who controls it may play cards that are in the discard pile on their turn, as if they were in their hand. The player who controls this card may sell it to another player if they wish.
Card by Ryan_1729
Steam Engine
Thing
During your turn, you may discard a card from your hand to gain 5 Energy tokens.
Card by Bucky
Anagrammaton
Thing
If the first letter of each Thing controlled by a player can be anagrammed into a word of five or more letters, that player wins the game. You may not win the turn that this comes into play.
Card by Kevan
Gestalt
Thing
If Gestalt or any card attached to Gestalt is removed from play or from your control, instead destroy Gestalt and all cards attached to it. Action: Draw a card; if it's a Thing, put it into play attached to this card, otherwise discard it.
Card by Kevan
Give Me The Brain
Thing
Players who do not control this card cannot play Actions. Whenever you play an Action, an opponent of your choice gains control of this Thing.
Card by Kevan
D$
Let's make it interesting
Thing
When someone wins everyone gets to keep their tokens/whatever is being used to represent tokens. Action:Change what is used to represent tokens. If online, everyone receives 2 money tokens
Card by Ryan_1729
7
Everything counts
Thing
Every card must now count as something. If a card does not say it counts as anything it now counts as the first or last word of its title, whichever the players vote is more appropriate.
Card by Ryan_1729
O7
New meaning
Thing
Play on a card. That card now counts as whatever you decide.
Card by Ryan_1729
Rally Call
Action
Every Thing you possess takes its Action if it has one. If a Thing you possess has requirements for it to act that are not satisfied, it is destroyed. Every one of your Things that can act, must act, in any order you choose.
Card by Physics
Mornington Crescent
Thing
Whenever a player plays a card, they must name a London Underground station (other than Mornington Crescent) that has not already been named in this manner. If they cannot, they cannot play the card.
Card by Kevan
Ultimate Power
Thing
Action::The game ends. All players lose. You may not use this in the same turn as playing a Thing.
Card by Bucky
8E
Chain Lightning
Action
Pick an opponent. That opponent must destroy a number of their Tokens greater than or equal to the square root of the number of Tokens they control.
Card by Bucky
Converge
Thing
Play onto a Thing. All of your non-Token things, except this one, count as copies of that Thing.
Card by Bucky
Buy One Get One Free
Action
Play another Action card from your hand. At the end of your turn, return it to your hand.
Card by Kevan
Everything Must Go
Thing
When this card comes into play, every player with four or fewer cards in their hand draws cards until they have five. The first player to empty their hand of cards wins the game.
Card by Kevan
Receipt Drawer
Thing
Action: Destroy any number of non-Token Things you control. Draw a card for each Thing destroyed in this way.
Card by Kevan
War of Attrition
Thing
Nobody can draw cards at the start of their turn as long as this card is in play.
Card by Physics
Grim Trigger
Thing
If an opponent plays an Action that affects you, that Action card goes to your hand instead of the discard pile, unless the action destroys Grim Trigger.
Card by Physics
6J
Drawn out waiting
Thing
Each player now draws their card at the end of their turn rather than the start.
Card by Ryan_1729
Discard Fodder
Action
The title about says it all. You could waste an action to send this to the discard pile, but why not wait until your hand is too big and do it for free?
Better luck next draw!
Card by Physics
O RLY?
Action
When someone does something that would cause them to win the game, you can play this in response to eliminate them.
Card by Physics
B8
Delaying the Inevitable
Thing
Search the deck and have all players turn in all cards that cause someone to win, lose, be removed from the game or introduces a new winning condition. These cards and any played on them are placed in a pile out of play and are untouchable by any other card until this card is destroyed. Once this card is destroyed these cards are shuffled into the deck.
Card by Ryan_1729
6J
Obscurity pays off
Thing
The first player to provide proof that they have a die that has less than six or more than twenty sides wins.
Card by Ryan_1729
6J
Bomb key
Thing
This card counts as a key. Play on a card. Draw an imaginary circle around this card with a diameter of 30 cm/1'. Destroy all cards touched by the circle.
Card by Ryan_1729
Backronym
Action
Choose a word of five or fewer letters, that appears in the title of a card in play. For each letter in the word, search the draw pile for a card that begins with that letter, and put it into your hand. If you can't find enough cards, discard all cards drawn in this way. Shuffle the draw pile.
Card by Kevan
CCTV Camera
Thing
Whenever any player plays an Action that targets you, your hand or your Things, you may look at their hand.
Card by Kevan
?able
Sputtering Force Field
thing
If an Action would destroy a Thing you control, flip a coin. If heads, the action still destroyes the thing. If tails, negate the Action. If the Action came from a Thing, that Action cannot be played on his next turn.
Card by fanofphliosophy
Double-Headed Coin
Thing
Whenever the game calls for a coin to be tossed, a die to be rolled or any random decision to be made, you may choose its result.
Card by Kevan
Garage Sale
Thing
Action: Give a card from your hand to another player, and draw a card.
Card by Kevan
All Your Base Are Belong To Us
Thing
If you control at least four non-Token Things, at the start of your turn, and your opponents control none, you win the game.
Card by Kevan
Call the Police
Action
Make an opponent discard cards until they have 2 or less.
Card by Raven (Frankenstein deck)


Mind-swap Device
Thing - Equipment
Action: Exchange a card of your choice from your hand, with a random card from an opponent's hand.
Card by Raven (Frankenstein deck)
Bubbling Potion
Action
During this turn, you may play any number of cards from your hand (but may not use any actions from Things in play).
Card by Kevan (Frankenstein deck)
Monkey
Thing
Each turn in play, you may create a poop token. If you do not create a poop token, and have 5 already, you may sacrifice 5 tokens to destroy a Living Thing.
Card by BM
Spade Game
Action
Draw three cards. If they are not all the same type, discard them.
Card by BM (Mario Bros. Deck)
Suicidal War Boost
Action
If you have a Thing on the field that has a word the same as another thing in your hand, you may destroy that Thing to play the related card. You may then play another card, if you haven't already played one other than the related card.
Card by BM
G9
Spiked Club
Thing
This card counts as a club Action: Destroy a card that a majority agrees would be destroyed by a spiked club.
Card by Ryan_1729
P5
Pencil Sharpener
Action/Thing
This card counts as an office supply. If played as a thing this card must be played on an "Office" card. If no such card is in play then this card must be played as an action with the following text, (except the "Action:".) Action: Destroy a Thing that would physically fit in a pencil sharpener.
Card by Ryan_1729
0F
Office
Thing
If five or more cards that count as office supplies are played on this card the player who controls it wins.
Card by Ryan_1729
Feudalism
Thing
A player may not play a Thing card if they already control a Thing card designed by a different card designer. When this card comes into play, each player may destroy any number of Things they control.
Card by Kevan
Cheap Knock-Off
Thing
When you play this card, pick a Thing - if that Thing has an Action ability, this card has a copy of that ability. After using this card's Action ability, it is destroyed.
Card by Kevan
Googlewar
Thing
Action: Choose a Thing; its controller also chooses a Thing. Use Google to search for each of the cards' titles, within quotes - the one that gets the fewest results is destroyed.
Card by Kevan
!
Coffee Cup
thing
This card counts as an office supply. When this card comes into play, create five caffine tokens. Action:Draw one card for every caffine token you have. These cards do not count toward your hand size limit. Then, destroy a caffine token.
*%^@
Vengence Induced Rampage
action
Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.
Rouf Draft
acsion
This card must BE plaYed on an oppONentS turn. Create a card with any number of spellin or grammer mistakes and play it under your control. The mistake(s) dont count against thee meaning of the card. When all errors will bein fixt, destroy the card.
Card by fanofphillosophy