Difference between revisions of "Dick Golf!"

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{{card|title=All In|type=Immediate Action|text=The current number of skins up for grabs is doubled. Draw a replacement card|bgcolor=060}}
{{card|title=All In|type=Immediate Action|text=The current number of skins up for grabs is doubled. Draw a replacement card|bgcolor=060}}
{{card|title=All In|type=Immediate Action|text=The current number of skins up for grabs is doubled. Draw a replacement card|bgcolor=060}}
{{card|title=All In|type=Immediate Action|text=The current number of skins up for grabs is doubled. Draw a replacement card|bgcolor=060}}
{{card|title=Commune|type=Immediate Action|text=The player drawing this card chooses another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete. Draw a replacement card|bgcolor=060}}
{{card|title=Commune|type=Immediate Action|text=Choose another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete. Draw a replacement card|bgcolor=060}}
{{card|title=Gold Tees|type=Immediate Action|text=Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole. Draw a replacement card|bgcolor=060}}
{{card|title=Gold Tees|type=Immediate Action|text=Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole. Draw a replacement card|bgcolor=060}}

Revision as of 18:16, 25 September 2019

Dick Golf!
Designer Ricardo Macho
Date 05/09/2018
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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The object is to finish with the lowest score during a round of disc golf.

Special Rules

Beginning

All players start at hole 1 with 3 cards. The round is played for skins. Skins carry over to the next hole.

Draw

When a player wins a hole, every other player draws a card for each skin taken. When a green card is drawn, the action on that card takes effect immediately and a replacement card is drawn for that player. If multiple green cards are drawn at one time, the first one drawn takes effect and the others are shuffled back into the draw pile.

Play

Players may play cards on any other player before any shot. There is no limit to the number of cards which can be played.

Winning

The player or players with the most skins at the end of 18 holes is the winner.

Card List

The Stranger
Action
An opponent must make their next throw with their weaker hand
The Stranger
Action
An opponent must make their next throw with their weaker hand
The Stranger
Action
An opponent must make their next throw with their weaker hand
The Stranger
Action
An opponent must make their next throw with their weaker hand
Forehand
Action
An opponent must make their next throw a forehand
Forehand
Action
An opponent must make their next throw a forehand
Forehand
Action
An opponent must make their next throw a forehand
Forehand
Action
An opponent must make their next throw a forehand
Overhand
Action
An opponent must make their next throw overhanded
Overhand
Action
An opponent must make their next throw overhanded
Overhand
Action
An opponent must make their next throw overhanded
Overhand
Action
An opponent must make their next throw overhanded
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
Mulligan
Action
The last throw is retaken from where it was thrown, without penalty
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
Foot Wedge
Action
Move any disc up to 30 feet in any direction staying in bounds and not in a basket
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
Caddy
Action
An opponent must make their next throw with a disc of your choice from their bag
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
Rooted
Action
An opponent must make their next throw with both feet planted and no run-up
Penalty
Action
An opponent of your choice takes a penalty stroke
Penalty
Action
An opponent of your choice takes a penalty stroke
Monica Lewinsky
Action
An opponent must make their next throw from both knees
Monica Lewinsky
Action
An opponent must make their next throw from both knees
Minnie Driver
Action
An opponent must make their next throw with a mini disc
Minnie Driver
Action
An opponent must make their next throw with a mini disc
Rubber and Glue
Action
Treat a card played on you as if you played it on the person who originally played it
Rubber and Glue
Action
Treat a card played on you as if you played it on the person who originally played it
Rubber and Glue
Action
Treat a card played on you as if you played it on the person who originally played it
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
Piggyback
Action
Move your disc to an opponents lie keeping your current hole score
Freaky Friday
Action
Swap lies with an opponent as long as both discs are within 30 feet of each other
Freaky Friday
Action
Swap lies with an opponent as long as both discs are within 30 feet of each other
Tortoise
Immediate Action
Only putters may be used on the current hole. Draw a replacement card
Hare
Immediate Action
Only drivers may be used on the current hole. Draw a replacement card
No Pimps
Immediate Action
Backhand throws are not allowed on the current hole. Draw a replacement card
CTP
Immediate Action
One skin is given to the person who gets closest to the pin with their drive on the current hole. Draw a replacement card
Reverse
Immediate Action
Immediately begin playing the course in the opposite direction. Draw a replacement card
Object Course
Immediate Action
Hitting any part of the basket on the current hole constitutes a make. Draw a replacement card
Safari
Immediate Action
Play the current hole to the basket of the following hole. Draw a replacement card
Safari
Immediate Action
Play the current hole to the basket of the following hole. Draw a replacement card
All In
Immediate Action
The current number of skins up for grabs is doubled. Draw a replacement card
All In
Immediate Action
The current number of skins up for grabs is doubled. Draw a replacement card
Commune
Immediate Action
Choose another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete. Draw a replacement card
Gold Tees
Immediate Action
Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole. Draw a replacement card