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===Skirmish Game Test Cards=== | |||
Revision as of 20:04, 2 May 2018
Testing for self reference purposes.
Attack: 1d4 Physical Melee
Defense: 1d4
Ability: After making one or more melee attacks, gain +1 defense until the start of your next turn.
You never need to reload a sword!
Ability: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet.
Attack: 1d4 Physical Melee
Defense: 1d4
Ability: After making one or more melee attacks, gain +1 defense until the start of your next turn.
You never need to reload a sword!
Ability: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Etterra (talk) 01:53, 21 September 2017 (UTC)
This is a title!
WEAPONS:
⌅ Physical: N
⚡ Energy: N
⬈ Missiles: N
DEFENSES:
⬒ Armor: N
☉ Shields: N
Commission date 12-17-19,447.
Damage: 10 ⬈ (missile).
Incoming launch detected.
Destroy this card to negate 3 ⌅ (physical) damage.
Lucky we had some armor to spare.
Destroy one hostile Weapon card.
Evasive pattern epsilon theta!
Etterra (talk) 03:55, 14 October 2017 (UTC)
9th Age Test Cards
✪100
Power: 3
Skill: 3
Armor: 3
Essence: 3
Ward: 3
Morale: 7
Equipment: Sidearm, Light Armor, Shield
Addons: Sergeant, Standard, Musician
Upgrades: Medium Armor, Shields
Options: Swap shields for 2-handed weapons.
If we are to bleed today, let them bleed thrice as much first!
Unit Size
Power: +1
Special: 2-handed weapon.
Steady men, pull them down!
Unit Size
Special: A Ranged Unit positioned here gains no cover from other units.
Don't do it - we have the high ground!
Unit Size
Special: Usable by Ranged Units.
Ready your cover first men, then your arms!
Special: Usable by any Unit.
For the Empire!
Special: Usable by any Units with a Ranged attack option while being charged.
Don't shoot 'till you can see the whites of their eyes!
Special: Usable by any Units that have defeated another unit in Melee combat this turn.
A gold crown bonus for each head you fetch me!
Special: Usable by any individual of rank Champion or higher.
Come on, let's settle this like true warriors!
✪25
Power: 3
Skill: 3
Armor: 3
Essence: 3
Ward: 3
Morale: 3
Equipment: Pickaxe
Upgrades: Dynamite
Grab that pickaxe and get to work!
✪100
Power: 3
Skill: 3
Armor: 3
Essence: 3
Ward: 3
Morale: 3
Addons: Minecarts
Options: Must be built on terrain with an elevation of at least +1.
Get a move on, this ore ain't gonna dig itself up!
Power: +7
Options: Equip on Miners to improve their output, or on a unit as a single-use ranged weapon.
Ability: Mine: Play this Item on one or more Miner units in a single location to improve their ✪ gain by +1 per individual.
Fire in the hole!
Power: +7
Options: Equip on any single Mine.
KA-KLACK-KLACK, KA-KLACK-KLACK, KA-KLACK-KLACK.