Difference between revisions of "Combo Pirates"
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{{card|title=Banana Tree|type=Thing|text='''Use(1):''' put a Fruit counter on this. If it has 3+ Fruit counters, remove them all, gain 6 coins and draw a card.|flavortext=Who says I can't run an honest business on the side?|cornervalue=1|creator=Bucky|bgcolor=007}} | {{card|title=Banana Tree|type=Thing|text='''Use(1):''' put a Fruit counter on this. If it has 3+ Fruit counters, remove them all, gain 6 coins and draw a card.|flavortext=Who says I can't run an honest business on the side?|cornervalue=1|creator=Bucky|bgcolor=007}} | ||
{{card|title=Counterfeit Treasure|type=Action|text=Target Treasure can't be Used until the start of your next turn. Draw a card.|cornervalue=2|creator=Bucky|bgcolor=700}} | |||
{{card|title=Repair|type=Action|text=Move a Thing from the discard pile to your hand.|cornervalue=2|creator=Bucky|bgcolor=700}} | {{card|title=Repair|type=Action|text=Move a Thing from the discard pile to your hand.|cornervalue=2|creator=Bucky|bgcolor=700}} | ||
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{{card|title=Alert the Creditors|type=Action|text=Target opponent sacrifices one of their Treasures.|cornervalue=4|creator=Bucky|bgcolor=700}} | {{card|title=Alert the Creditors|type=Action|text=Target opponent sacrifices one of their Treasures.|cornervalue=4|creator=Bucky|bgcolor=700}} | ||
{{card|title=Sniper | {{card|title=Blockade Cruiser|type=Thing - Boat|text='''Use(4):''' Each opponent discards a card or pays 4 coins. Opponents with no cards in hand don't need to pay.|cornervalue=4|creator=Bucky|bgcolor=007}} | ||
{{card|title=Sniper's Rocket|type=Action|text=Destroy a Thing.|cornervalue=8|creator=Bucky|bgcolor=700}} | |||
Revision as of 20:42, 2 April 2018
Combo Pirates | |
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Designer | Bucky |
Date | 4/2/18 |
Players | 2-5 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Special Rules
Coins
Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.
The game starts with 1 Income in play. Once at least half the players have taken their turn on the first round, add another Income. Other cards can add another Income to a limit of 8. Additionally, if there are more than 3 players, the last player starts the game with an extra Coin.
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses.
Treasure Deck
There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.
Treasure Shelf
Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.
To buy a Treasure, simply pay its cost in Coins.
Winning
You win by gaining 10 Activity Points in one turn. You get an Activity Point every time you play a card from your hand or Use a Thing. Activity Points are lost at the end of a turn.
Card List
Main Deck
Who says I can't run an honest business on the side?
When in doubt, leave your past behind.
Use(2): Discard a card to draw a card.
You may sacrifice this and discard a card to prevent an action that targets your coins or Treasures.
Treasure Deck