Difference between revisions of "Living Fantasy LCG"
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(→Armor) |
(→Armor) |
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| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d4 Defense | ||
| longtext = | | longtext = | ||
| type =Light Armor | | type =Light Armor | ||
Line 2,071: | Line 2,071: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Hide, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
| longtext = | | longtext = | ||
| type =Light Armor | | type =Light Armor | ||
Line 2,090: | Line 2,090: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Leather, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
| longtext = | | longtext = | ||
| type =Light Armor | | type =Light Armor | ||
Line 2,109: | Line 2,109: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Leather, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
| longtext = | | longtext = | ||
| type =Light Armor | | type =Light Armor | ||
Line 2,125: | Line 2,125: | ||
{{Card | {{Card | ||
| title = | | title =Lamellar Armor<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Leather, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
| longtext = | | longtext = | ||
| type =Medium Armor | | type =Medium Armor | ||
Line 2,136: | Line 2,136: | ||
| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Armor_35.png | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
Line 2,144: | Line 2,144: | ||
{{Card | {{Card | ||
| title = | | title =Brigandine Armor<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
| longtext = | | longtext = | ||
| type =Medium Armor | | type =Medium Armor | ||
Line 2,155: | Line 2,155: | ||
| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Armor_5.jpg | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
Line 2,163: | Line 2,163: | ||
{{Card | {{Card | ||
| title = | | title =Ringmail<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
Line 2,174: | Line 2,174: | ||
| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Armor_6.jpg | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
Line 2,187: | Line 2,187: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
| longtext = | | longtext = | ||
| type =Medium Armor | | type =Medium Armor | ||
Line 2,206: | Line 2,206: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
| longtext = | | longtext = | ||
| type =Medium Armor | | type =Medium Armor | ||
Line 2,223: | Line 2,223: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
*Physical, | *Physical, Hide, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
| longtext = | | longtext = | ||
| type =Heavy Armor | | type =Heavy Armor | ||
Line 2,244: | Line 2,244: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
| longtext = | | longtext = | ||
| type =Heavy Armor | | type =Heavy Armor | ||
Line 2,263: | Line 2,263: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
| longtext = | | longtext = | ||
| type =Heavy Armor | | type =Heavy Armor | ||
Line 2,282: | Line 2,282: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
| longtext = | | longtext = | ||
| type =Heavy Armor | | type =Heavy Armor | ||
Line 2,301: | Line 2,301: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d12 Defense | ||
| longtext = | | longtext = | ||
| type =Heavy Armor | | type =Heavy Armor | ||
Line 2,320: | Line 2,320: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d4 Defense | ||
| longtext = | | longtext = | ||
| type =Shield | | type =Shield | ||
Line 2,339: | Line 2,339: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
*Only 1d4 Defense vs. non-Physical damage | |||
| longtext = | | longtext = | ||
| type =Shield | | type =Shield | ||
Line 2,358: | Line 2,359: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
*Only 1d6 Defense vs. non-Physical damage | |||
| longtext = | | longtext = | ||
| type =Shield | | type =Shield | ||
Line 2,377: | Line 2,379: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
*Only 1d8 Defense vs. non-Physical damage | |||
| longtext = | | longtext = | ||
| type =Shield | | type =Shield | ||
Line 2,396: | Line 2,399: | ||
*Physical, Metal, Armor | *Physical, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d12 Defense | ||
*Only 1d10 Defense vs. non-Physical damage | |||
| longtext = | | longtext = | ||
| type =Shield | | type =Shield | ||
Line 2,413: | Line 2,417: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Psychic, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d4 Defense | ||
| longtext = | | longtext = | ||
| type =Coronet | | type =Coronet | ||
Line 2,432: | Line 2,436: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Psychic, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Coronet | | type =Coronet | ||
Line 2,451: | Line 2,456: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Psychic, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Coronet | | type =Coronet | ||
Line 2,470: | Line 2,476: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Psychic, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Coronet | | type =Coronet | ||
Line 2,489: | Line 2,496: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Psychic, Metal, Armor | ||
---- | ---- | ||
*+ | *+1d12 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Coronet | | type =Coronet | ||
Line 2,508: | Line 2,516: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Magic, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d4 Defense | ||
| longtext = | | longtext = | ||
| type =Duster | | type =Duster | ||
Line 2,527: | Line 2,535: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Magic, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Duster | | type =Duster | ||
Line 2,546: | Line 2,555: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Magic, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
*Only 1d6 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Duster | | type =Duster | ||
Line 2,565: | Line 2,575: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Magic, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
*Only 1d6 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Duster | | type =Duster | ||
Line 2,584: | Line 2,595: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Magic, Cloth, Armor | ||
---- | ---- | ||
*+ | *+1d12 Defense | ||
*Only 1d8 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Duster | | type =Duster | ||
Line 2,603: | Line 2,615: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Spirit, Natural, Armor | ||
---- | ---- | ||
*+ | *+1d4 Defense | ||
| longtext = | | longtext = | ||
| type =Talisman | | type =Talisman | ||
Line 2,622: | Line 2,634: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Spirit, Natural, Armor | ||
---- | ---- | ||
*+ | *+1d6 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Talisman | | type =Talisman | ||
Line 2,641: | Line 2,654: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Spirit, Natural, Armor | ||
---- | ---- | ||
*+ | *+1d8 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Talisman | | type =Talisman | ||
Line 2,660: | Line 2,674: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Spirit, Natural, Armor | ||
---- | ---- | ||
*+ | *+1d10 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =TYPE Armor | | type =TYPE Armor | ||
Line 2,679: | Line 2,694: | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
* | *Spirit, Natural, Armor | ||
---- | ---- | ||
*+ | *+1d12 Defense | ||
*Only 1d4 Defense vs. Physical damage | |||
| longtext = | | longtext = | ||
| type =Talisman | | type =Talisman |
Revision as of 09:31, 12 September 2015
WIP Card Game
- Draw 1
- Play 1.
- If the card being played has a cost, either in ¢ (Crystals) or Φ (Tokens), it must be paid before the card can be put into play.
- When you place a Character card into play, you gain their ¢ value.
- If a card automatically gives the player ¢, he may collect them after playing the card.
- Instead of Playing, the player may destroy 1, 2, or 3 cards from his hand, and draw an equal number of new cards.
- If the card being played has a cost, either in ¢ (Crystals) or Φ (Tokens), it must be paid before the card can be put into play.
Character Cards
¢3
Wizzy Magicy◄ ARCANIST ►
Magic Generalist
- 1,2: +1 Φ Token
- 3,4: +2 Φ Tokens
- 5,6: +3 Φ Tokens
- 1d6, Φ2: Magic Attack
- 1d8, Φ4: Magic Attack
- 1d6, Φ2: Defense
- 1d10, Φ6: Defense
¢3
Shooty Bowman◄ ARCHER ►
Ranged Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8 Φ3: Ranged Attack
- 2d8 Φ12: Ranged Attack
- 1d6 Φ2: Defense
¢3
Leo Murderano◄ ASSASSIN ►
Melee Specialist
- 1-4: +1 Φ Token
- 5,6: +2 Φ Tokens
- 1d4, Φ1: Ranged Attack
- 1d6, Φ2: Melee Attack
- 1d8, Φ3: Poison Attack
- 1d6, Φ2: Defense
¢3
Axeinhead◄ BARBARIAN ►
Melee Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d8, Φ3 Melee Attack
- 1d10, Φ4 Berserk Attack
- 1d4, Φ3 Defense
¢3
Spoony Bardington◄ BARD ►
Generalist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ1: Melee Attack
- d8, Φ3: Magic Attack
- 1d6, Φ2: Defense
- 1d8, Φ3: Defense
¢3
Bob Roberts◄ COMMONER ►
Specialist
- 1-5: +1 Φ Tokens
- 6: +2 Φ Token
- 1d4, Φ1: Melee Attack
- 1d4, Φ1: Defense
- -Φ6, Draw 1 Card
- -Φ5, Gain ¢1d4
¢3
Wicked Evilchick◄ DIABLOIST ►
Magic Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ2: Magic Attack
- 1d4, Φ1: Defense
- Play 1 Diabloist Summon
¢3
Paper Trails◄ DIPLOMAT ►
Specialist
- 1-2: +1 Φ Token
- 3-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d6, Φ4: Defense
- -Φ7: Negate any 1 Attack
- -Φ10: Negate any 1 Action
¢3
Sven Karlov◄ DIVINER ►
Spirit Specialist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ1: Spirit Attack
- 1d6, Φ2: Defense
- 1d8, Φ3: Defense
- 1d10, Φ4: Defense
¢3
Treehuggeress◄ DRUID ►
Spirit Generalist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d4, Φ1: Melee Attack
- 1d8, Φ3: Defense
- -Φ6, Gain ¢1d6
- Transfer 2Φ, Φ2
- Play 1 Druid Summon
¢3
Elmo Nental◄ELAMENTALIST►
Magic Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ3, Magic Attack
- 1d10, Φ4, Magic Attack
- 1d6, Φ2, Defense
- Play 1 Elemental Summon
¢3
Divine Holyson◄ HEALER ►
Spirit Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d6, Φ4: Melee Attack
- 1d8, Φ6: Defense
- -Φ7, Gain ¢1d8
- -Φ8, Gain ¢1d10
¢3
Wick Edman◄ INQUISITOR ►
Melee Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4, Melee Attack
- 1d8, Φ6, Poison Attack
- 1d10, Φ8, Mechanical Attack
- 1d8, Φ6, Defense
¢3
Kaboom◄ INVOKER ►
Magic Generalist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d10, Φ8: Magic Attack
- 1d12, Φ10: Magic Attack
- 1d6, Φ4: Defense
¢3
Sir Clankington◄ KNIGHT ►
Melee Specialist
- 1-4: +2 Φ Token
- 5-6: +3 Φ Tokens
- d6, Φ4: Melee Attack
- d10, Φ8: Melee Attack
- d8, Φ6: Defense
- -Φ7, Be targeted by 1 Attack instead of original target
¢3
Skyro Wizbang◄ METAMAGE ►
Magic Specialist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d6, Φ4: Magic Attack
- 1d6, Φ4: Defense
- -Φ10 Banish 1 Summoned Creature
- -Φ7 Negate 1 Spell as it is played
¢3
Dark Artsy◄NECROMANCER►
Spirit Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Magic Attack
- 1d6, Φ4: Defense
- Play 1 Necromancer Summon
- -Φ7 Negate 1 Spell as it is played
¢3
Hal Shiony◄ PALADIN ►
Melee & Spirit Specialist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d8, Φ6: Melee Attack
- 1d6, Φ4: Spirit Attack
- 1d12, Φ10: Melee & Spirit Attack
- 1d6, Φ4: Defend
- -Φ5, Gain ¢1d4
¢3
Treeknife◄ RANGER ►
Melee & Ranged Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 2d6, Φ10: Melee Attack
- 1d8, Φ6: Ranged Attack
- 1d12, Φ10: Ranged Attack
- 1d6, Φ4: Defense
¢3
Sneak McThief◄ ROGUE ►
Melee Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, 4Φ, Ranged Attack
- 2d6, 10Φ, Melee Attack
- 2d8, 12Φ, Melee Attack
- 1d8, 6Φ, Defense
¢3
Hammertime◄ RUNESMITH ►
Magic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, 2Φ, Melee Attack
- 1d6, 2Φ, Defense
- Transfer 2Φ, Φ2
- Transfer 4Φ, Φ4
- -Φ6, Draw 1 Card
¢3
Ooold Man◄ SAGE ►
Psychic Specialist
- 1: +1 Φ Token
- 2-3: +2 Φ Tokens
- 4-6: +3 Φ Tokens
- 1d4, 2Φ: Psychic Attack
- 1d4, 2Φ: Defense
- -Φ7 Negate 1 Spell as it is played
- -Φ9 Negate 1 Action as it is played
¢3
Yuno Bombah◄ SAPPER ►
Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, 2Φ: Ranged Attack
- 2d6, 10Φ: Explosion Attack
- 2d8, 12Φ: Explosion Attack
- 1d6, 4Φ: Defense
¢3
NAME NAME◄ SCIENTIST ►
Specialist
- 1-2 - +1 Φ Token
- 3-6 - +2 Φ Tokens
- 1d6, Φ4: Mechanical Attack
- 2d6, Φ10; Alchemical Attack
- 1d4, Φ2: Defense
- Play 1 Necromancer Summon
- -Φ7: Negate any 1 Attack
¢3
NAME NAME◄SHADOWSOUL►
Psychic Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Psychic Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Attack to a new target
¢3
Dash Wicker◄ SKIRMISHER ►
Combat Generalist
- 1-2: +1 Φ Token
- 3-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d6, 4Φ: Melee Attack
- 1d8, 6Φ: Ranged Attack
- 1d6, 4Φ: Poison Attack
- 1d6, 4Φ: Defense
¢3
Clink Clank◄ SOLDIER ►
Melee Generalist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d6, Φ2: Melee Attack
- 1d6, Φ2: Defense
- -Φ5, Be targeted by 1 Attack instead of original target
- -Φ7: Negate any 1 Attack
¢3
NAME NAME◄ SUMMONER ►
Spirit Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Magic Attack
- 1d6, Φ4: Defense
- -Φ5, Gain ¢1d4
- Play any 1 Summon
¢3
Nota Jedeye◄ TELEKENETIC ►
Psychic Specialist
- 1-2 - +1 Φ Token
- 3-4 - +2 Φ Tokens
- 5-6 - +3 Φ Tokens
- 1d6, Φ2: Ranged Attack
- 2d6, Φ10: Ranged Attack
- 1d8, Φ6: Defense
- -Φ5, Redirect 1 Spell to a new target
¢3
Inyer Brainz◄ TELEPATH ►
Psychic Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Psychic Attack
- 2d8, Φ12: Psychic Attack
- 1d6: Φ4: Defense
¢3
Fighty McStabby◄ WARRIOR ►
Melee Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Melee Attack
- 1d10, Φ8: Melee Attack
- 1d6, Φ4: Defense
- 1d10, Φ8: Defense
¢3
Kookie◄ WILDER ►
Psychic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Psychic Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Spell to a new target
- -Φ7, Be targeted by 1 Spell instead of original target
¢3
Blake Ironsides◄ ENGINEER ►
Magic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Mechanical Attack
- 1d10, Φ8; Electric Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Attack to a new target
¢3
Lord Killinger◄ NOBLE ►
Combat Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Melee Attack
- 1d10, Φ8: Melee Attack
- 2d6, Φ10: Ranged Attack
- 1d6, Φ4: Defense
¢3
Bloodbeard◄ PIRATE ►
Combat Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Ranged Attack
- 1d8, Φ6: Melee Attack
- 2d6, 10Φ: Explosion Attack
- 1d4, Φ2: Defense
¢3
NAME NAME◄ TEMPLATE ►
TYYYYYYYYYYYYYYYYYYYYYPE
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Psychic Attack
- 1d6, Φ4: Defense
Item Cards
Weapons
Whip
◄ WEAPON ►
◄ WEAPON ►
Melee Weapon
- Melee, Physical
- +1d4 Physical Damage
- If you deal damage, your target Character looses 1 turn.
Chain
◄ WEAPON ►
◄ WEAPON ►
Melee Weapon
- Melee, Physical
- +1d8 Physical Damage
- If you deal damage, your target Character looses 1 turn.
Magic Weapons
Armor
Small Shield
◄ ARMOR ►
◄ ARMOR ►
Shield
- Physical, Metal, Armor
- +1d6 Defense
- Only 1d4 Defense vs. non-Physical damage
Medium Shield
◄ ARMOR ►
◄ ARMOR ►
Shield
- Physical, Metal, Armor
- +1d8 Defense
- Only 1d6 Defense vs. non-Physical damage
Heavy Shield
◄ ARMOR ►
◄ ARMOR ►
Shield
- Physical, Metal, Armor
- +1d10 Defense
- Only 1d8 Defense vs. non-Physical damage
Tower Shield
◄ ARMOR ►
◄ ARMOR ►
Shield
- Physical, Metal, Armor
- +1d12 Defense
- Only 1d10 Defense vs. non-Physical damage
Iron Coronet
◄ ARMOR ►
◄ ARMOR ►
Coronet
- Psychic, Metal, Armor
- +1d6 Defense
- Only 1d4 Defense vs. Physical damage
Silver Coronet
◄ ARMOR ►
◄ ARMOR ►
Coronet
- Psychic, Metal, Armor
- +1d8 Defense
- Only 1d4 Defense vs. Physical damage
Gold Coronet
◄ ARMOR ►
◄ ARMOR ►
Coronet
- Psychic, Metal, Armor
- +1d10 Defense
- Only 1d4 Defense vs. Physical damage
Platinum Coronet
◄ ARMOR ►
◄ ARMOR ►
Coronet
- Psychic, Metal, Armor
- +1d12 Defense
- Only 1d4 Defense vs. Physical damage
Leather Duster
◄ ARMOR ►
◄ ARMOR ►
Duster
- Magic, Cloth, Armor
- +1d8 Defense
- Only 1d6 Defense vs. Physical damage
Beasterhide Duster
◄ ARMOR ►
◄ ARMOR ►
Duster
- Magic, Cloth, Armor
- +1d10 Defense
- Only 1d6 Defense vs. Physical damage
Dragonhode Duster
◄ ARMOR ►
◄ ARMOR ►
Duster
- Magic, Cloth, Armor
- +1d12 Defense
- Only 1d8 Defense vs. Physical damage
Talon Talisman
◄ ARMOR ►
◄ ARMOR ►
Talisman
- Spirit, Natural, Armor
- +1d6 Defense
- Only 1d4 Defense vs. Physical damage
Ivory Talisman
◄ ARMOR ►
◄ ARMOR ►
Talisman
- Spirit, Natural, Armor
- +1d8 Defense
- Only 1d4 Defense vs. Physical damage
Pearl Talisman
◄ ARMOR ►
◄ ARMOR ►
TYPE Armor
- Spirit, Natural, Armor
- +1d10 Defense
- Only 1d4 Defense vs. Physical damage
Mythic Talisman
◄ ARMOR ►
◄ ARMOR ►
Talisman
- Spirit, Natural, Armor
- +1d12 Defense
- Only 1d4 Defense vs. Physical damage
Spells
Gemstones
Tiny Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d4 to any dice roll
- Adds Sonic Element
Small Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d6 to any dice roll
- Adds Sonic Element
Common Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d8 to any dice roll
- Adds Sonic Element
Large Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d10 to any dice roll
- Adds Sonic Element
Huge Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d12 to any dice roll
- Adds Sonic Element
Tiny Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d4 to any dice roll
- Adds Sky Element
Small Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d6 to any dice roll
- Adds Sky Element
Common Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d8 to any dice roll
- Adds Sky Element
Large Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d10 to any dice roll
- Adds Sky Element
Huge Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d12 to any dice roll
- Adds Sky Element
Tiny Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d4 to any dice roll
- Adds Arcane Element
Small Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d6 to any dice roll
- Adds Arcane Element
Common Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d8 to any dice roll
- Adds Arcane Element
Large Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d10 to any dice roll
- Adds Arcane Element
Huge Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d12 to any dice roll
- Adds Arcane Element
Tiny Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d4 to any dice roll
- Adds Inferno Element
Small Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d6 to any dice roll
- Adds Inferno Element
Common Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d8 to any dice roll
- Adds Inferno Element
Large Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d10 to any dice roll
- Adds Inferno Element
Huge Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d12 to any dice roll
- Adds Inferno Element
Tiny Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d4 to any dice roll
- Adds Wilderness Element
Small Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d6 to any dice roll
- Adds Wilderness Element
Common Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d8 to any dice roll
- Adds Wilderness Element
Large Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d10 to any dice roll
- Adds Wilderness Element
Huge Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d12 to any dice roll
- Adds Wilderness Element
Tiny Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d4 to any dice roll
- Adds Corruption Element
Small Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d6 to any dice roll
- Adds Corruption Element
Common Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d8 to any dice roll
- Adds Corruption Element
Large Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d10 to any dice roll
- Adds Corruption Element
Huge Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d12 to any dice roll
- Adds Corruption Element
Tiny Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d4 to any dice roll
- Adds Nocturne Element
Small Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d6 to any dice roll
- Adds Nocturne Element
Common Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d8 to any dice roll
- Adds Nocturne Element
Large Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d10 to any dice roll
- Adds Nocturne Element
Huge Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d12 to any dice roll
- Adds Nocturne Element
Common Kyanite
◄ GEMSTONE ►
◄ GEMSTONE ►
Cold, Water
- Gemstone, Mist, 1-Use
- +1d8 to any dice roll
- Adds Mist Element
Large Kyanite
◄ GEMSTONE ►
◄ GEMSTONE ►
Cold, Water
- Gemstone, Mist, 1-Use
- +1d10 to any dice roll
- Adds Mist Element
GEMNAME
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire Element
- Gemstone, Element, 1-Use
- +1d# to any dice roll
- Adds TYPE Element
Consumables
Templates
Red Cards
Disruption
Leadership
Engage!
Evade