Difference between revisions of "Living Fantasy LCG"
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| image = | | image =Armor_43.png | ||
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{{Card | {{Card | ||
| title = | | title =Skull Talisman<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
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| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Talisman_11.jpg | ||
| imgback = | | imgback = | ||
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{{Card | {{Card | ||
| title = | | title =Talon Talisman<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
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| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Talisman_13.jpg | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
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| cornervalue = | | cornervalue = | ||
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| image = | | image =Talisman_4.jpg | ||
| imgback = | | imgback = | ||
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{{Card | {{Card | ||
| title = | | title =Pearl Talisman<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
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*+1dN Defense | *+1dN Defense | ||
| longtext = | | longtext = | ||
| type = | | type =TYPE Armor | ||
| bgcolor =666 | | bgcolor =666 | ||
| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Talisman_21.jpeg | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
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| minicard = | | minicard = | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title =Mythic Talisman<br>◄ ARMOR ► | ||
| longtitle = | | longtitle = | ||
| text = | | text = | ||
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*+1dN Defense | *+1dN Defense | ||
| longtext = | | longtext = | ||
| type = | | type =Talisman | ||
| bgcolor =666 | | bgcolor =666 | ||
| cornervalue = | | cornervalue = | ||
| leftcornervalue = | | leftcornervalue = | ||
| image = | | image =Talisman_9.jpg | ||
| imgback = | | imgback = | ||
| flavortext = | | flavortext = | ||
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| minicard = | | minicard = | ||
}} | }} | ||
Revision as of 08:07, 12 September 2015
WIP Card Game
- Draw 1
- Play 1.
- If the card being played has a cost, either in ¢ (Crystals) or Φ (Tokens), it must be paid before the card can be put into play.
- When you place a Character card into play, you gain their ¢ value.
- If a card automatically gives the player ¢, he may collect them after playing the card.
- Instead of Playing, the player may destroy 1, 2, or 3 cards from his hand, and draw an equal number of new cards.
- If the card being played has a cost, either in ¢ (Crystals) or Φ (Tokens), it must be paid before the card can be put into play.
Character Cards
¢3
Wizzy Magicy◄ ARCANIST ►
Magic Generalist
- 1,2: +1 Φ Token
- 3,4: +2 Φ Tokens
- 5,6: +3 Φ Tokens
- 1d6, Φ2: Magic Attack
- 1d8, Φ4: Magic Attack
- 1d6, Φ2: Defense
- 1d10, Φ6: Defense
¢3
Shooty Bowman◄ ARCHER ►
Ranged Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8 Φ3: Ranged Attack
- 2d8 Φ12: Ranged Attack
- 1d6 Φ2: Defense
¢3
Leo Murderano◄ ASSASSIN ►
Melee Specialist
- 1-4: +1 Φ Token
- 5,6: +2 Φ Tokens
- 1d4, Φ1: Ranged Attack
- 1d6, Φ2: Melee Attack
- 1d8, Φ3: Poison Attack
- 1d6, Φ2: Defense
¢3
Axeinhead◄ BARBARIAN ►
Melee Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d8, Φ3 Melee Attack
- 1d10, Φ4 Berserk Attack
- 1d4, Φ3 Defense
¢3
Spoony Bardington◄ BARD ►
Generalist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ1: Melee Attack
- d8, Φ3: Magic Attack
- 1d6, Φ2: Defense
- 1d8, Φ3: Defense
¢3
Bob Roberts◄ COMMONER ►
Specialist
- 1-5: +1 Φ Tokens
- 6: +2 Φ Token
- 1d4, Φ1: Melee Attack
- 1d4, Φ1: Defense
- -Φ6, Draw 1 Card
- -Φ5, Gain ¢1d4
¢3
Wicked Evilchick◄ DIABLOIST ►
Magic Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ2: Magic Attack
- 1d4, Φ1: Defense
- Play 1 Diabloist Summon
¢3
Paper Trails◄ DIPLOMAT ►
Specialist
- 1-2: +1 Φ Token
- 3-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d6, Φ4: Defense
- -Φ7: Negate any 1 Attack
- -Φ10: Negate any 1 Action
¢3
Sven Karlov◄ DIVINER ►
Spirit Specialist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ1: Spirit Attack
- 1d6, Φ2: Defense
- 1d8, Φ3: Defense
- 1d10, Φ4: Defense
¢3
Treehuggeress◄ DRUID ►
Spirit Generalist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d4, Φ1: Melee Attack
- 1d8, Φ3: Defense
- -Φ6, Gain ¢1d6
- Transfer 2Φ, Φ2
- Play 1 Druid Summon
¢3
Elmo Nental◄ELAMENTALIST►
Magic Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ3, Magic Attack
- 1d10, Φ4, Magic Attack
- 1d6, Φ2, Defense
- Play 1 Elemental Summon
¢3
Divine Holyson◄ HEALER ►
Spirit Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d6, Φ4: Melee Attack
- 1d8, Φ6: Defense
- -Φ7, Gain ¢1d8
- -Φ8, Gain ¢1d10
¢3
Wick Edman◄ INQUISITOR ►
Melee Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4, Melee Attack
- 1d8, Φ6, Poison Attack
- 1d10, Φ8, Mechanical Attack
- 1d8, Φ6, Defense
¢3
Kaboom◄ INVOKER ►
Magic Generalist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d10, Φ8: Magic Attack
- 1d12, Φ10: Magic Attack
- 1d6, Φ4: Defense
¢3
Sir Clankington◄ KNIGHT ►
Melee Specialist
- 1-4: +2 Φ Token
- 5-6: +3 Φ Tokens
- d6, Φ4: Melee Attack
- d10, Φ8: Melee Attack
- d8, Φ6: Defense
- -Φ7, Be targeted by 1 Attack instead of original target
¢3
Skyro Wizbang◄ METAMAGE ►
Magic Specialist
- 1-4: +1 Φ Token
- 5-6: +2 Φ Tokens
- 1d4, Φ2: Melee Attack
- 1d6, Φ4: Magic Attack
- 1d6, Φ4: Defense
- -Φ10 Banish 1 Summoned Creature
- -Φ7 Negate 1 Spell as it is played
¢3
Dark Artsy◄NECROMANCER►
Spirit Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Magic Attack
- 1d6, Φ4: Defense
- Play 1 Necromancer Summon
- -Φ7 Negate 1 Spell as it is played
¢3
Hal Shiony◄ PALADIN ►
Melee & Spirit Specialist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d8, Φ6: Melee Attack
- 1d6, Φ4: Spirit Attack
- 1d12, Φ10: Melee & Spirit Attack
- 1d6, Φ4: Defend
- -Φ5, Gain ¢1d4
¢3
Treeknife◄ RANGER ►
Melee & Ranged Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 2d6, Φ10: Melee Attack
- 1d8, Φ6: Ranged Attack
- 1d12, Φ10: Ranged Attack
- 1d6, Φ4: Defense
¢3
Sneak McThief◄ ROGUE ►
Melee Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, 4Φ, Ranged Attack
- 2d6, 10Φ, Melee Attack
- 2d8, 12Φ, Melee Attack
- 1d8, 6Φ, Defense
¢3
Hammertime◄ RUNESMITH ►
Magic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, 2Φ, Melee Attack
- 1d6, 2Φ, Defense
- Transfer 2Φ, Φ2
- Transfer 4Φ, Φ4
- -Φ6, Draw 1 Card
¢3
Ooold Man◄ SAGE ►
Psychic Specialist
- 1: +1 Φ Token
- 2-3: +2 Φ Tokens
- 4-6: +3 Φ Tokens
- 1d4, 2Φ: Psychic Attack
- 1d4, 2Φ: Defense
- -Φ7 Negate 1 Spell as it is played
- -Φ9 Negate 1 Action as it is played
¢3
Yuno Bombah◄ SAPPER ►
Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, 2Φ: Ranged Attack
- 2d6, 10Φ: Explosion Attack
- 2d8, 12Φ: Explosion Attack
- 1d6, 4Φ: Defense
¢3
NAME NAME◄ SCIENTIST ►
Specialist
- 1-2 - +1 Φ Token
- 3-6 - +2 Φ Tokens
- 1d6, Φ4: Mechanical Attack
- 2d6, Φ10; Alchemical Attack
- 1d4, Φ2: Defense
- Play 1 Necromancer Summon
- -Φ7: Negate any 1 Attack
¢3
NAME NAME◄SHADOWSOUL►
Psychic Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Psychic Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Attack to a new target
¢3
Dash Wicker◄ SKIRMISHER ►
Combat Generalist
- 1-2: +1 Φ Token
- 3-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d6, 4Φ: Melee Attack
- 1d8, 6Φ: Ranged Attack
- 1d6, 4Φ: Poison Attack
- 1d6, 4Φ: Defense
¢3
Clink Clank◄ SOLDIER ►
Melee Generalist
- 1-2: +1 Φ Token
- 3-6: +2 Φ Tokens
- 1d6, Φ2: Melee Attack
- 1d6, Φ2: Defense
- -Φ5, Be targeted by 1 Attack instead of original target
- -Φ7: Negate any 1 Attack
¢3
NAME NAME◄ SUMMONER ►
Spirit Specialist
- 1-3: +1 Φ Token
- 4-5: +2 Φ Tokens
- 6: +3 Φ Tokens
- 1d4, Φ2: Magic Attack
- 1d6, Φ4: Defense
- -Φ5, Gain ¢1d4
- Play any 1 Summon
¢3
Nota Jedeye◄ TELEKENETIC ►
Psychic Specialist
- 1-2 - +1 Φ Token
- 3-4 - +2 Φ Tokens
- 5-6 - +3 Φ Tokens
- 1d6, Φ2: Ranged Attack
- 2d6, Φ10: Ranged Attack
- 1d8, Φ6: Defense
- -Φ5, Redirect 1 Spell to a new target
¢3
Inyer Brainz◄ TELEPATH ►
Psychic Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Psychic Attack
- 2d8, Φ12: Psychic Attack
- 1d6: Φ4: Defense
¢3
Fighty McStabby◄ WARRIOR ►
Melee Generalist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Melee Attack
- 1d10, Φ8: Melee Attack
- 1d6, Φ4: Defense
- 1d10, Φ8: Defense
¢3
Kookie◄ WILDER ►
Psychic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Psychic Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Spell to a new target
- -Φ7, Be targeted by 1 Spell instead of original target
¢3
Blake Ironsides◄ ENGINEER ►
Magic Specialist
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Mechanical Attack
- 1d10, Φ8; Electric Attack
- 1d6, Φ4: Defense
- -Φ5, Redirect 1 Attack to a new target
¢3
Lord Killinger◄ NOBLE ►
Combat Specialist
- 1: +1 Φ Token
- 2-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d8, Φ6: Melee Attack
- 1d10, Φ8: Melee Attack
- 2d6, Φ10: Ranged Attack
- 1d6, Φ4: Defense
¢3
Bloodbeard◄ PIRATE ►
Combat Specialist
- 1-2: +1 Φ Token
- 3-4: +2 Φ Tokens
- 5-6: +3 Φ Tokens
- 1d6, Φ4: Ranged Attack
- 1d8, Φ6: Melee Attack
- 2d6, 10Φ: Explosion Attack
- 1d4, Φ2: Defense
¢3
NAME NAME◄ TEMPLATE ►
TYYYYYYYYYYYYYYYYYYYYYPE
- 1-3: +1 Φ Token
- 4-6: +2 Φ Tokens
- 1d6, Φ4: Psychic Attack
- 1d6, Φ4: Defense
Item Cards
Weapons
Whip
◄ WEAPON ►
◄ WEAPON ►
Melee Weapon
- Melee, Physical
- +1d4 Physical Damage
- If you deal damage, your target Character looses 1 turn.
Chain
◄ WEAPON ►
◄ WEAPON ►
Melee Weapon
- Melee, Physical
- +1d8 Physical Damage
- If you deal damage, your target Character looses 1 turn.
Magic Weapons
Armor
Spells
Gemstones
Tiny Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d4 to any dice roll
- Adds Sonic Element
Small Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d6 to any dice roll
- Adds Sonic Element
Common Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d8 to any dice roll
- Adds Sonic Element
Large Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d10 to any dice roll
- Adds Sonic Element
Huge Amber
◄ GEMSTONE ►
◄ GEMSTONE ►
Sound, Purity
- Gemstone, Sonic, 1-Use
- +1d12 to any dice roll
- Adds Sonic Element
Tiny Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d4 to any dice roll
- Adds Sky Element
Small Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d6 to any dice roll
- Adds Sky Element
Common Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d8 to any dice roll
- Adds Sky Element
Large Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d10 to any dice roll
- Adds Sky Element
Huge Moonstone
◄ GEMSTONE ►
◄ GEMSTONE ►
Air, Electricity
- Gemstone, Sky, 1-Use
- +1d12 to any dice roll
- Adds Sky Element
Tiny Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d4 to any dice roll
- Adds Arcane Element
Small Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d6 to any dice roll
- Adds Arcane Element
Common Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d8 to any dice roll
- Adds Arcane Element
Large Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d10 to any dice roll
- Adds Arcane Element
Huge Iolite
◄ GEMSTONE ►
◄ GEMSTONE ►
Magic, Forces, Change
- Gemstone, Arcane, 1-Use
- +1d12 to any dice roll
- Adds Arcane Element
Tiny Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d4 to any dice roll
- Adds Inferno Element
Small Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d6 to any dice roll
- Adds Inferno Element
Common Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d8 to any dice roll
- Adds Inferno Element
Large Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d10 to any dice roll
- Adds Inferno Element
Huge Carnelian
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire, Destruction
- Gemstone, Inferno, 1-Use
- +1d12 to any dice roll
- Adds Inferno Element
Tiny Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d4 to any dice roll
- Adds Wilderness Element
Small Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d6 to any dice roll
- Adds Wilderness Element
Common Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d8 to any dice roll
- Adds Wilderness Element
Large Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d10 to any dice roll
- Adds Wilderness Element
Huge Jadeite
◄ GEMSTONE ►
◄ GEMSTONE ►
Life, Restoration
- Gemstone, Wilderness, 1-Use
- +1d12 to any dice roll
- Adds Wilderness Element
Tiny Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d4 to any dice roll
- Adds Corruption Element
Small Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d6 to any dice roll
- Adds Corruption Element
Common Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d8 to any dice roll
- Adds Corruption Element
Large Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d10 to any dice roll
- Adds Corruption Element
Huge Sardonyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Acid, Decay
- Gemstone, Corruption, 1-Use
- +1d12 to any dice roll
- Adds Corruption Element
Tiny Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d4 to any dice roll
- Adds Nocturne Element
Small Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d6 to any dice roll
- Adds Nocturne Element
Common Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d8 to any dice roll
- Adds Nocturne Element
Large Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d10 to any dice roll
- Adds Nocturne Element
Huge Onyx
◄ GEMSTONE ►
◄ GEMSTONE ►
Darkness, Death
- Gemstone, Nocturne, 1-Use
- +1d12 to any dice roll
- Adds Nocturne Element
Common Kyanite
◄ GEMSTONE ►
◄ GEMSTONE ►
Cold, Water
- Gemstone, Mist, 1-Use
- +1d8 to any dice roll
- Adds Mist Element
Large Kyanite
◄ GEMSTONE ►
◄ GEMSTONE ►
Cold, Water
- Gemstone, Mist, 1-Use
- +1d10 to any dice roll
- Adds Mist Element
GEMNAME
◄ GEMSTONE ►
◄ GEMSTONE ►
Fire Element
- Gemstone, Element, 1-Use
- +1d# to any dice roll
- Adds TYPE Element
Consumables
Templates
Red Cards
Disruption
Leadership
Engage!
Evade