Difference between revisions of "User:Lynx"
From Dvorak - A Blank-Card Game
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== Rule Series == | == Rule Series == | ||
trying | trying | ||
{{card|title=Set Outputs to 1 Power|cornervalue=1P|type=Thing — Special Power|bgcolor=007|text= | |||
All formulae on the cards give 1. | |||
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}} | |||
{{card|title=Set Outputs to 1 Power|cornervalue=1P|type=Thing — Special Power|bgcolor=007|text= | |||
All formulae on the cards give 1. | |||
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}} | |||
{{card|title=Set Outputs to 1 Power|cornervalue=1P|type=Thing — Special Power|bgcolor=007|text= | |||
All formulae on the cards give 1. | |||
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 19:57, 5 August 2015 (UTC)}} | |||
Revision as of 02:39, 6 August 2015
Hello world. I'm trying editing my page :) --Lynx (talk) 12:48, 5 August 2015 (UTC)
Try
Please keep Religion out of this
Thing
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.
10
ΠυθαγόραςThing — Philosopher
Action: create or destroy Number Tokens until you have 10 of them.
Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.
465
Random HumourAction
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
705
Humour RandomAction
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
228
Random—SPAAARTAAAAAction
Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
2E
Closed EconomyThing
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘gain’ or ‘double’ Tokens).
±N
ZThing — Rule
Players may have a negative number of Tokens of any kind. However, a player may not cause himself to lose Tokens under zero (if he would, he does as if this card wasn't in play). “All the Tokens” means zero Tokens if they are negative.
1T
ThinkerThing
Action: put a Thought Token on this card for every abstract Thing you control.
101T
Tokens 101Action
All the players who have exactly 101 Tokens in play win.
L100
Final BossThing — Asymmetric Rule
This card is untargetable.
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”
3
Rock Paper Scissors Freeform TournamentThing
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.
If a player hasn't any Rock, Paper or Scissors Token in play, he is eliminated.
If a player hasn't any Rock, Paper or Scissors Token in play, he is eliminated.
Spam
Action
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one, in the first 60 cards of the deck.
3G
Token Style GuideThing — Paper
Action: Destroy a Thing with the word ‘Token’ uncapitalized.
Reaction: Counter an Action with the word ‘Token’ uncapitalized.
Reaction: Counter an Action with the word ‘Token’ uncapitalized.
WCPR
Win Condition Protection RuleThing — Rule
Things with the word “win” on them, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
RPR
Rule Protection RuleThing — Rule
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
1S
SnipeAction
Put any cards which is visibile or the back of which is visible in the discard pile.
PCR
Player Conservation RuleThing — Rule
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
LR1
Legendary Rule #1Thing — Rule
Whenever two or more cards with the same name are in play, they are moved to the discard pile.
1S
StackAction
If there is a Thing in play onto another Thing which is onto another Thing, you win.
1B
BalanceAction
If there is a Thing in play with three other Things onto in, you draw 3 cards, then the owner of the bottom Thing draws 2 cards (the effects do stack).
1B
UnbalanceAction
Things in play are no more onto other Things.
2A
Copyright ActionAction
Every player with a Paper, Book, Tome, Library or the like in play must give you all of their money-related Tokens.
C3
Minor CountdownAction
Remove from the game any card in the deck beyond the 60th. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
C2
CountdownAction
Remove from the game any card in the deck beyond the 10th. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
C1
Major CountdownAction
Remove from the game any card in the deck beyond the Nth, where N is the number of players. Put a piece of paper under the deck with “When a player draws the last card, anyone else wins”.
1P
Set Variables to 1 PowerThing — Special Power
All variables on the cards are equal to 1.
1P
Set Outputs to 1 PowerThing — Special Power
All formulae on the cards give 1.
Rule Series
trying
1P
Set Outputs to 1 PowerThing — Special Power
All formulae on the cards give 1.
1P
Set Outputs to 1 PowerThing — Special Power
All formulae on the cards give 1.
1P
Set Outputs to 1 PowerThing — Special Power
All formulae on the cards give 1.