Difference between revisions of "Harry Potter deck"

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Locations are a type of Thing.  Locations have walls and doors (features) on each side of the card. Locations are played into the middle of the table next to existing locations in any orientation so that the features of orthagonally adjacent features are the same. To start the game, the Great Hall (Which has doors on every card edge) is placed in the middle of the table and all the players place thier tokens on the card.
Locations are a type of Thing.  Locations have walls and doors (features) on each side of the card. Locations are played into the middle of the table next to existing locations in any orientation so that the features of orthagonally adjacent features are the same. To start the game, the Great Hall (Which has doors on every card edge) is placed in the middle of the table and all the players place thier tokens on the card.
Players may also choose to move thier tokens from one location to another but may only do so if the cards are adjacent and there are no walls between them.
A player wins the game by being the first to ammass 20 Victory Points. A victory point pile contains cards/tokens with Victory Points.


A pile of blank locations is available as a separate draw pile.
A pile of blank locations is available as a separate draw pile.


Each player will need a token to represent him or herself.
Each player will need a token to represent him or herself and some tokens of a particular colour to indicate which cards belong to him/her.


{{Card
{{Card
Line 27: Line 31:
| longtext =
| longtext =
| type = Thing, Location
| type = Thing, Location
| bgcolor = a12
| bgcolor = f15
| cornervalue =
| cornervalue =
| image =
| image =
| imgback =
| imgback =
| flavortext = "Harry, Ron, and Hermione walked past the Slytherins, the Ravenclaws, and the Hufflepuffs, and sat down with the rest of the Gryffindors at the far side of the Hall..."
| flavortext = "Harry, Ron, and Hermione walked past the Slytherins, the Ravenclaws, and the Hufflepuffs, and sat down with the rest of the Gryffindors at the far side of the Hall..."
| creator = Igthorn
| minicard =
}}
{{Card
| title = Mirror of Erised
| longtitle =
| text = To play, give this card to one of the other players who must  place it and a token of your colour on an existing location.  If you move to this location, you may pick up the Card.
| longtext = True
| type = Thing, Item
| bgcolor = a01
| cornervalue = 2 VP
| image =
| imgback =
| flavortext = "The Mirror shows us nothing more or less than the deepest, most desperate desire of our hearts" - Dumbledore
| creator = Igthorn
| creator = Igthorn
| minicard =
| minicard =
}}
}}

Revision as of 10:42, 25 March 2007

The Adventures of Harry Potter
Designer Igthorn
Date 25 March 2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Locations are a type of Thing. Locations have walls and doors (features) on each side of the card. Locations are played into the middle of the table next to existing locations in any orientation so that the features of orthagonally adjacent features are the same. To start the game, the Great Hall (Which has doors on every card edge) is placed in the middle of the table and all the players place thier tokens on the card.

Players may also choose to move thier tokens from one location to another but may only do so if the cards are adjacent and there are no walls between them.

A player wins the game by being the first to ammass 20 Victory Points. A victory point pile contains cards/tokens with Victory Points.

A pile of blank locations is available as a separate draw pile.

Each player will need a token to represent him or herself and some tokens of a particular colour to indicate which cards belong to him/her.

The Great Hall
Thing, Location
Up, Down, Left Right
"Harry, Ron, and Hermione walked past the Slytherins, the Ravenclaws, and the Hufflepuffs, and sat down with the rest of the Gryffindors at the far side of the Hall..."
Card by Igthorn
2 VP
Mirror of Erised
Thing, Item
To play, give this card to one of the other players who must place it and a token of your colour on an existing location. If you move to this location, you may pick up the Card.
"The Mirror shows us nothing more or less than the deepest, most desperate desire of our hearts" - Dumbledore
Card by Igthorn