Difference between revisions of "Nintendo Championship: Kongs VS. Crocs card set"
Line 62: | Line 62: | ||
*Last line: 3 spots for characters and objects | *Last line: 3 spots for characters and objects | ||
*First Line: 3 spots for characters and objects | *First Line: 3 spots for characters and objects | ||
This set may remind you of Real Time strategy games such as league of leagues. 3 "lanes" with characters hindering you from acquiring the Piles. | |||
(Of course there also needs to be a Deck, and Discard pile. A spot to play action cards and lastly a spot for Golden Banana piles, aka the Vault.) | (Of course there also needs to be a Deck, and Discard pile. A spot to play action cards and lastly a spot for Golden Banana piles, aka the Vault.) |
Revision as of 03:27, 30 March 2012
Nintendo Championship: Round One Kongs VS. Crocs. | |
---|---|
Designer | Soniccuz |
Date | 6-14-2008 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
You become the Kongs elder, Cranky or, the King of Kremlings K. Rool. Take command of your tribe and take out the opposition.
Note this is still in planning stage, contents label to shift without warning!
Special Rules
Everyone knows the Kongs and Crocs have been fighting for possession of the golden bananas.
Each player puts 3 Golden Banana piles at the end of their Hoard Zone. (See Jungle Field)
The Goal is to reach the hoard zone and bring back a pile of Golden Bananas and put them in your Vault Zone. the first to bring all three piles to their vault wins.
Some characters can use combo attacks, If they have combo written between atk values flip a coin to attempt to combo. If heads it's successful, the attack deals the damage listed on the right of the word 'combo'. If Tails the combo was fumbled and atk deals the damage on the left.
Each leader comes with unique abilities. Depending on who you play as ( Cranky or, K. Rool) you have either:
Guerrilla Warfare, As Cranky a character card can switch positions on the field at the beginning, and end of all your turns.
K. Rool starts the game as the "King", and has 3 abilities related to his other 3 personalities. Anytime the card "ID Crisis" is played the active ability is changed:
As the Baron Hand size is increased to 10 cards.
As the Kaptain You may look at the top three cards of you deck.
As the Boxer you may shuffle the deck at the start of each turn.
Card Types
Thing = character/ Animal Buddy/object/equipment/Event
- Character have HP Def and Atk and sometimes abilities, same goes for animal buddies except animal buddies can't equip cards unless specially stated.
- Objects work very much like character but more emphasis on abilities much less on defense and attack. It'll be common to place objects in the back row behind a character in the front to prevent the object from being destroyed.
- Equipment are items that can be attached to characters and sometimes objects for added attk/def or abilities.
- Events Affect the game mostly over long term but, some act as action and only affect the turn.
Action = Offence/Defense/Event
Golden Banana Pile 3 = Win
Barrel Tokens
These tokens can enhance or, hinder some character cards. To gain a token instead of attacking with a character you can choose to have them "build a barrel" and place a Barrel Token on the same space as the character not attacking. Barrels are not attached to a character but instead stay on the space the character built it from. Barrels stay on the field if the character is removed and are, themselves, removed when used or if otherwise stated.
You can build as many barrels as there are characters to build them but, each space can only have 4 barrels at one time. A barrel is “within reach of a character” if it is on the same space as the they are.
1 barrel can be made per character per turn.
Jungle Field
The playing surface starting from you and going out to your opponent is:
- Hoard Pile: 3 spots for 3 Golden Banana Piles (known as Piles from here on out.)
- Last line: 3 spots for characters and objects
- First Line: 3 spots for characters and objects
This set may remind you of Real Time strategy games such as league of leagues. 3 "lanes" with characters hindering you from acquiring the Piles.
(Of course there also needs to be a Deck, and Discard pile. A spot to play action cards and lastly a spot for Golden Banana piles, aka the Vault.)
A character can only attack if there's nothing blocking them, Last line character can't attack opponent if there's a first line character above it. Opponent can't attack Last line if there's a First line in front of it.
Playing the game
Begin by drawing 14 cards, then fill your first and last lines with character and object cards face down. If you don't have enough cards to fill the lines keep drawing till you do.
After the first 6 in play cards are set hand size is 8 cards.
Players reveal their in play cards at the same time, and play begins.
On your turn:
- Draw card
- Play action and event cards/ bring a character or object into play.
- Attack*
- Play action and event cards/ bring a character or object into play.
*When attacking Atk-Def= Targets Damage
Kong Deck
Things
- Donkey Kong (Character) Possible hero
- Diddy Kong (Character)
- Dixie Kong (Character)
- Funky Kong (Character)
- Kiddy Kong (Character)
- Lanky Kong (character)
- Chunky Kong (character)
- Eddie the Yeti (Character)
- Rambi (Animal Buddy)
- Squawks (Animal Buddy)
- Expresso (Animal Buddy)
- Squitter (Animal Buddy)
- Clapper (Animal Buddy)
- Barrel Jetpack (Equipment)
- Barrel Bazooka (Equipment)
- Bi-Plane (Equipment/Vhical)
- Bongos (Equipment)
- Guitar (Equipment)
- Encyclopedia Bananica (Equipment)
- Crystal Coconut (Object)
Action
- Banana-Slama (Offense)
- Cosmic Intervention (Event)
- Boom Box Blast (Offense)
- Wrinkly's Gift from the Grave
- Bluster's Barrel Delivery
- Swanky's Sweepstakes
- Simian Slam (Offense)
- Kong Koncert (Offense)
Kremling Krew Deck
Things
- Klump (Character) Possible hero
- Krusha (Character) Possible hero
- Kannon (Character)
- Kritter (Character)
- Manky Kong (Character)
- Krunch (Character)
- TNT Knocka (Character)
- Klap Trap (Character/Equipment)
- Clockwork (Character)
- Kluba (Character) Possible hero
- Spiny (Animal Buddy)
- Necky (Animal Buddy)
- Krow (Animal Buddy)
- Screech (Animal Buddy)
- Click-Clack (Animal Buddy)
- Zinger (Animal Buddy)
- Neek (Animal Buddy)
- KAOS (Equipment)
- Klap Blaster (Equipment)
- blunderbuss (Equipment)
- Dooms Day Device (object)
Action
- Intelligence Report
- Dooms Day Plans
- Heat Wave
- K.C.C.B.M.
- Identity Crises
- Next Plot
Cards that can be used in both decks
- DK Barrel (object)
- TNT Barrel (object)
- Save Barrel (object)
- Banana
- Book of Spells
- Cursed Golden Banana
- Kart
- Letters (Thing - Event)
The Cards Kong Deck
Def 30
"you can take the ape out of the jungle but, you can't take the jungle out of the ape!"
Def 30
Creative Ingenuity: If two Barrel tokens are in reach you can use them to search your deck for any non-Character card with “barrel” in its name.
Def 30
Team Attack!
If Dixie & Diddy are in the same Jungle area, raise one's atk +10 and the other's def +10Def 40
Cosmic Karma, compare the # of Characters in your discard pile to your opponents' if you have more characters discarded discard your opponent's hand, if not Discard your hand. Plays out when Funky is brought into play.
Def 30
Banana Peel gag: If lanky successfully attacks, target can't attack next turn. cost 1 barrel token
Def 20
Needless Rage, When Eddie Attacks flip a coin if tails Atk does nothing.
Def 10
Instead of playing Squawks you can choose to discard this card and search your deck for up to two animal bubby character cards.
Def 50
When Expresso is in play all opponent's character cards in First Line lose -20 atk
This effect isn't increased with more Expresso's.Def 20
If Clapper is still in play you may draw another card at the end of your turn.
This Item was first used by Diddy Kong in DK64. It returned as Diddy's recovery move in Smash Bros. Brawl.
Most may recall Diddy's guitar in DK64. But, how about his girlfriend Dixie's guitar from DKC2?
+20 Atk or, +20 Def all first line characters
==========================================================================================
Cards Kremlings Deck
Def 30
Kritter Kommand: With Klump in the first line, at the beginning and end of your turns you may swap positions of any two Kritter or, Klaptrap cards in play.
Def 30
Quick to Anger: when Krusha takes damage and is not KO'd flip a coin, if heads attacker receives 20 exit damage.
Def 20
Cannon Shot: Kannon can attack characters in the second line even if they're guarded by someone in the first line.
Def 20
Barrel Toss: Manky Kongs attack raises by 5 for every Barrel Token in his reach.
Def 10
Explosive End: When TNT Knocka is KO'd the attacking card is also KO'd.
Def 20
Lock On: If this card's attack is successful it is attached to the target where it does 10 damage every turn it is not KO'd.
Def: 10
Whined Up: Clockwork can't attack unless there is a character behind them.
Def 40
Pay the Piper: To attack with Kluba discard 5 cards.
Def 20
Spine Ball: Discard a card from the top of your deck to raise Spiny's Def to 40. Spiny's def resets to 20 at the start of your next turn.
Def 0
If 2 Necky's are in play add +10 per Necky to Krow's Atk. If Krow isn't in play you my discard a Necky to search your Deck or, Discard pile for her.
Def 20
If Krow has been in play once already, if brought back into play it’s HP is halved.
Def 30
Race to Win: If Screech is in play for 6 turns you can put one banana pile into your valut and discard screech.
Def 30
fliped: If click-Clack takes damage it can't attack next turn.
Def 0*
Zinger only takes damage from equipment and item enhanced attacks.
In the cartoon Klaptraps were used as ammunition to mow down the target.
In the cartoon Klaptraps were used as ammunition to mow down the target.
In the cartoon Klaptraps were used as ammunition to mow down the target.
Page two of the card list can be found here: [[1]]