Difference between revisions of "Mario Bros. deck"
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|title=Baby Yoshi | |title=Baby Yoshi | ||
|type=Thing | |type=Thing | ||
|text=Reduce your Jump Check by 1.<br/>'''Action:''' Destroy target enemy and add a counter to this card.<br/>'''Action:''' Remove 3 counters from this card to search the deck for a Yoshi card. If you find | |text=Reduce your Jump Check by 1.<br/>'''Action:''' Destroy target enemy and add a counter to this card.<br/>'''Action:''' Remove 3 counters from this card to search the deck for a Yoshi card. If you find one, put it into play and destroy this card. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster |
Revision as of 18:02, 21 March 2007
Mario Bros. | |
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Designer | MagiMaster |
Date | 3-21-2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Take on the role of a plumber in the Mushroom Kingdom. This means you are in charge of rescuing Princess Peach from Bowser and his Minions.
Special Rules
Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions can be played if there is no Location in play.
Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies.
At the beginning of the game, the players should decide on how many Levels the game will last. The game begins on Level 1.
At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn.
Equipment
You need something to keep track of which Level the game is on and a six-sided die. (Counters may or may not be needed.)
Notes
My original idea for this deck was fairly similar to the one for the Monty Python and the Holy Grail deck. However, it's becoming quite different.
Currently, the biggest problem seems to be the lack of Action cards. Many Things have actions, but there should be more Action cards. Right now though, I can't really think of any.
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here and here.
- Toad
- Bowser
- Bullet Bill
- Piranha Plant
- Blooper
- Buzzy Beetle
- Cheep-Cheep
- Lakitu
- Spiny
- Bob-omb
- Pokey
- Shy Guy
- Snifit
- Boo
- Chain Chomp
- Dry Bones
- Thwomp
- Blargg
- Magikoopa
- Wiggler
- Pider
- 1-up Mushroom
- Super Feather (or Racoon Leaf)
- Frog Suit
- Hammer Bros. Suit
- Starman
- Koopa Shell
- Yoshi's Island
- Vanilla Dome
- Forest of Illusion
- Chocolate Island
- Star Road
- Koopahari Desert
- Pipe Maze
Card List
Thank you Mario! But our princess is in another castle!
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: Remove 3 counters from this card to search the deck for a Yoshi card. If you find one, put it into play and destroy this card.