Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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==Special Rules== | ==Special Rules== | ||
Each soldier has 4 stats | Each soldier has 4 stats: Shoot, Endure, React, Move. | ||
Both players have one of each soldier. | Both players have one of each soldier. | ||
Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight. | Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight. | ||
Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to | Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to Move then Shoot or Shoot then Move. | ||
==Shoot== | ==Shoot== | ||
Soldiers have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent. | Soldiers have a line of sight at the top of their cards ...have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent. | ||
==Endure== | ==Endure== | ||
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==React== | ==React== | ||
Whenever a Move is made in the line of sight of any enemy soldier, their controller may make one React attempt with one soldier that has line of sight to the Move. Declare the soldier making the React attempt and roll 1D6 per number allocated their React stat. This is compared to the moving soldiers' Move roll total and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted. | |||
==Move== | ==Move== | ||
Movement is only conducted in a straight line, | Movement is only conducted in a straight line, and will trigger a React attempt by the opponent if the movement crosses at least one of their soldiers lines of sight. Before rolling for movement, declare the direction the soldier will travel. The soldier must move exactly that amount of card lengths along the declared direction. Movement will be halted before its end point if it connects with a soldier or terrain or by a successful React attempt. When an enemy soldier stops movement, that soldier is killed outright. If the Move was made by a soldier who has already used a Shoot in the same activation, the initiative will pass to the opponent to choose any of their soldiers to activate. | ||
==Card List== | ==Card List== | ||
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|type=Soldier | |type=Soldier | ||
|text=Shoot1 Endure1 React1 Move2 | |text=Shoot1 Endure1 React1 Move2 | ||
|flavortext= | |flavortext= | ||
|bgcolor=E50000 | |bgcolor=E50000 | ||
}} | }} | ||
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|type=Soldier | |type=Soldier | ||
|text=Shoot0 Endure0 React2 Move3 | |text=Shoot0 Endure0 React2 Move3 | ||
|flavortext= | |flavortext=Does not need to declare direction for moving, and can turn during a Move. | ||
|bgcolor=f90 | |bgcolor=f90 | ||
}} | }} |
Revision as of 07:57, 29 August 2011
Advanced Simplistic S.E.R.M. 40 Million | |
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Designer | Coprolite Golem |
Date | 2011 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats: Shoot, Endure, React, Move. Both players have one of each soldier. Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight. Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to Move then Shoot or Shoot then Move.
Shoot
Soldiers have a line of sight at the top of their cards ...have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.
Endure
Explained above (only ever used in response to being the target of a Shoot activation).
React
Whenever a Move is made in the line of sight of any enemy soldier, their controller may make one React attempt with one soldier that has line of sight to the Move. Declare the soldier making the React attempt and roll 1D6 per number allocated their React stat. This is compared to the moving soldiers' Move roll total and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted.
Move
Movement is only conducted in a straight line, and will trigger a React attempt by the opponent if the movement crosses at least one of their soldiers lines of sight. Before rolling for movement, declare the direction the soldier will travel. The soldier must move exactly that amount of card lengths along the declared direction. Movement will be halted before its end point if it connects with a soldier or terrain or by a successful React attempt. When an enemy soldier stops movement, that soldier is killed outright. If the Move was made by a soldier who has already used a Shoot in the same activation, the initiative will pass to the opponent to choose any of their soldiers to activate.
Card List
May use its activation by giving it to a friendly soldier in line of sight - Ranger has a 360 line of sight. Can React with a 360 degree line of sight whenever an enemy soldier moves not just when targeting an enemy soldier.
Before initiative is passed, this may fire once at each enemy soldier in its fire arc - turning only once before all firing is conducted.
Does not need to declare direction for moving, and can turn during a Move.