Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 11: Line 11:


==Special Rules==
==Special Rules==
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).
Each soldier has 4 stats: Shoot, Endure, React, Move.
Both players have one of each soldier.
Both players have one of each soldier.
Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight.
Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight.
Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to either Move or Shoot.  
Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to Move then Shoot or Shoot then Move.  
 
==Shoot==
==Shoot==
Soldiers have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.
Soldiers have a line of sight at the top of their cards ...have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.


==Endure==
==Endure==
Line 22: Line 23:


==React==
==React==
When a Move targets a soldier, that soldier can React to the Move if it has a React stat of 1 or more. Roll their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted. If the target soldier has no React stat, the Move cannot be challenged. In order to React a soldier must have line of sight to the moving soldier.
Whenever a Move is made in the line of sight of any enemy soldier, their controller may make one React attempt with one soldier that has line of sight to the Move. Declare the soldier making the React attempt and roll 1D6 per number allocated their React stat. This is compared to the moving soldiers' Move roll total and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted.  


==Move==
==Move==
Movement is only conducted in a straight line, positioning facing after movement ends. Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction in inches. Movement is halted before its end point if it connects with a soldier or terrain.  If an enemy soldier stops movement, it is automatically killed and the initiative passes to the opponent.
Movement is only conducted in a straight line, and will trigger a React attempt by the opponent if the movement crosses at least one of their soldiers lines of sight. Before rolling for movement, declare the direction the soldier will travel. The soldier must move exactly that amount of card lengths along the declared direction. Movement will be halted before its end point if it connects with a soldier or terrain or by a successful React attemptWhen an enemy soldier stops movement, that soldier is killed outright. If the Move was made by a soldier who has already used a Shoot in the same activation, the initiative will pass to the opponent to choose any of their soldiers to activate.


==Card List==
==Card List==
Line 55: Line 56:
|type=Soldier
|type=Soldier
|text=Shoot1  Endure1  React1  Move2
|text=Shoot1  Endure1  React1  Move2
|flavortext=Does not need to declare direction for moving, and can turn during a Move.
|flavortext=
|bgcolor=E50000
|bgcolor=E50000
}}
}}
Line 63: Line 64:
|type=Soldier
|type=Soldier
|text=Shoot0  Endure0  React2  Move3
|text=Shoot0  Endure0  React2  Move3
|flavortext=
|flavortext=Does not need to declare direction for moving, and can turn during a Move.
|bgcolor=f90
|bgcolor=f90
}}
}}

Revision as of 07:57, 29 August 2011

Advanced Simplistic S.E.R.M. 40 Million
Designer Coprolite Golem
Date 2011
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Simple skirmish rules for a handfull of cards - aka "soldiers" per player.

Special Rules

Each soldier has 4 stats: Shoot, Endure, React, Move. Both players have one of each soldier. Soldiers face towards the top of their cards for line of sight purposes. Soldiers do not block line of sight. Each time initiative swaps, players may choose any of their soldiers, even the soldier who performed an initiative previously, to Move then Shoot or Shoot then Move.

Shoot

Soldiers have a line of sight at the top of their cards ...have a 180 degree forward fire arc for line of sight purposes, turning does not count as a move and may be done as part of a Shoot activation. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.

Endure

Explained above (only ever used in response to being the target of a Shoot activation).

React

Whenever a Move is made in the line of sight of any enemy soldier, their controller may make one React attempt with one soldier that has line of sight to the Move. Declare the soldier making the React attempt and roll 1D6 per number allocated their React stat. This is compared to the moving soldiers' Move roll total and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted.

Move

Movement is only conducted in a straight line, and will trigger a React attempt by the opponent if the movement crosses at least one of their soldiers lines of sight. Before rolling for movement, declare the direction the soldier will travel. The soldier must move exactly that amount of card lengths along the declared direction. Movement will be halted before its end point if it connects with a soldier or terrain or by a successful React attempt. When an enemy soldier stops movement, that soldier is killed outright. If the Move was made by a soldier who has already used a Shoot in the same activation, the initiative will pass to the opponent to choose any of their soldiers to activate.

Card List

Ranger
Soldier
Shoot1 Endure1 React2 Move1
May use its activation by giving it to a friendly soldier in line of sight - Ranger has a 360 line of sight. Can React with a 360 degree line of sight whenever an enemy soldier moves not just when targeting an enemy soldier.
Gunner
Soldier
Shoot2 Endure1 React1 Move1
Before initiative is passed, this may fire once at each enemy soldier in its fire arc - turning only once before all firing is conducted.
Armored
Soldier
Shoot1 Endure2 React0 Move1
Assault
Soldier
Shoot1 Endure1 React1 Move2
Brawler
Soldier
Shoot0 Endure0 React2 Move3
Does not need to declare direction for moving, and can turn during a Move.