Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."
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==React== | ==React== | ||
When a Move targets a soldier, that soldier can React to the Move if it has a React stat of 1 or more. Roll their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted. If the target soldier has no React stat, the Move cannot be challenged. In order to React a soldier must have line of sight to the moving soldier. | |||
==Move== | ==Move== | ||
Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction | Movement is only conducted in a straight line. Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction in inches. Movement is halted before its end point if it connects with a soldier or terrain. If an enemy soldier stops movement, it is automatically killed and the initiative passes to the opponent. | ||
==Card List== | ==Card List== | ||
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|type=Soldier | |type=Soldier | ||
|text=Shoot1 Endure1 React2 Move1 | |text=Shoot1 Endure1 React2 Move1 | ||
May use its activation by giving it to a friendly soldier in line of sight. Can React with a 360 degree line of sight whenever an enemy soldier moves. | May use its activation by giving it to a friendly soldier in line of sight - Ranger has a 360 line of sight. Can React with a 360 degree line of sight whenever an enemy soldier moves not just when targeting an enemy soldier. | ||
|bgcolor=f90 | |bgcolor=f90 | ||
}} | }} |
Revision as of 23:53, 27 August 2011
Advanced Simplistic S.E.R.M. 40 Million | |
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Designer | Coprolite Golem |
Date | 2011 |
Players | 2 |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Simple skirmish rules for a handfull of cards - aka "soldiers" per player.
Special Rules
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move). Both players have one of each soldier.
Shoot
Soldiers have a 180 degree forward fire arc for line of sight purposes, fortunately, turning does not count as a move. Roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative passes to the opponent.
Endure
Explained above (only ever used in response to being the target of a Shoot activation).
React
When a Move targets a soldier, that soldier can React to the Move if it has a React stat of 1 or more. Roll their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who reacted. If the target soldier has no React stat, the Move cannot be challenged. In order to React a soldier must have line of sight to the moving soldier.
Move
Movement is only conducted in a straight line. Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction in inches. Movement is halted before its end point if it connects with a soldier or terrain. If an enemy soldier stops movement, it is automatically killed and the initiative passes to the opponent.